Designing a Personalizable ASD-Oriented AAC Tool: An Action Research Experience. - Tania Di Mascio; Laura Tarantino; Lidia Cirelli; Sara Peretti; Monica Mazza (MIS4TEL, 2018)

The CrazySquare solution: a gamified ICT tool to support the musical learning in pre-adolescents. - Carlo Centofanti; Alessandro D'Errico; Federica Caruso; Sara Peretti (AVI, 2020)

The CrazySquare Project: A Technological Pedagogical Content Knowledge Solution. - Federica Caruso; Sara Peretti; Lara Corbacchini; Carlo Centofanti; Alessandro D'Errico (CSEDU (1), 2020)

The role of Intrinsic Motivation in Peer Assessment Activity: an empirical evaluation. - Tania Di Mascio; Sara Peretti; Marco Temperini (ITHET, 2021)

MONICA "On-the-Job" Technology-Enhanced Learning Environment: An Empirical Evaluation. - Federica Caruso; Tania Di Mascio; Sara Peretti; Luigi Pomante; Giacomo Valente (MIS4TEL, 2021)

The "Great Beauty" of Diversity: Smart Totems to Promote Gender Uniqueness. - Tania Di Mascio; Sara Peretti; Federica Caruso; Dajana Cassioli (MetroInd4.0& IoT, 2022)

How to Make an Artificial Intelligence Algorithm "Ecological"? Insights from a holistic perspective. - Tania Di Mascio; Federica Caruso; Sara Peretti (CHItaly, 2023)

A Systematic Review to Know How Interventions Realized with Immersive Virtual Reality-Based Serious Games for Individuals with Autism are Evaluated. - Sara Peretti; Federica Caruso; Maria Chiara Pino; Tania Di Mascio (CHItaly, 2023)

Cyber Security Education for Industry and Academia - CSE4IA. - Vita Santa Barletta; Danilo Caivano; Federica Caruso; Sara Peretti; Veronica Rossano (IS-EUD Workshops, 2023)

DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning. - Federica Caruso; Sara Peretti; Tania Di Mascio (MIS4TEL, 2023)

Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review. - Federica Caruso; Sara Peretti; Vita Santa Barletta; Maria Chiara Pino; Tania Di Mascio (IEEE Access, 2023)

VirtuOR: Immersive Virtual Environments for Pain Management in Operative Rooms - A Demo. - Federica Caruso; Sara Peretti; Vincenza Cofini; Stefano Necozione; Nicola Liberati; Tania Di Mascio (AVI, 2024)

SeriousGXcraft: an XML-based Framework for Developing Serious Games. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (AVI, 2024)

SeriousGXcraft: An Innovative Framework for Multidisciplinary Serious Game Development Powered by XML. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (MIS4TEL, 2024)

CyberChallenge.IT@UnivAQ: A Cybersecurity Educational Training Path for High School and University Students. - Federica Caruso; Sara Peretti; Walter Tiberti; Dajana Cassioli; Tania Di Mascio (MIS4TEL, 2024)

VirtuOR: A Multidisciplinary Project for Designing and Setting Immersive Virtual Environments for Intraoperative Pain Management. - Federica Caruso; Sara Peretti; Nicola Liberati; Tania Di Mascio (CHItaly, 2025)

Risk of Gaming Disorders in Adolescents: A Multiperspective Framework for Video Games Development. - Federica Caruso; Sara Peretti; Maria Chiara Pino; Tania Di Mascio (CSEDU (2), 2025)