A task-independent workload classifier for neuroadaptive technology: Preliminary data. - Laurens R. Krol; Sarah-Christin Freytag; Markus Fleck; Klaus Gramann; Thorsten O. Zander (SMC, 2016)

Meyendtris: a hands-free, multimodal tetris clone using eye tracking and passive BCI for intuitive neuroadaptive gaming. - Laurens R. Krol; Sarah-Christin Freytag; Thorsten O. Zander (ICMI, 2017)

Evaluation of a virtual gaming environment designed to access emotional reactions while playing. - Sarah-Christin Freytag; Carolin Wienrich (VS-GAMES, 2017)

Career Choice of Adolescents: Can occupational VR 360-degree Videos Facilitate Job Interest? - Pia Spangenberger; Sarah-Christin Freytag (CSEDU (1), 2020)

Sweet Pursuit: User Acceptance and Performance of a Smooth Pursuit controlled Candy Dispensing Machine in a Public Setting. - Sarah-Christin Freytag (ETRA Short Papers, 2020)

Scent Box: Prototyping and Instructions for Olfactory Enhancement of VR-Experiences. - Pia Spangenberger; Kilian Sanchez-Holguin; Sarah-Christin Freytag (iLRN (1), 2024)

Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour? - Pia Spangenberger; Sarah-Christin Freytag; Sonja M. Geiger (Comput. Educ., 2024)