Design of a Videogame to Explore Morality. - Sarah Hodge; Jacqui Taylor; John McAlaney; Christos Gatzidis (BCS HCI, 2016)

Teaching psychological principles to cybersecurity students. - Jacqui Taylor; John McAlaney; Sarah Hodge; Helen Thackray; Christopher Richardson 001; Susie James; John Dale (EDUCON, 2017)

Designing Meta-choices in a Purpose Made Game to Explore Anti-social Choices. - Sarah Eileen Hodge; Jacqui Taylor; John McAlaney (BESC, 2020)

Towards Ethical Requirements for Addictive Technology: The Case of Online Gambling. - Deniz Cemiloglu; Emily Arden-Close; Sarah Hodge; Theodoros Kostoulas; Raian Ali; Maris Catania (REthics@RE, 2020)

Design and Development of a Mobile Application to Combat Digital Addiction and Dissociative States During Phone Usage. - Dorian Lyons; Ceyda Kiyak; Deniz Cetinkaya; Sarah Hodge; John McAlaney (ICEBE, 2022)

Me Versus Them: Exploring the Perception of Susceptibility to Persuasion in Oneself and Others in Online Gambling. - Deniz Cemiloglu; Emily Arden-Close; Sarah Eileen Hodge; Nan Jiang 006; Raian Ali (PERSUASIVE, 2023)

Transparency in persuasive technology, immersive technology, and online marketing: Facilitating users' informed decision making and practical implications. - Ruijie Wang 002; Reece Bush-Evans; Emily Arden-Close; Elvira Bolat; John McAlaney; Sarah Hodge; Sarah Thomas; Keith Phalp (Comput. Hum. Behav., 2023)

Explainable persuasion for interactive design: The case of online gambling. - Deniz Cemiloglu; Emily Arden-Close; Sarah Eileen Hodge; Raian Ali (J. Syst. Softw., 2023)

Usability of Responsible Gambling Information on Gambling Operator' Websites: A Webcam-Based Eye Tracking Study. - Ruijie Wang 002; Reece Bush-Evans; Emily Arden-Close; John McAlaney; Sarah Hodge; Elvira Bolat; Sarah Thomas; Keith Phalp (ETRA, 2024)

Interrupting Dissociation of Players through Real-Time Digital Tasks during Online Gambling. - Ceyda Kiyak; Deniz Cetinkaya; John McAlaney; Sarah Hodge; Raian Ali (Int. J. Hum. Comput. Interact., 2024)