"... and we are the creators!" Technologies as Creative Material. - Sarah Matthews; Stephen Viller; Marie Boden (TEI, 2020)

Speculative Design for Education: Using Participatory Methods to Map Design Challenges and Opportunities in Pakistan. - Awais Hameed Khan; Neelam Ejaz; Sarah Matthews; Stephen Snow; Ben Matthews (Conference on Designing Interactive Systems, 2021)

Reconceptualising feedback: Designing educational tangible technologies to be a creative material. - Sarah Matthews; Ben Matthews (Int. J. Child Comput. Interact., 2021)

Animettes: A design-oriented investigation into the properties of tangible toolkits that support children's collaboration-in-making activities. - Sarah Matthews; Kathrin Kaiser; Janet Wiles (Int. J. Child Comput. Interact., 2022)

Virtual Game Jam: Collaborative Pathway to Serious Games for Health. - Sarah Matthews; Rick Thomas (Int. J. Serious Games, 2022)

Steps toward technology as a creative material - Sarah Matthews (2022)

'Socialifying' the design of language learning applications for classroom use. - Ashleigh-Rae O'Neill; Sarah Matthews; Janet Wiles; Ben Matthews (Conference on Designing Interactive Systems (Companion Volume), 2024)

Designing for Transactional Moments: Features of Tools for Child-centred Speech Language Teletherapy. - Sarah Matthews; Susan Danby; Sophie Westwood; Maryanne Theobald; Peta Wyeth (CHI, 2025)

Wobblies: Designing Intentional Playthings with Young Children. - Sarah Matthews; Maria Nicholas; Louise Paatsch; Lisa Kervin; Peta Wyeth (TEI, 2025)

Embeddables: Designing Physical-Digital Manipulatives for Young Children. - Sarah Matthews; Maria Nicholas; Louise Paatsch; Lisa Kervin; Peta Wyeth (TEI, 2025)

Social and curious: Lessons in designing digital manipulatives for young children. - Sarah Matthews; Maria Nicholas; Louise Paatsch; Lisa Kervin; Peta Wyeth (Int. J. Child Comput. Interact., 2025)