Deepdive: Using AI, Machine Learning, and Virtual Reality to Explore Ancient Submerged Civilizations. - Thomas Palazzolo; Ashley Lemke; Sarah Saad; Chencheng Zhang; Sri Padmi Jayanti; John O'Shea; Robert G. Reynolds (AI4I, 2020)

DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization. - Thomas Palazzolo; Ashley Lemke; Chencheng Zhang; Sarah Saad; Robert G. Reynolds; John O'Shea (HCI (42), 2021)

Learning the Impact of Group Structure on Optimal Herd Path Planning with Cultural Algorithms. - Thomas Palazzolo; Chencheng Zhang; Sarah Saad; Robert G. Reynolds (CEC, 2022)

Using Cooperative Multi-agent Systems to Support the Generation of Student Learning Profiles in the Deep Dive Land Bridge System. - Chencheng Zhang; Sarah Saad; Thomas Palazzolo; Robert G. Reynolds; John O'Shea; Cailen O'Shea; Ashley Lemke (HCI (42), 2022)

Learning to Evolve Procedural Content in Games Using Cultural Algorithms. - Sarah Saad; Thomas Palazzolo; Chencheng Zhang; Robert G. Reynolds; Ashley Lemke; John O'Shea; Cailen O'Shea (TransAI, 2022)

Incorporating the Dynamics of Climate Change into the Deep Dive Virtual Reality Underwater Site Prediction System. - Sarah Saad; Thomas Palazzolo; Chencheng Zhang; Robert G. Reynolds; Ashley Lemke; John O'Shea; Calien O'Shea (HCI (41), 2023)

Paleo-Games: Using AI and Gamification to Generate an Unguided Tour of an Open World Virtual Environment for STEM Education. - Harman Singh; Sarah Saad; Chencheng Zhang; Thomas Palazzolo; Jessee Horton; Robert G. Reynolds; John O'Shea; Ashley Lemke; Cailen O'Shea (HCI (52), 2024)