Usability Evaluation by Monitoring Physiological and Other Data Simultaneously with a Time-Resolution of Only a Few Seconds. - Károly Hercegfi; Márton Pászti; Sarolta Tóvölgyi; Lajos Izsó (HCI (1), 2009)

Visual attention and spatial behavior in VR environment: An environmental psychology approach. - Barbara Keszei; Andrea Dúll; Emma Lógó; Balázs Péter Hámornik; Máté Köles; Sarolta Tóvölgyi; Károly Hercegfi (CogInfoCom, 2014)

Experiences of a combined psychophysiology and eye-tracking study in VR. - Máté Köles; Balázs Péter Hámornik; Emma Lógó; Károly Hercegfi; Sarolta Tóvölgyi (CogInfoCom, 2014)

Collaboration experience in immersive VR environment in the frame of the NeuroCogSpace project. - Máté Köles; Károly Hercegfi; Emma Lógó; Sarolta Tóvölgyi; Bálint Szabó; Balázs Péter Hámornik; Anita Komlódi; Péter Zoltán Baranyi; Péter Galambos; György Persa (CogInfoCom, 2014)

Usability related human errors in a collaborative immersive VR environment. - Emma Lógó; Balázs Péter Hámornik; Máté Köles; Károly Hercegfi; Sarolta Tóvölgyi; Anita Komlódi (CogInfoCom, 2014)

The introduction of gamification: A review paper about the applied gamification in the smartphone applications. - Áron Tóth; Sarolta Tóvölgyi (CogInfoCom, 2016)