Video cases for teacher learning: issues of social and organizational design for use. - Greg Shrader; Barry Fishman; Sasha A. Barab; Kevin O'Neill; Gary Oden; Daniel D. Suthers (CSCL, 2002)

Searching for Safety Online: Managing "Trolling" in a Feminist Forum. - Susan Herring; Kirk Job-Sluder; Sasha A. Barab; Rebecca Scheckler (Inf. Soc., 2002)

Online Communities: Commerce, Community Action, and the Virtual University. C. Werry & M. Mowbray (Eds.). Prentice Hall, NJ: (2000). - Rebecca Scheckler; Sasha A. Barab (Inf. Soc., 2002)

Designing System Dualities: Building Web-Based Community. - Sasha A. Barab; James MaKinster; Rebecca Scheckler (Inf. Soc., 2003)

Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games. - Kurt Squire; Sasha A. Barab (ICLS, 2004)

A Study of Dynamic Design Dualities in a Web-Supported Community of Practice for Teachers. - Eun-Ok Baek; Sasha A. Barab (J. Educ. Technol. Soc., 2005)

Conceptual play spaces and the quest atlantis project. - Sasha A. Barab; Adam Ingram-Goble; Melissa S. Gresalfi; Anna Arici; Sinem Siyahhan; Tyler Dodge; Ken Hay (ICLS (3), 2008)

Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds. - Sneha Veeragoudar Harrell; Dor Abrahamson; Leonel Morgado; Micaela Esteves; Martin Valcke; Hendrik Vansteenbrugge; Eric Rosenbaum; Sasha A. Barab (ICLS (3), 2008)

First things first: design principles for worthwhile educational videogames. - Daniel T. Hickey; Sasha A. Barab; Adam Ingram-Goble; Steven J. Zuiker (ICLS (1), 2008)

Shared inter-generational collaborative problem solving play spaces. - Sinem Siyahhan; Sasha A. Barab; Michael P. Downton (ICLS (3), 2008)

Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. - Sasha A. Barab; Tyler Dodge; Adam Ingram-Goble; Charlene Volk; Kylie A. Peppler; Patrick Pettyjohn; Maria Solomou (ICIDS, 2009)

Transformative play: games as 21st century curriculum. - Sasha A. Barab; Melissa S. Gresalfi; Anna Arici; Patrick Pettyjohn; Adam Ingram-Goble (ICLS, 2010)

Using activity theory to understand intergenerational play: The case of Family Quest. - Sinem Siyahhan; Sasha A. Barab; Michael P. Downton (Int. J. Comput. Support. Collab. Learn., 2010)

Narratizing Disciplines and Disciplinizing Narratives: Games as 21st Century Curriculum. - Sasha A. Barab; Melissa S. Gresalfi; Tyler Dodge; Adam Ingram-Goble (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Game-based curriculum and transformational play: Designing to meaningfully positioning person, content, and context. - Sasha A. Barab; Patrick Pettyjohn; Melissa S. Gresalfi; Charlene Volk; Maria Solomou (Comput. Educ., 2012)

Game-Enabled Agency: Outcomes that Matter. - Sasha A. Barab; Anna Arici (ICLS, 2014)

Educational Games to Support Caring and Compassion Among Youth: A Design Narrative. - Sinem Siyahhan; Adam Ingram-Goble; Sasha A. Barab; Maria Solomou (Int. J. Gaming Comput. Mediat. Simulations, 2017)

Rising Above? Implications of Complexity for Theories of Learning. - Michael J. Jacobson; Manu Kapur; Peter Reimann 001; Sten R. Ludvigsen; Stella Vosniadou; Mitchell J. Nathan; Sasha A. Barab; Clark A. Chinn (ICLS, 2018)