Procedural Level Generation for Augmented Reality Games. - Sasha Azad; Carl Saldanha; Cheng-Hann Gan; Mark O. Riedl (AIIDE, 2016)

Knowledge Extraction and Annotation for Cross-Domain Textual Case-Based Reasoning in Biologically Inspired Design. - Spencer Rugaber; Shruti Bhati; Vedanuj Goswami; Evangelia Spiliopoulou; Sasha Azad; Sridevi Koushik; Rishikesh Kulkarni; Mithun Kumble; Sriya Sarathy; Ashok K. Goel 001 (ICCBR, 2016)

Scheduling Live Interactive Narratives with Mixed-Integer Linear Programming. - Sasha Azad; Jingyang Xu; Haining Yu; Boyang Li 001 (AIIDE, 2017)

Characterizing A Spectrum of Audience Interactivity. - Alina Striner; Sasha Azad; Chris Martens 001 (CoRR, 2017)

Towards Generating Narratives for the Real World. - Sasha Azad (AIIDE, 2018)

Addressing the Elephant in the Room: Opinionated Virtual Characters. - Sasha Azad; Chris Martens 001 (AIIDE Workshops, 2018)

Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative. - Chris Martens 001; Owais Iqbal; Sasha Azad; Maddie Ingling; Anthony Mosolf; Emma McCamey; Johanna Timmer (INT/WICED@AIIDE, 2018)

Lyra: Simulating Believable Opinionated Virtual Characters. - Sasha Azad; Chris Martens 001 (AIIDE, 2019)

A Spectrum of Audience Interactivity for Entertainment Domains. - Alina Striner; Sasha Azad; Chris Martens 001 (ICIDS, 2019)

Intertwining World and Narrative Generation for a Mobile Role-playing Game. - Joel Jonasson; Brenden Lech; Sasha Azad; Chris Martens 001 (AIIDE Workshops, 2021)

Designing a Combined World and Story Procedural Content Generation Engine. - Brenden Lech; Sasha Azad; Jennifer Wellnitz; Joel Jonasson; Chris Martens 001 (AIIDE Workshops, 2021)

Little Computer People: A Survey and Taxonomy of Simulated Models of Social Interaction. - Sasha Azad; Chris Martens 001 (Proc. ACM Hum. Comput. Interact., 2021)

Anthology: A Social Simulation Framework. - Sasha Azad; Jennifer Wellnitz; Luis Garcia; Chris Martens 001 (AIIDE, 2022)