Synthesis of Theoretical Framework for Augmented Reality Learning Environment to Promote Creative Thinking on Topic Implementation of Graphic Design for Grade 9 Students. - Sathaporn Wongchiranuwat; Charuni Samat (ICCE, 2016)

The Study of Learner Context for the Development of Constructivist Learning Environment Model Combined with Mixed Reality Flipped Classroom to Enhance Creative Thinking in Product Design for the High School Students. - Sathaporn Wongchiranuwat; Charuni Samat; Issara Kanjug; Suchat Wattanachai (ICITL, 2020)

Satisfaction of Engineering Design Thinking Course for High School Students. - Charuni Samat; Sathaporn Wongchiranuwat; Issara Kanjug; Pornsawan Vongtathum; Sumalee Chaijaroen; Suchat Wattanachai (ICITL, 2021)

A Designing Framework for Flipped Classroom Learning Environment Model Combined with Augmented Reality to Enhance Creative Thinking in Product Design for High School Students. - Sathaporn Wongchiranuwat; Charuni Samat; Issara Kanjug; Suchat Wattanachai (ICITL, 2021)