Mirror thrapy system based virtual reality for chronic pain in home use. - Satoshi Fukumori; Akio Gofuku; Kenji Isatake; Kenji Sato (IECON, 2014)

KiroPi: A life-log robot by installing embodied hardware on a tablet. - Michiya Yamamoto; Saizo Aoyagi; Satoshi Fukumori; Tomio Watanabe (RO-MAN, 2015)

Enter your PIN code securely!: utilization of personal difference of angle kappa. - Daiki Sakai; Michiya Yamamoto; Takashi Nagamatsu; Satoshi Fukumori (ETRA, 2016)

Analysis of Hand Raising Actions for Group Interaction Enhancement. - Saizo Aoyagi; Michiya Yamamoto; Satoshi Fukumori (HCI (4), 2016)

Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication. - Michiya Yamamoto; Saizo Aoyagi; Satoshi Fukumori; Tomio Watanabe (HCI (3), 2017)

An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers. - Michiya Yamamoto; Hirofumi Sakiyama; Satoshi Fukumori; Takashi Nagamatsu (SUI, 2017)

Modeling corneal reflection for eye-tracking considering eyelid occlusion. - Michiya Yamamoto; Ryoma Matsuo; Satoshi Fukumori; Takashi Nagamatsu (ETRA, 2018)

Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content. - Ken Minamide; Satoshi Fukumori; Saizo Aoyagi; Michiya Yamamoto (HCI (4), 2018)

Development of a System for Analyzing Hand-Raising Communication by Using a VR Headset to Synthesize Human-CG Character Interaction. - Hayato Hirose; Ken Minamide; Satoshi Fukumori; Saizo Aoyagi; Michiya Yamamoto (HCI (5), 2019)

VR system to simulate tightrope walking with a standalone VR headset and slack rails. - Saizo Aoyagi; Atsuko Tanaka; Satoshi Fukumori; Michiya Yamamoto (VR, 2019)

A Long-Term Evaluation of Social Robot Impression. - Saizo Aoyagi; Satoshi Fukumori; Michiya Yamamoto (HCI (5), 2020)

Examining the Factors of Place Sameness: A Classroom Re-creation Task in a Virtual Environment. - Saizo Aoyagi; Satoshi Fukumori; Kenji Hirose; Takayoshi Kitamura (CoRR, 2023)

Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms. - Kosei Inoue; Saizo Aoyagi; Satoshi Fukumori; Michiya Yamamoto; Yukie Isaka; Katsuya Kitade (HCI (8), 2024)

Emotion Estimation Using Laban Feature Values Based on a Multi-scale Kinesphere. - Akari Kubota; Sota Fujiwara; Satoshi Fukumori; Saizo Aoyagi; Michiya Yamamoto (SUI, 2024)

An Eye Tracking Concussion Assessment System with Integrated MR-based Sports Vision Training. - Kenjiro Okada; Saizo Aoyagi; Satoshi Fukumori; Michiya Yamamoto; Hiroyuki Abutani (SUI, 2024)

Preliminary Study on Virtual Reality Framework for Effective Prospective Memory Training: Integration of Visual Imagery and Daily-life Simulations. - Satoshi Fukumori; Kayoko Miura; Ayako Takamori; Sadao Otsuka (CoRR, 2024)

Eye Movements and Visual Cognition in Blackboard Transcription: A Rey-Osterrieth Complex Figure Study. - Kimi Ueda; Hikari Harada; Kion Ogura; Satoshi Fukumori; Michiya Yamamoto (ETRA, 2025)

Development of a Basic Open Boccia System That Can Assist People with a Variety of Disabilities. - Hong Zhang; Kazuki Hamada; Mutsuhiro Nakashige; Satoshi Fukumori; Michiya Yamamoto (HCI (5), 2025)

Designing a virtual reality framework for prospective memory training: integration of visual imagery and daily-life simulations. - Satoshi Fukumori; Kayoko Miura; Ayako Takamori; Sadao Otsuka (Frontiers Virtual Real., 2025)