Broad Agents. - Joseph Bates; A. Bryan Loyall; W. Scott Reilly (SIGART Bull., 1991)

An Architecture for Action, Emotion, and Social Behavior. - Joseph Bates; A. Bryan Loyall; W. Scott Reilly (MAAMAW, 1992)

Building Emotional Characters for Interactive Drama. - W. Scott Reilly (AAAI, 1994)

A Methodology for Building Believable Social Agents. - W. Scott Neal Reilly (Agents, 1997)

System for authoring highly interactive, personality-rich interactive characters. - A. Bryan Loyall; W. Scott Neal Reilly; Joseph Bates; Peter Weyhrauch (Symposium on Computer Animation, 2004)

Modeling concurrent, interacting behavior moderators for simulation-based acquisition tasks. - W. Scott Neal Reilly; Karen A. Harper; Stephen Marotta (SpringSim (3), 2007)

Model-based measurement of situation awareness. - W. Scott Neal Reilly; Sean L. Guarino; Bret Kellihan (WSC, 2007)

Modeling Ground Soldier situational awareness for constructive simulation with rules. - Scott Neal Reilly; James Niehaus; Peter Weyhrauch (WSC, 2010)

Simulating situational awareness with User-Defined Operating Picture (UDOP) devices using rules. - James M. Niehaus; Scott Neal Reilly (CogSIMA, 2011)

Affect-Inspired Resource Management in Dynamic, Real-Time Environments. - W. Scott Neal Reilly; Gerald Fry; Michael Reposa (BICA, 2012)

A Flexible Framework for the Creation of Narrative-Centered Tools. - James Niehaus; Victoria Romero; David Koelle; Noa Palmon; Bethany K. Bracken; Jonathan D. Pfautz; Scott Neal Reilly; Peter Weyhrauch (CMN, 2014)

Towards Intelligent Narrative-Based Interfaces for Sensemaking. - James Niehaus; Scott Neal Reilly; Peter Weyhrauch; James Tittle; R. Michael Young (AIIDE Workshops, 2017)

Artificial Intelligence Based Malware Analysis. - Avi Pfeffer; Brian E. Ruttenberg; Lee Kellogg; Michael Howard; Catherine Call; Alison O'Connor; Glenn Takata; Scott Neal Reilly; Terry Patten; Jason Taylor; Robert Hall; Arun Lakhotia; et al. (CoRR, 2017)