Gaming on the edge: using seams in ubicomp games. - Matthew Chalmers; Marek Bell; Barry A. T. Brown; Malcolm Hall; Scott Sherwood; Paul Tennent (Advances in Computer Entertainment Technology, 2005)

Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game. - Louise Barkhuus; Matthew Chalmers; Paul Tennent; Malcolm Hall; Marek Bell; Scott Sherwood; Barry A. T. Brown (UbiComp, 2005)

Three applications for mobile epidemic algorithms. - Paul Tennent; Malcolm Hall; Barry A. T. Brown; Matthew Chalmers; Scott Sherwood (Mobile HCI, 2005)

Interweaving mobile games with everyday life. - Marek Bell; Matthew Chalmers; Louise Barkhuus; Malcolm Hall; Scott Sherwood; Paul Tennent; Barry A. T. Brown; Duncan Rowland; Steve Benford (CHI, 2006)

Increasing the Awareness of Daily Activity Levels with Pervasive Computing. - Julie Maitland; Scott Sherwood; Louise Barkhuus; Ian Anderson 002; Malcolm Hall; Barry A. T. Brown; Matthew Chalmers; Henk L. Muller (PervasiveHealth, 2006)

Shakra: Tracking and Sharing Daily Activity Levels with Unaugmented Mobile Phones. - Ian Anderson 002; Julie Maitland; Scott Sherwood; Louise Barkhuus; Matthew Chalmers; Malcolm Hall; Barry A. T. Brown; Henk L. Muller (Mob. Networks Appl., 2007)

From awareness to repartee: sharing location within social groups. - Louise Barkhuus; Barry A. T. Brown; Marek Bell; Scott Sherwood; Malcolm Hall; Matthew Chalmers (CHI, 2008)

EyeSpy: supporting navigation through play. - Marek Bell; Stuart Reeves; Barry A. T. Brown; Scott Sherwood; Donny MacMillan; John Ferguson; Matthew Chalmers (CHI, 2009)

Adapting ubicomp software and its evaluation. - Malcolm Hall; Marek Bell; Alistair Morrison; Stuart Reeves; Scott Sherwood; Matthew Chalmers (EICS, 2009)

Adapting Evaluation to Study Behaviour in Context. - Scott Sherwood; Stuart Reeves; Julie Maitland; Alistair Morrison; Matthew Chalmers (Int. J. Mob. Hum. Comput. Interact., 2009)

Designing to support impression management. - Scott Sherwood (2009)

Five design challenges for human computation. - Stuart Reeves; Scott Sherwood (NordiCHI, 2010)

Designing for crowds. - Stuart Reeves; Scott Sherwood; Barry A. T. Brown (NordiCHI, 2010)

Into the wild: challenges and opportunities for field trial methods. - Barry A. T. Brown; Stuart Reeves; Scott Sherwood (CHI, 2011)

A hybrid mass participation approach to mobile software trials. - Alistair Morrison; Donald McMillan; Stuart Reeves; Scott Sherwood; Matthew Chalmers (CHI, 2012)