On nonlinear modelling using velocity-based multiple model networks. - Seamus C. McLoone; George W. Irwin (ACC, 2001)

Reducing Update Packets in Distributed Interactive Applications using a Hybrid Approach. - Declan Delaney; Tomás Ward; Seamus C. McLoone (PDCS, 2003)

On Reducing Entity State Update Packets in Distributed Interactive Simulations using a Hybrid Model. - Declan Delaney; Tomás Ward; Seamus C. McLoone (Applied Informatics, 2003)

State feedback integral control by velocity-based multiple model networks. - Ruiyao Ciao; Aidan O'Dwyer; Seamus C. McLoone; Eugene Coyle (ACC, 2004)

Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications. - Dermot Madden; Declan Delaney; Seamus C. McLoone; Tomás Ward (DS-RT, 2004)

Exploring the Spatial Density of Strategy Models in a Realistic Distributed Interactive Application. - Damien Marshall; Declan Delaney; Seamus C. McLoone; Tomás Ward (DS-RT, 2004)

Investigating Behavioural State Data-Partitioning for User-Modelling in Distributed Interactive Applications. - Aaron McCoy; Seamus C. McLoone; Tomás Ward; Declan Delaney (DS-RT, 2004)

Exploring the Use of Local Consistency Measures as Thresholds for Dead Reckoning Update Packet Generation. - David J. Roberts 001; Damien Marshall; Rob Aspin; Seamus C. McLoone; Declan Delaney; Tomás Ward (DS-RT, 2005)

Statistical Determination of Hybrid Threshold Parameters for Entity State Update Mechanisms in Distributed Interactive Applications. - Damien Marshall; Seamus C. McLoone; Declan Delaney; Tomás Ward (DS-RT, 2006)

Exploring the Effect of Curvature on the Consistency of Dead Reckoned Paths for Different Error Threshold Metrics. - Damien Marshall; Seamus C. McLoone; David J. Roberts 001; Declan Delaney; Tomás Ward (DS-RT, 2006)

Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments. - Damien Marshall; Dave Roberts; Declan Delaney; Seamus C. McLoone; Tomás Ward (VR, 2006)

From chasing dots to reading minds: the past, present, and future of video game interaction. - Damien Marshall; Tomás Ward; Seamus C. McLoone (ACM Crossroads, 2006)

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I. - Declan Delaney; Tomás Ward; Seamus C. McLoone (Presence Teleoperators Virtual Environ., 2006)

On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II. - Declan Delaney; Tomás Ward; Seamus C. McLoone (Presence Teleoperators Virtual Environ., 2006)

Multistep-ahead neural-network predictors for network traffic reduction in distributed interactive applications. - Aaron McCoy; Tomás Ward; Seamus C. McLoone; Declan Delaney (ACM Trans. Model. Comput. Simul., 2007)

Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. - Xin Zhang; Tomás Ward; Seamus C. McLoone (Int. J. Comput. Games Technol., 2008)

Bounding Inconsistency Using a Novel Threshold Metric for Dead Reckoning Update Packet Generation. - Dave Roberts; Rob Aspin; Damien Marshall; Seamus C. McLoone; Declan Delaney; Tomás Ward (Simul., 2008)

Exploring an Information Framework for Consistency Maintenance in Distributed Interactive Applications. - Xin Zhang; Tomás Ward; Seamus C. McLoone (DS-RT, 2009)

Controlling entity state updates to maintain remote consistency within a distributed interactive application. - Alan Kenny; Seamus C. McLoone; Tomás Ward (ACM Trans. Internet Techn., 2009)

Optimizing consistency by maximizing bandwidth usage in distributed interactive applications. - Damien Marshall; Seamus C. McLoone; Tomás Ward (ACM Trans. Multim. Comput. Commun. Appl., 2010)

Towards intelligent user interfaces: anticipating actions in computer games. - Hendrik Koesling; Alan Kenny; Andrea Finke; Helge J. Ritter; Seamus C. McLoone; Tomás Ward (NGCA, 2011)

An Enhanced Dead Reckoning Model for Physics-Aware Multiplayer Computer Games. - Seamus C. McLoone; Patrick J. Walsh; Tomás E. Ward (DS-RT, 2012)

An Adaptive Rate-Based Method for Maintaining Consistency in Networked Multiplayer Computer Games. - Seamus C. McLoone; Tomás E. Ward; Damian Wynne; Aaron McCoy (DS-RT, 2012)

Comparison of predictive contract mechanisms from an information theory perspective. - Xin Zhang; Tomás Ward; Seamus C. McLoone (ACM Trans. Multim. Comput. Commun. Appl., 2012)

An information-based dynamic extrapolation model for networked virtual environments. - Xin Zhang; Tomás E. Ward; Seamus C. McLoone (ACM Trans. Multim. Comput. Commun. Appl., 2012)

A Predictive Model for Minimising Power Usage in Radio Access Networks. - Emmett Carolan; Seamus C. McLoone; Ronan Farrell (MONAMI, 2015)

Using Mobile Touch Devices to Provide Flexible Classroom Assessment Techniques. - Seamus C. McLoone; Rudi C. Villing; Simon O'Keeffe (Int. J. Mob. Hum. Comput. Interact., 2015)