Designing for Exploratory Play with a Hackable Digital Musical Instrument. - Andrew P. McPherson; Alan Chamberlain; Adrian Hazzard; Sean McGrath 002; Steve Benford (Conference on Designing Interactive Systems, 2016)

Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production. - Sean McGrath 002; Alan Chamberlain; Steve Benford (Audio Mostly Conference, 2016)

The Grime Scene: Social Media, Music, Creation and Consumption. - Sean McGrath 002; Alan Chamberlain; Steve Benford (Audio Mostly Conference, 2016)

GeoTracks: Adaptive Music for Everyday Journeys. - Chris Greenhalgh; Adrian Hazzard; Sean McGrath 002; Steve Benford (ACM Multimedia, 2016)

The Rough Mile: Testing a Framework of Immersive Practice. - Jocelyn Spence; Adrian Hazzard; Sean McGrath 002; Chris Greenhalgh; Steve Benford (Conference on Designing Interactive Systems, 2017)

The Rough Mile: Reframing Location Through Locative Audio. - Adrian Hazzard; Jocelyn Spence; Chris Greenhalgh; Sean McGrath 002 (Audio Mostly Conference, 2017)

The user experience of mobile music making: An ethnographic exploration of music production and performance in practice. - Sean McGrath 002; Steve Love (Comput. Hum. Behav., 2017)

Evaluating Colour in Concept Diagrams. - Sean McGrath 002; Andrew Blake 002; Gem Stapleton; Anestis Touloumis; Peter Chapman; Mateja Jamnik; Zohreh Shams (Diagrams, 2022)