Sebastiaan A. Meijer

Orcid: 0000-0003-1126-3781

Affiliations:
  • KTH Royal Institute of Technology, School of Technology and Health, Stockholm, Sweden
  • Delft University of Technology, Faculty of Technology, Policy and Management,, The Netherlands


According to our database1, Sebastiaan A. Meijer authored at least 66 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A hybrid modeling approach to simulate complex systems and classify behaviors.
Netw. Model. Anal. Health Informatics Bioinform., December, 2024

2023
Proposal of a module-driven architecture for building simulation models devoted to container terminals: dilemmas in applying generic, flexible, and modular principles.
Simul., July, 2023

A simulation-based decision support framework devoted to Ro-Ro terminals: Design, implementation and evaluation.
Comput. Ind. Eng., June, 2023

Application of Process Mining for Modelling Small Cell Lung Cancer Prognosis.
Proceedings of the Caring is Sharing - Exploiting the Value in Data for Health and Innovation - Proceedings of MIE 2023, Gothenburg, Sweden, 22, 2023

2022
Exploiting simulation model potential in investigating handling capacity of Ro-Ro terminals: The case study of Norvik seaport.
Simul. Model. Pract. Theory, 2022

A Data-Driven Discrete Event Simulation Model to Improve Emergency Department Logistics.
Proceedings of the Winter Simulation Conference, 2022

Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Improving the decision-making qualities of gaming simulations.
J. Simulation, 2021

Simulation and Model Validation for Mental Health Factors Using a Multi-Methodology Hybrid Approach.
Proceedings of the Winter Simulation Conference, 2021

Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management.
Proceedings of the Gaming, Simulation and Innovations: Challenges and Opportunities, 2021

2020
Simulation and gaming of resource management in pediatric emergency medicine.
Int. J. Serious Games, 2020

A Systematic Literature Review on the Use of Games for Attitude Change: Searching for Factors Influencing Civil Servants' Attitudes.
Int. J. Electron. Gov. Res., 2020

Gaming for Meaningful Interactions in Teleworking Lessons Learned during the COVID-19 Pandemic from Integrating Gaming in Virtual Meetings.
Digit. Gov. Res. Pract., 2020

Assessing network cognition in the Dutch railway system: insights into network situation awareness and workload using social network analysis.
Cogn. Technol. Work., 2020

Towards the Management and Dissemination of Knowledge from Gaming Simulations.
Proceedings of the Serious Games - Joint International Conference, 2020

Behavioral factors influencing the opening of government data by civil servants: initial findings from the literature.
Proceedings of the ICEGOV 2020: 13th International Conference on Theory and Practice of Electronic Governance, 2020

2019
Balancing organizational and academic research: Investigating train traffic Controller's geographical workspace design and team situation awareness using gaming simulations.
J. Rail Transp. Plan. Manag., 2019

Gamification of a Procurement Process for Professional Training of Public Servants.
Int. J. Serious Games, 2019

A System Approach to Study Waiting Times at Emergency Departments in Metropolitan Environments.
Proceedings of the 2019 Winter Simulation Conference, 2019

Sensitivity Analysis of Policy Options for Urban Mental Health Using System Dynamics and Fuzzy Cognitive Maps.
Proceedings of the 2019 Winter Simulation Conference, 2019

Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

The Tacit Knowledge in Games: From Validation to Debriefing.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

Evaluation of a Pilot Game to Change Civil Servants' Willingness Towards Open Data Policy Making.
Proceedings of the Simulation Gaming Through Times and Disciplines, 2019

A Serious Logistical Game of Paediatric Emergency Medicine: Proposed Scoring Mechanism and Pilot Test.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Validity of railway microscopic simulations under the microscope: two case studies.
Int. J. Syst. Syst. Eng., 2018

The redesign process of the timetable for the Dutch railway sector: a theoretical approach.
Int. J. Syst. Syst. Eng., 2018

The Future of Contextual Knowledge in Gaming simulations: a Research Agenda.
Proceedings of the 2018 Winter Simulation Conference, 2018

Harnessing Web 3.0 and R to Mitigate Simulation Validation Restrictions.
Proceedings of 8th International Conference on Simulation and Modeling Methodologies, 2018

Serious Gaming for developing Open Government Data Policies by Local Governments.
Proceedings of the 11th International Conference on Theory and Practice of Electronic Governance, 2018

Aiding Remote Diagnosis with Text Mining.
Proceedings of the Thirty-First International Florida Artificial Intelligence Research Society Conference, 2018

2017
Gaming Methods in Engineering Systems Research.
Syst. Eng., 2017

Hybrid, composable approach to simulations in healthcare operations and management.
Proceedings of the 2017 Winter Simulation Conference, 2017

A hybrid approach for building models and simulations for smart cities: Expert knowledge and low dimensionality.
Proceedings of the 2017 Winter Simulation Conference, 2017

Knowledge Management of Games for Decision Making.
Proceedings of the Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures, 2017

2016
Individual Markers of Resilience in Train Traffic Control: The Role of Operators' Goals and Strategic Mental Models and Implications for Variation, Expertise, and Performance.
Hum. Factors, 2016

Pitfalls for Debriefing Games and Simulations: Theory and Practice.
Proceedings of the Intersections in Simulation and Gaming, 2016

Analytics on public transport delays with spatial big data.
Proceedings of the 5th ACM SIGSPATIAL International Workshop on Analytics for Big Geospatial Data, 2016

Spatial big data for designing large scale infrastructure: a case-study of electrical road systems.
Proceedings of the 3rd IEEE/ACM International Conference on Big Data Computing, 2016

2015
Reports from the 2015 AAAI Workshop Program.
AI Mag., 2015

A meta-model for including social behavior and data into smart city management simulations.
Proceedings of the 2015 Winter Simulation Conference, 2015

Distributed, integrated and interactive traffic simulations.
Proceedings of the 2015 Winter Simulation Conference, 2015

Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments.
Proceedings of the 2015 Winter Simulation Conference, 2015

A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Architectures for distributed, interactive and integrated traffic simulations.
Proceedings of the 2015 International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015

ProtoWorld -A Simulation Based Gaming Environment to Model and Plan Urban Mobility.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Debriefing in gaming simulation for research: opening the black box of the non-trivial machine to assess validity and reliability.
Proceedings of the 2014 Winter Simulation Conference, 2014

Explicit or Implicit Situation Awareness? Situation Awareness Measurements of Train Traffic Controllers in a Monitoring Mode.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2014

The Culture Driven Game Design Method: Adapting Serious Games to the Players' Culture.
Proceedings of the Perspectives on Culture and Agent-based Simulations, 2014

2013
Procedural content generation for games: A survey.
ACM Trans. Multim. Comput. Commun. Appl., 2013

Using gaming simulation experiments to test railway innovations: Implications for validity.
Proceedings of the Winter Simulations Conference: Simulation Making Decisions in a Complex World, 2013

A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment.
Proceedings of the Frontiers in Gaming Simulation, 2013

A Review of Gaming Simulation in Transportation.
Proceedings of the Frontiers in Gaming Simulation, 2013

A Serious Game Design Combining Simulation and Sandbox Approaches.
Proceedings of the Frontiers in Gaming Simulation, 2013

Gaming Simulation Design for Individual and Team Situation Awareness.
Proceedings of the Frontiers in Gaming Simulation, 2013

Games for Searching Technology Landscapes.
Proceedings of the Frontiers in Gaming Simulation, 2013

Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development.
Proceedings of the Frontiers in Gaming Simulation, 2013

Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation.
Proceedings of the Frontiers in Gaming Simulation, 2013

Situation awareness measurement techniques for gaming simulations: An overview and application for railway traffic controllers.
Proceedings of the IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support, 2013

2012
Simulation backbone for gaming simulation in railways: a case study.
Proceedings of the Winter Simulation Conference, 2012

Gaming simulations with environmental trajectories that maximize information gain.
Proceedings of the Winter Simulation Conference, 2012

2010
Are we prepared? Experiences from developing dashboards for disaster preparation.
Proceedings of the 7th Proceedings of the International Conference on Information Systems for Crisis Response and Management, 2010

Designing and Evaluating Dashboards for Multi-agency Crisis Preparation: A Living Lab.
Proceedings of the Electronic Government, 9th IFIP WG 8.5 International Conference, 2010

2008
Agent-Based Simulation of the Trust and Tracing Game for Supply Chains and Networks.
J. Artif. Soc. Soc. Simul., 2008

2006
Modelling Trade and Trust Across Cultures.
Proceedings of the Trust Management, 4th International Conference, 2006

2005
Feasibility of Multi-agent Simulation for the Trust and Tracing Game.
Proceedings of the Innovations in Applied Artificial Intelligence, 2005

Modeling and Simulation of Selling, Buying, Deceit, and Trust Behavior in the Trust and Tracing Game.
Proceedings of the BNAIC 2005, 2005


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