Sebastiaan Meijer

According to our database1, Sebastiaan Meijer
  • authored at least 28 papers between 2005 and 2016.
  • has a "Dijkstra number"2 of four.

Timeline

Legend:

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Links

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Bibliography

2016
Individual Markers of Resilience in Train Traffic Control: The Role of Operators' Goals and Strategic Mental Models and Implications for Variation, Expertise, and Performance.
Human Factors, 2016

Analytics on public transport delays with spatial big data.
Proceedings of the 5th ACM SIGSPATIAL International Workshop on Analytics for Big Geospatial Data, 2016

Spatial big data for designing large scale infrastructure: a case-study of electrical road systems.
Proceedings of the 3rd IEEE/ACM International Conference on Big Data Computing, 2016

2015
Reports from the 2015 AAAI Workshop Program.
AI Magazine, 2015

A meta-model for including social behavior and data into smart city management simulations.
Proceedings of the 2015 Winter Simulation Conference, 2015

Distributed, integrated and interactive traffic simulations.
Proceedings of the 2015 Winter Simulation Conference, 2015

Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments.
Proceedings of the 2015 Winter Simulation Conference, 2015

A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Architectures for distributed, interactive and integrated traffic simulations.
Proceedings of the 2015 International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), 2015

ProtoWorld -A Simulation Based Gaming Environment to Model and Plan Urban Mobility.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Debriefing in gaming simulation for research: opening the black box of the non-trivial machine to assess validity and reliability.
Proceedings of the 2014 Winter Simulation Conference, 2014

Explicit or Implicit Situation Awareness? Situation Awareness Measurements of Train Traffic Controllers in a Monitoring Mode.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2014

2013
Procedural content generation for games: A survey.
TOMCCAP, 2013

Using gaming simulation experiments to test railway innovations: Implications for validity.
Proceedings of the Winter Simulations Conference: Simulation Making Decisions in a Complex World, 2013

A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment.
Proceedings of the Frontiers in Gaming Simulation, 2013

A Review of Gaming Simulation in Transportation.
Proceedings of the Frontiers in Gaming Simulation, 2013

A Serious Game Design Combining Simulation and Sandbox Approaches.
Proceedings of the Frontiers in Gaming Simulation, 2013

Gaming Simulation Design for Individual and Team Situation Awareness.
Proceedings of the Frontiers in Gaming Simulation, 2013

Games for Searching Technology Landscapes.
Proceedings of the Frontiers in Gaming Simulation, 2013

Effects of a Game-Facilitated Curriculum on Technical Knowledge and Skill Development.
Proceedings of the Frontiers in Gaming Simulation, 2013

Modeling Network Controller Decisions Based Upon Situation Awareness through Agent-Based Negotiation.
Proceedings of the Frontiers in Gaming Simulation, 2013

2012
Simulation backbone for gaming simulation in railways: a case study.
Proceedings of the Winter Simulation Conference, 2012

Gaming simulations with environmental trajectories that maximize information gain.
Proceedings of the Winter Simulation Conference, 2012

2010
Designing and Evaluating Dashboards for Multi-agency Crisis Preparation: A Living Lab.
Proceedings of the Electronic Government, 9th IFIP WG 8.5 International Conference, 2010

2008
Agent-Based Simulation of the Trust and Tracing Game for Supply Chains and Networks.
J. Artificial Societies and Social Simulation, 2008

2006
Modelling Trade and Trust Across Cultures.
Proceedings of the Trust Management, 4th International Conference, 2006

2005
Feasibility of Multi-agent Simulation for the Trust and Tracing Game.
Proceedings of the Innovations in Applied Artificial Intelligence, 2005

Modeling and Simulation of Selling, Buying, Deceit, and Trust Behavior in the Trust and Tracing Game.
Proceedings of the BNAIC 2005, 2005


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