Game jam. - Alan D. Chatham; Ben A. M. Schouten; Cagdas Toprak; Florian Mueller 001; Menno Deen; Regina Bernhaupt; Rohit Ashok Khot; Sebastiaan Pijnappel (CHI Extended Abstracts, 2013)

HCI with sports. - Florian Mueller 001; Rohit Ashok Khot; Alan D. Chatham; Sebastiaan Pijnappel; Cagdas Toprak; Joe Marshall (CHI Extended Abstracts, 2013)

Copy paste skate. - Sebastiaan Pijnappel; Florian Mueller 001 (CHI Extended Abstracts, 2013)

4 design themes for skateboarding. - Sebastiaan Pijnappel; Florian Mueller 001 (CHI, 2013)

Combining moving bodies with digital elements: design space between players and screens. - Jayden Garner; Gavin Wood; Sebastiaan Pijnappel; Martin Murer; Florian 'Floyd' Mueller (IE, 2013)

i-dentity: innominate movement representation as engaging game element. - Jayden Garner; Gavin Wood; Sebastiaan Pijnappel; Martin Murer; Florian Mueller 001 (CHI, 2014)

i-dentity: innominate representation as engaging movement game element. - Jayden Garner; Gavin Wood; Sebastiaan Pijnappel; Martin Murer; Florian Mueller 001 (CHI Extended Abstracts, 2014)

Designing interactive technology for skateboarding. - Sebastiaan Pijnappel; Florian 'Floyd' Mueller (TEI, 2014)

Expanding exertion gaming. - Joe Marshall; Florian 'Floyd' Mueller; Steve Benford; Sebastiaan Pijnappel (Int. J. Hum. Comput. Stud., 2016)

"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon. - Florian 'Floyd' Mueller; Louise Matjeka; Yan Wang 057; Josh Andres; Zhuying Li; Jonathan Marquez; Bob Jarvis; Sebastiaan Pijnappel; Rakesh Patibanda; Rohit Ashok Khot (TEI, 2020)