The Game Frame: Systemizing a Goffmanian Approach to Video Game Theory [Extended Abstract]. - Sebastian Deterding (DiGRA Conference, 2009)

Gamification. using game-design elements in non-gaming contexts. - Sebastian Deterding; Miguel Sicart; Lennart E. Nacke; Kenton O'Hara; Dan Dixon (CHI Extended Abstracts, 2011)

Social game studies at CHI 2011. - Ben Kirman; Staffan Björk; Sebastian Deterding; Janne Paavilainen; Valentina Rao (CHI Extended Abstracts, 2011)

From game design elements to gamefulness: defining "gamification". - Sebastian Deterding; Dan Dixon; Rilla Khaled; Lennart E. Nacke (MindTrek, 2011)

Gamification: designing for motivation. - Sebastian Deterding (Interactions, 2012)

Designing gamification: creating gameful and playful experiences. - Sebastian Deterding; Staffan Björk; Lennart E. Nacke; Dan Dixon; Elizabeth Lane Lawley (CHI Extended Abstracts, 2013)

Gamification @ work. - Janaki Kumar; Mario Herger; Sebastian Deterding; Scott Schnaars; Matt Landes; Erika Noll Webb (CHI Extended Abstracts, 2013)

Gamifying Research: Strategies, Opportunities, Challenges, Ethics. - Sebastian Deterding; Alessandro Canossa; Casper Harteveld; Seth Cooper; Lennart E. Nacke; Jennifer R. Whitson (CHI Extended Abstracts, 2015)

Embarrassing Interactions. - Sebastian Deterding; Andrés Lucero; Jussi Holopainen; Chulhong Min; Adrian David Cheok; Annika Waern; Steffen P. Walz (CHI Extended Abstracts, 2015)

The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play. - Sebastian Deterding (FDG, 2015)

The Lens of Intrinsic Skill Atoms: A Method for Gameful Design. - Sebastian Deterding (Hum. Comput. Interact., 2015)

Contextual Autonomy Support in Video Game Play: A Grounded Theory. - Sebastian Deterding (CHI, 2016)

Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. - Seth Cooper; Sebastian Deterding; Theo Tsapakos (DiGRA/FDG, 2016)

Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems. - Sebastian Deterding (GamifIR@SIGIR, 2016)

Mixed-Initiative Creative Interfaces. - Sebastian Deterding; Jonathan Hook; Rebecca Fiebrink; Marco Gillies; Jeremy Gow; Memo Akten; Gillian Smith 001; Antonios Liapis; Kate Compton (CHI Extended Abstracts, 2017)

How to Do Gameful Design. - Sebastian Deterding (CHI PLAY (Companion), 2017)

Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. - Britton Horn; Seth Cooper; Sebastian Deterding (CHI PLAY, 2017)

How Multidisciplinary is Gamification Research?: Results from a Scoping Review. - Nicholas O'Donnell; Dennis L. Kappen; Zachary Fitz-Walter; Sebastian Deterding; Lennart E. Nacke; Daniel M. Johnson 001 (CHI PLAY (Companion), 2017)

Engagement effects of player rating system-based matchmaking for level ordering in human computation games. - Anurag Sarkar; Michael Williams; Sebastian Deterding; Seth Cooper (FDG, 2017)

The maturing of gamification research. - Lennart E. Nacke; Sebastian Deterding (Comput. Hum. Behav., 2017)

The Pyrrhic Victory of Game Studies: Assessing the Past, Present, and Future of Interdisciplinary Game Research. - Sebastian Deterding (Games Cult., 2017)

Uses and Gratifications of Initiating Use of Gamified Learning Platforms. - Rob van Roy; Sebastian Deterding; Bieke Zaman (CHI Extended Abstracts, 2018)

Intrinsic elicitation: a model and design approach for games collecting human subject data. - David Gundry; Sebastian Deterding (FDG, 2018)

Why game designers should study magic. - Shringi Kumari; Sebastian Deterding; Gustav Kuhn (FDG, 2018)

Curious users of casual creators. - Mark J. Nelson; Swen E. Gaudl; Simon Colton; Sebastian Deterding (FDG, 2018)

Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play. - Sebastian Deterding (Games Cult., 2018)

Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. - Alessandro Canossa; Ahmad Azadvar; Casper Harteveld; Anders Drachen; Sebastian Deterding (CHI, 2019)

The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory. - Shringi Kumari; Sebastian Deterding; Jonathan Freeman (CHI PLAY, 2019)

Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities. - Oliver James Scholten; Nathan Gerard Jayy Hughes; Sebastian Deterding; Anders Drachen; James Alfred Walker; David Zendle (CHI PLAY, 2019)

"One of the baddies all along": Moments that Challenge a Player's Perspective. - Matthew Alexander Whitby; Sebastian Deterding; Ioanna Iacovides (CHI PLAY, 2019)

Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild. - Rob van Roy; Sebastian Deterding; Bieke Zaman (Int. J. Hum. Comput. Stud., 2019)

Reconstructing Creative Lego Models. - George Tattersall; Dizhong Zhu; William A. P. Smith; Sebastian Deterding; Patrik Huber 001 (ACCV (1), 2020)

Studying General Agents in Video Games from the Perspective of Player Experience. - Cristina Guerrero-Romero; Shringi Kumari; Diego Pérez-Liébana; Sebastian Deterding (AIIDE, 2020)

Automatic Similarity Detection in LEGO Ducks. - Mark Ferguson; Sebastian Deterding; Andreas Lieberoth; Marc Malmdorf Andersen; Sam Devlin; Daniel Kudenko; James Alfred Walker (ICCC, 2020)

Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools. - Elena Petrovskaya; Sebastian Deterding; Simon Colton (ICCC, 2020)

Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals. - Nick Ballou; Vivek R. Warriar; Sebastian Deterding (CHI, 2021)

Not Very Effective: Validity Issues of the Effectance in Games Scale. - Nick Ballou; Heiko Breitsohl; Dominic Kao; Kathrin Gerling; Sebastian Deterding (CHI PLAY, 2021)

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns. - Nick Ballou; Sebastian Deterding; Ioanna Iacovides; Laura Helsby (CHI, 2022)

Self-Determination Theory in HCI: Shaping a Research Agenda. - Nick Ballou; Sebastian Deterding; April Tyack; Elisa D. Mekler; Rafael A. Calvo; Dorian Peters; Gabriela Villalobos-Zúñiga; Selen Turkay (CHI Extended Abstracts, 2022)

Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games. - David Gundry; Sebastian Deterding (CHI, 2022)

Prevalence and Salience of Problematic Microtransactions in Top-Grossing Mobile and PC Games: A Content Analysis of User Reviews. - Elena Petrovskaya; Sebastian Deterding; David Zendle (CHI, 2022)

Moral Agents for Sustainable Transitions: Ethics, Politics, Design. - Matthias Laschke; Amy Bucher; Paul Coulton; Marc Hassenzahl; Lenneke Kuijer; Carine Lallemand; Dan Lockton; Geke D. S. Ludden; Sebastian Deterding (CHI Extended Abstracts, 2023)

Inaugural Editorial: A Lighthouse for Games and Playable Media. - Sebastian Deterding; Kenny Mitchell; Rachel Kowert; Brad King (Games Res. Pract., 2023)

Games Futures I. - Sebastian Deterding; Kenny Mitchell; Rachel Kowert; Brad King (Games Res. Pract., 2023)

The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis. - David Zendle; Catherine Flick; Sebastian Deterding; Joe Cutting; Elena Gordon-Petrovskaya; Anders Drachen (Games Res. Pract., 2023)

'I Just Wanted to Get It Over and Done With': A Grounded Theory of Psychological Need Frustration in Video Games. - Nick Ballou; Sebastian Deterding (Proc. ACM Hum. Comput. Interact., 2023)

Objective Difficulty-Skill Balance Impacts Perceived Balance but Not Behaviour: A Test of Flow and Self-Determination Theory Predictions. - Sebastian Deterding; Joe Cutting (Proc. ACM Hum. Comput. Interact., 2023)

"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games. - Matthew Alexander Whitby; Ioanna Iacovides; Sebastian Deterding (Proc. ACM Hum. Comput. Interact., 2023)

How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. - Dominic Kao; Nick Ballou; Kathrin Gerling; Heiko Breitsohl; Sebastian Deterding (CHI, 2024)

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences. - Nick Ballou; Alena Denisova; Richard M. Ryan; C. Scott Rigby; Sebastian Deterding (Int. J. Hum. Comput. Stud., 2024)

Ethical Games: Toward Evidence-Based Guidance for Safeguarding Players and Developers. - Celia Hodent; Fran C. Blumberg; Sebastian Deterding (Games Res. Pract., 2024)

The task-attention theory of game learning: a theory and research agenda. - Joe Cutting; Sebastian Deterding (Hum. Comput. Interact., 2024)

Personalized Language Model Selection Through Gamified Elicitation of Contrastive Concept Preferences. - Rita Sevastjanova; Hanna Hauptmann; Sebastian Deterding; Mennatallah El-Assady (IEEE Trans. Vis. Comput. Graph., 2024)

Domestic Cultures of Plant Care: A Moss Terrarium Probe. - Nirit Binyamini Ben-Meir; Patrick G. T. Healey; Sebastian Deterding (Conference on Designing Interactive Systems, 2025)

Towards a Formal Theory of the Need for Competence via Computational Intrinsic Motivation. - Erik M. Lintunen; Nadia M. Ady; Sebastian Deterding; Christian Guckelsberger (CoRR, 2025)