Reorientation in virtual environments using interactive portals. - Sebastian Freitag; Dominik Rausch; Torsten W. Kuhlen (3DUI, 2014)

Comparison and Evaluation of Viewpoint Quality Estimation Algorithms for Immersive Virtual Environments. - Sebastian Freitag; Benjamin Weyers; Andrea Bönsch; Torsten W. Kuhlen (ICAT-EGVE, 2015)

BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking. - Daniel Zielasko; Sebastian Freitag; Dominik Rausch; Yuen C. Law; Benjamin Weyers; Torsten W. Kuhlen (SUI, 2015)

Vision-based multi-person foot tracking for CAVE systems with under-floor projection. - Sebastian Freitag; Sebastian Schmitz; Torsten W. Kuhlen (VR, 2015)

Effects and applicability of rotation gain in CAVE-like environments. - Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (VR, 2015)

Collision avoidance in the presence of a virtual agent in small-scale virtual environments. - Andrea Bönsch; Benjamin Weyers; Jonathan Wendt; Sebastian Freitag; Torsten W. Kuhlen (3DUI, 2016)

Automatic speed adjustment for travel through immersive virtual environments based on viewpoint quality. - Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (3DUI, 2016)

Formal evaluation strategies for feature tracking. - Andrea Schnorr; Sebastian Freitag; Dirk Helmrich; Torsten W. Kuhlen; Bernd Hentschel 001 (LDAV, 2016)

Tracking Space-Filling Features by Two-Step Optimization. - Andrea Schnorr; Sebastian Freitag; Torsten W. Kuhlen; Bernd Hentschel 001 (EuroVis (Posters), 2016)

Automatic generation of world in miniatures for realistic architectural immersive virtual environments. - Andrea Bönsch; Sebastian Freitag; Torsten W. Kuhlen (VR, 2016)

Evaluation of hands-free HMD-based navigation techniques for immersive data analysis. - Daniel Zielasko; Sven Horn; Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (VR, 2016)

Examining Rotation Gain in CAVE-like Virtual Environments. - Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (IEEE Trans. Vis. Comput. Graph., 2016)

Efficient approximate computation of scene visibility based on navigation meshes and applications for navigation and scene analysis. - Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (3DUI, 2017)

Approximating optimal sets of views in virtual scenes. - Sebastian Freitag; Clemens Lobbert; Benjamin Weyers; Torsten W. Kuhlen (VR, 2017)

Assisted travel based on common visibility and navigation meshes. - Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (VR, 2017)

Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality. - Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (VR, 2018)

Supported navigation in immersive virtual environments. - Sebastian Freitag (2018)

DeepVR: Konzeptuelle Grundlagen und Umsetzung eines Virtual Reality basierten Unterstützungssystems in der psychotherapeutischen Depressions-Behandlung. - Barbara Hemsen; André Wittenborn; Steffen Holsteg; André Karger; Sebastian Freitag; Philip Mildner; Jens Piesk; Dunja Storch; Jarek Krajewski; Sonja-Dana Roelen (MuC, 2021)

Dynamic Field of View Reduction Related to Subjective Sickness Measures in an HMD-based Data Analysis Task. - Daniel Zielasko; Alexander Meißner; Sebastian Freitag; Benjamin Weyers; Torsten W. Kuhlen (CoRR, 2024)

ProMemAssist: Exploring Timely Proactive Assistance Through Working Memory Modeling in Multi-Modal Wearable Devices. - Kevin Pu; Ting Zhang 013; Naveen Sendhilnathan; Sebastian Freitag; Raj Sodhi; Tanya R. Jonker (CoRR, 2025)