Measuring Latency in Virtual Environments. - Sebastian Friston; Anthony Steed (IEEE Trans. Vis. Comput. Graph., 2014)

Ultra low latency dataflow renderer. - Sebastian Friston; Anthony Steed; Simon Tilbury; Georgi Gaydadjiev (FPL, 2015)

Ambient fields: representing potential sensory information. - Anthony Steed; Vijay Pawar; Sebastian Friston; Mandayam A. Srinivasan (SEARIS, 2016)

glTF streaming from 3D repo to X3DOM. - Timothy Scully; Sebastian Friston; Carmen Fan; Jozef Dobos; Anthony Steed (Web3D, 2016)

The Effects of Low Latency on Pointing and Steering Tasks. - Sebastian Friston; Per Karlström; Anthony Steed (IEEE Trans. Vis. Comput. Graph., 2016)

Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR. - Sebastian Friston; Anthony Steed; Simon Tilbury; Georgi Gaydadjiev (IEEE Trans. Vis. Comput. Graph., 2016)

An 'In the Wild' Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment. - Anthony Steed; Sebastian Friston; María Murcia-López; Jason Drummond; Ye Pan; David Swapp (IEEE Trans. Vis. Comput. Graph., 2016)

The AR-Rift 2 prototype. - Anthony Steed; Yonathan Widya Adipradana; Sebastian Friston (VR, 2017)

3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine. - Sebastian Friston; Carmen Fan; Jozef Dobos; Timothy Scully; Anthony Steed (Web3D, 2017)

Low latency rendering with dataflow architectures. - Sebastian Friston (2017)

Profiling Distributed Virtual Environments by Tracing Causality. - Sebastian Friston; Elias Griffith; David Swapp; Alan Marshall 001; Anthony Steed (VR, 2018)

Screen space 3D diff: a fast and reliable method for real-time 3D differencing on the web. - Jozef Dobos; Carmen Fan; Sebastian Friston; Charence Wong (Web3D, 2018)

Rectangular Selection of Components in Large 3D Models on the Web. - Sebastian Friston; Jozef Dobos; Charence Wong; Carmen Fan; Santiago Montero; Anthony Steed (Web3D, 2019)

Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove. - Sebastian Friston; Elias Griffith; David Swapp; Alan Marshall 001; Anthony Steed (IEEE Robotics Autom. Lett., 2019)

Perceptual rasterization for head-mounted display image synthesis. - Sebastian Friston; Tobias Ritschel 001; Anthony Steed (ACM Trans. Graph., 2019)

Real-Time Collision Detection for Deformable Characters with Radial Fields. - Sebastian Friston; Anthony Steed (IEEE Trans. Vis. Comput. Graph., 2019)

Docking Haptics: Dynamic Combinations of Grounded and Worn Devices. - Anthony Steed; Sebastian Friston; Vijay Pawar; David Swapp (VR Workshops, 2020)

Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices. - Anthony Steed; Sebastian Friston; Vijay Pawar; David Swapp (VRST, 2020)

Low-Latency Rendering With Dataflow Architectures. - Sebastian Friston; Jim Foley 001 (IEEE Computer Graphics and Applications, 2020)

Ubiq: A System to Build Flexible Social Virtual Reality Experiences. - Sebastian J. Friston; Ben J. Congdon; David Swapp; Lisa Izzouzi; Klara Brandstätter; Daniel Archer 001; Otto Olkkonen; Felix Johannes Thiel; Anthony Steed (VRST, 2021)

Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory. - Anthony Steed; Daniel Archer 001; Ben J. Congdon; Sebastian Friston; David Swapp; Felix J. Thiel (CoRR, 2021)

Beyond blur: real-time ventral metamers for foveated rendering. - David R. Walton; Rafael Kuffner dos Anjos; Sebastian Friston; David Swapp; Kaan Aksit; Anthony Steed; Tobias Ritschel 001 (ACM Trans. Graph., 2021)

Quality of Service Impact on Edge Physics Simulations for VR. - Sebastian Friston; Elias Griffith; David Swapp; Caleb Lrondi; Fred P. Jjunju; Ryan Ward; Alan Marshall 001; Anthony Steed (IEEE Trans. Vis. Comput. Graph., 2021)

Teaching Social Virtual Reality With Ubiq. - Sebastian Friston; Ben J. Congdon; Anthony Steed (IEEE Computer Graphics and Applications, 2022)

Lessons learnt running distributed and remote mixed reality experiments. - Anthony Steed; Daniel Archer 001; Klara Brandstätter; Ben J. Congdon; Sebastian Friston; Priya Ganapathi; Daniele Giunchi; Lisa Izzouzi; Gun Woo (Warren) Park; David Swapp; Felix J. Thiel (Frontiers Comput. Sci., 2022)

Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments. - Anthony Steed; Lisa Izzouzi; Klara Brandstätter; Sebastian Friston; Ben J. Congdon; Otto Olkkonen; Daniele Giunchi; Nels Numan; David Swapp (Frontiers Virtual Real., 2022)

Consensus Based Networking of Distributed Virtual Environments. - Sebastian Friston; Elias Griffith; David Swapp; Simon Julier; Caleb Irondi; Fred P. Jjunju; Ryan Ward; Alan Marshall 001; Anthony Steed (IEEE Trans. Vis. Comput. Graph., 2022)

Exploring Server-Centric Scalability for Social VR. - Sebastian Friston; Otto Olkkonen; Ben J. Congdon; Anthony Steed (DS-RT, 2023)

Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq. - Sebastian Friston; Ben J. Congdon; Nels Numan; Klara Brandstätter; Lisa Izzouzi; Felix J. Thiel; Jingyi Zhang 007; Daniele Giunchi; David Swapp; Anthony Steed (Web3D, 2023)

Geometry Streaming on 40 Leadenhall Street: A Case Study. - Sebastian Friston; Carmen Fan; Matthew Osment; Max Kidway; Jozef Dobos (Web3D, 2023)

Metameric Inpainting for Image Warping. - Rafael Kuffner dos Anjos; David R. Walton; Kaan Aksit; Sebastian Friston; David Swapp; Anthony Steed; Tobias Ritschel 001 (IEEE Trans. Vis. Comput. Graph., 2023)