Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? - Sven Seele; Sebastian Misztal; Helmut Buhler; Rainer Herpers; Jonas Schild (CHI PLAY, 2017)

Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game. - Konstantin Wegner; Sven Seele; Helmut Buhler; Sebastian Misztal; Rainer Herpers; Jonas Schild (CHI PLAY (Companion), 2017)

EPICSAVE - Enhancing vocational training for paramedics with multi-user virtual reality. - Jonas Schild; Dieter Lerner; Sebastian Misztal; Thomas Luiz (SeGAH, 2018)

Reducing VR Sickness Through Peripheral Visual Effects. - Helmut Buhler; Sebastian Misztal; Jonas Schild (VR, 2018)

Applying Multi-User Virtual Reality to Collaborative Medical Training. - Jonas Schild; Sebastian Misztal; Benjamin Roth 002; Leonard Flock; Thomas Luiz; Dieter Lerner; Markus Herkersdorf; Konstantin Wegner; Markus Neuberaer; Andreas Franke 003; Claus Kemp; Johannes Pranqhofer; et al. (VR, 2018)

EPICSAVE Lifesaving Decisions - a Collaborative VR Training Game Sketch for Paramedics. - Jonas Schild; Leonard Flock; Patrick Martens; Benjamin Roth 002; Niklas Schünernann; Eduard Heller; Sebastian Misztal (VR, 2019)

Visual Delegates - Enhancing Player Perception by Visually Delegating Player Character Sensation. - Sebastian Misztal; Guillermo Carbonell; Jonas Schild (CHI PLAY, 2020)

Jumphair: Improving Jumping Performance in First-Person Video Games Through Visual Assistance. - Sebastian Misztal; Guillermo Carbonell; Lysann Zander; Jonas Schild (FDG, 2020)

Intensifying Stress Perception Using Visual Effects in VR Games. - Sebastian Misztal; Guillermo Carbonell; Lysann Zander; Jonas Schild (FDG, 2020)

Simulating Illness: Experiencing Visual Migraine Impairments in Virtual Reality. - Sebastian Misztal; Guillermo Carbonell; Lysann Zander; Jonas Schild (SeGAH, 2020)

Portals With a Twist: Cable Twist-Free Natural Walking in Room-Scaled Virtual Reality. - Sebastian Misztal; Guillermo Carbonell; Nils Ganther; Jonas Schild (VRST, 2020)

Visual Delegate Generalization Frame - Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments. - Sebastian Misztal; Jonas Schild (CHI, 2022)

Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit. - Sebastian Misztal; Guillermo Carbonell; Jonas Schild (SeGAH, 2022)

Visualizing Perceptions of Non-Player Characters in Interactive Virtual Reality Environments. - Sebastian Misztal; Anna Tarrach; Madeline Ebeling; Artur Ritter; Jonas Schild (VRST, 2022)