Virtuelle und Augmentierte Realität für Gesundheit und Wohlbefinden. - Tonja Machulla; Anastasia Treskunov; Florian Lang 001; Sebastian Rings; Caspar Prasuhn; Fariba Mostajeran; Holger Klapperich; Marc Hassenzahl; Chris Geiger 001 (MuC (Workshopband), 2019)

VITALab.Mobile - A Mobile Living Lab. - Thereza Schmelter; Sebastian Rings; Caspar Prasuhn; Joachim Villwock; Frank Steinicke; Kristian Hildebrand (MuC, 2019)

Using Exergames to Train Patients with Dementia to Accomplish Daily Routines. - Sebastian Rings; Sukran Karaosmanoglu; Lucie Kruse; Daniel Apken; Tobias Picker; Frank Steinicke (CHI PLAY (Companion), 2020)

Seated Immersive Exergaming for Fall Prevention of Older Adults. - Sebastian Rings; Frank Steinicke; Tobias Picker; Caspar Prasuhn (VR Workshops, 2020)

Enabling Patients with Neurological Diseases to perform Motor-Cognitive Exergames under Clinical Supervision for Everyday Usage. - Sebastian Rings; Frank Steinicke; Tobias Picker; Caspar Prasuhn (VR Workshops, 2020)

Memory Journalist: Creating Virtual Reality Exergames for the Treatment of Older Adults with Dementia. - Sebastian Rings; Frank Steinicke; Tobias Picker; Caspar Prasuhn (VR Workshops, 2020)

A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. - Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Benedikt Ellinger; Daniel Apken; Thandiwe Feziwe Mangana; Frank Steinicke (ICAT-EGVE, 2021)

Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social Distancing. - Jenny Gabel; Sukran Karaosmanoglu; Celeste Mason; Sebastian Rings; Frank Steinicke (VR Workshops, 2021)

Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia. - Sukran Karaosmanoglu; Sebastian Rings; Lucie Kruse; Christian Stein; Frank Steinicke (Proc. ACM Hum. Comput. Interact., 2021)

Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults. - Sukran Karaosmanoglu; Lucie Kruse; Sebastian Rings; Frank Steinicke (CHI Extended Abstracts, 2022)

Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences. - Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Frank Steinicke (SUI, 2022)

Local Free-View Neural 3D Head Synthesis for Virtual Group Meetings. - Sebastian Rings; Frank Steinicke (VR Workshops, 2022)

Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild. - Thereza Schmelter; Lucie Kruse; Sukran Karaosmanoglu; Sebastian Rings; Frank Steinicke; Kristian Hildebrand (CHI Extended Abstracts, 2023)

Psychotherapy with the Help of ChatGPT? Current Technical and Ethical Boundaries of Intelligent Virtual Agents. - Catharina Rudschies; Sebastian Rings; Lucie Kruse; Gesche Schauenburg; Hamed Marmarshahi; Christian-Norbert Zimmer (MuC (Workshopband), 2023)

Ancient Theatre of Miletus: A Virtual Reality Research Tool for Studying Written Artefacts. - Jenny Gabel; Sebastian Rings; Frank Steinicke (SUI, 2023)

Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation. - Sebastian Rings; Susanne Schmidt 001; Thereza Schmelter; Maximilian Brosius; Frank Steinicke (VRST, 2023)

Empathy in Virtual Agents: How Emotional Expressions can Influence User Perception. - Sebastian Rings; Susanne Schmidt 001; Julia Janßen; Nale Lehmann-Willenbrock; Frank Steinicke (ICAT-EGVE, 2024)

My Focus was on the Game: Investigating the Use of AI Assistants in a Virtual Reality Exergame for Older Adults. - Lucie Kruse; Sebastian Rings; Frank Steinicke (CHI Extended Abstracts, 2025)

I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI Communication. - Ke Li 025; Fariba Mostajeran; Sebastian Rings; Lucie Kruse; Susanne Schmidt 001; Michael Arz; Erik Wolf; Frank Steinicke (VR Workshops, 2025)

A Toolkit for Creating Intelligent Virtual Humans in Extended Reality. - Fariba Mostajeran; Ke Li 025; Sebastian Rings; Lucie Kruse; Erik Wolf; Susanne Schmidt 001; Michael Arz; Joan Llobera; Pierre Nagorny; Caecilia Charbonnier; Hannes Fassold; Xenxo Alvarez; et al. (VR Workshops, 2025)