The Social Mile - How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison. - Tanja Ertl; Sebastian Taugerbeck; Margarita Esau; Konstantin Aal; Peter Tolmie; Volker Wulf (Proc. ACM Hum. Comput. Interact., 2019)

Digital Participation in Prison - A Public Discourse Analysis of the Use of ICT by Inmates. - Sebastian Taugerbeck; Michael Ahmadi; Marén Schorch; David Unbehaun; Konstantin Aal; Volker Wulf (Proc. ACM Hum. Comput. Interact., 2019)

Eco-InfoVis at Work: Role-based Eco-Visualizations for the Industrial Context. - Nico Castelli; Sebastian Taugerbeck; Martin Stein; Timo Jakobi; Gunnar Stevens; Volker Wulf (Proc. ACM Hum. Comput. Interact., 2020)

Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers. - David Unbehaun; Sebastian Taugerbeck; Konstantin Aal; Daryoush Daniel Vaziri; Jasmin Lehmann; Peter Tolmie; Rainer Wieching; Volker Wulf (Hum. Comput. Interact., 2021)

On technology-assisted energy saving: challenges of digital plumbing in industrial settings. - Nico Castelli; Aparecido Fabiano Pinatti de Carvalho; Nico Vitt; Sebastian Taugerbeck; Dave Randall 001; Peter Tolmie; Gunnar Stevens; Volker Wulf (Hum. Comput. Interact., 2022)

Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts. - Michael Ahmadi; Sebastian Taugerbeck; Johanna Meurer; Dave W. Randall 001; Volker Wulf (Interact. Comput., 2022)

The Narrative Future of (digital) Care - Envisioning Care Fiction(s) in Education-based and professional Care Settings. - Sonja Heinemann; Mehrbod Manavi; Sebastian Taugerbeck; Julia Bräuer; Andrea Wolf; Cem Colak; Dorothee Müller; Julia Sauerwald; David Unbehaun; Volker Wulf (InfraHealth, 2023)

Navigating the Challenges of Remote Research in Times of Crisis and Beyond. - Sebastian Taugerbeck; Michael Ahmadi; Marén Schorch; Nino S. Bohn; Volker Wulf (InfraHealth, 2023)

From Crisis to Resilience: Design Spaces for Crisis-Responsive Infrastructuring in Adapting Remote Work Practices in a Video Game Development Company During COVID-19 (and Beyond). - Sebastian Taugerbeck; Nino S. Bohn; Michael Ahmadi; Kevin Krings; Volker Wulf (Proc. ACM Hum. Comput. Interact., 2025)