Evolving swarms that build 3D structures. - Sebastian von Mammen; Christian Jacob 001; Gabriella Kókai (Congress on Evolutionary Computation, 2005)

What's on tonight: user-centered and situation-aware proposals for TV programmes. - Bernd Ludwig; Stefan Mandl; Sebastian von Mammen (IUI, 2006)

Genetic swarm grammar programming: Ecological breeding like a gardener. - Sebastian von Mammen; Christian Jacob 001 (IEEE Congress on Evolutionary Computation, 2007)

Swarm grammars: growing dynamic structures in 3D agent spaces. - Christian Jacob 001; Sebastian von Mammen (Digit. Creativity, 2007)

Evolving Artificial Constructive Swarms - Experimental Models and Methodologies. - Sebastian von Mammen (VDM, 2008)

The Spatiality of Swarms - Quantitative Analysis of Dynamic Interaction Networks. - Sebastian von Mammen; Christian Jacob 001 (ALIFE, 2008)

Virtual Constructive Swarm Compositions and Inspirations. - Sebastian von Mammen; Joyce Wong; Christian Jacob 001 (EvoWorkshops, 2008)

Evolutionary swarm design of architectural idea models. - Sebastian von Mammen; Christian Jacob 001 (GECCO, 2008)

Swarming for Games: Immersion in Complex Systems. - Sebastian von Mammen; Christian Jacob 001 (EvoWorkshops, 2009)

The evolution of swarm grammars- growing trees, crafting art, and bottom-up design. - Sebastian von Mammen; Christian Jacob 001 (IEEE Comput. Intell. Mag., 2009)

A Graph-Based Developmental Swarm Representation and Algorithm. - Sebastian von Mammen; David Phillips; Timothy Davison; Christian Jacob 001 (ANTS Conference, 2010)

Component-based networking for simulations in medical education. - Sebastian von Mammen; Timothy Davison; Hamidreza Baghi 001; Christian Jacob 001 (ISCC, 2010)

EvoShelf: A System for Managing and Exploring Evolutionary Data. - Timothy Davison; Sebastian von Mammen; Christian Jacob 001 (PPSN (2), 2010)

Adaptive Modularization of the MAPK Signaling Pathway Using the Multiagent Paradigm. - Abbas Sarraf Shirazi; Sebastian von Mammen; Christian Jacob 001 (PPSN (2), 2010)

Hierarchical self-organized learning in agent-based modeling of the MAPK signaling pathway. - Abbas Sarraf Shirazi; Sebastian von Mammen; Christian Jacob 001 (IEEE Congress on Evolutionary Computation, 2011)

Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. - Liraz Mor; Chao Liu; Sebastian von Mammen (EvoApplications (2), 2011)

Self-organized Middle-Out Abstraction. - Sebastian von Mammen; Jan-Philipp Steghöfer; Jörg Denzinger; Christian Jacob 001 (IWSOS, 2011)

Remarks on the future of AI: machines and communication. - Michael M. Richter; Sebastian von Mammen (Ann. Math. Artif. Intell., 2011)

Eine Zukunftsperspektive der Künstlichen Intelligenz am Beispiel menschlicher Kommunikation mit Rechnern. - Michael M. Richter; Sebastian von Mammen (Künstliche Intell., 2011)

Swarm-Based Computational Development. - Sebastian von Mammen; David Phillips; Timothy Davison; Heather A. Jamniczky; Benedikt Hallgrímsson; Christian Jacob 001 (Morphogenetic Engineering, Toward Programmable Complex Systems, 2012)

A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design. - Sebastian von Mammen; Joshua M. Taron (J. Inf. Technol. Constr., 2012)

Object tracking as job-scheduling problem. - Uwe Jänen; Henning Spiegelberg; Lars Sommer; Sebastian von Mammen; Jürgen Brehm; Jörg Hähner (ICDSC, 2013)

Abstraction of agent interaction processes: Towards large-scale multi-agent models. - Abbas Sarraf Shirazi; Sebastian von Mammen; Christian Jacob 001 (Simul., 2013)

Organic Data: Ein sicheres, dezentralisiertes Big Data Konzept. - Sebastian von Mammen; Carsten Grenz; Jörg Hähner; Sabine Timpf; Daniel Loebenberger; Stefan Mandl; Oleksandr Kozachuk (GI-Jahrestagung, 2014)

"Know Thyself" - Computational Self-Reflection in Intelligent Technical Systems. - Sven Tomforde; Jörg Hähner; Sebastian von Mammen; Christian Gruhl; Bernhard Sick; Kurt Geihs (SASO Workshops, 2014)

OCbotics: An organic computing approach to collaborative robotic swarms. - Sebastian von Mammen; Sven Tomforde; Jörg Hähner; Patrick Lehner; Lukas Forschner; Andreas Hiemer; Mirela Nicola; Patrick Blickling (SIS, 2014)

Adaptive agent abstractions to speed up spatial agent-based simulations. - Abbas Sarraf Shirazi; Timothy Davison; Sebastian von Mammen; Jörg Denzinger; Christian Jacob 001 (Simul. Model. Pract. Theory, 2014)

Time Series Evolution for Integrating Developmental Processes. - Sebastian von Mammen; Melanie Däschinger (ECAL, 2015)

The Digital Aquarist: An Interactive Ecology Simulator. - Julian Schikarski; Oliver Meisch; Sarah Edenhofer; Sebastian von Mammen (ECAL, 2015)

PowerSurge: A Serious Game on Power Transmission Networks. - Sebastian von Mammen; Fabian Hertwig; Patrick Lehner; Florian Obermayer (EvoApplications, 2015)

Cooperative Self-optimisation of Network Protocol Parameters at Runtime. - Sven Tomforde; Jan Kantert; Sebastian von Mammen; Jörg Hähner (ICINCO (1), 2015)

Interactive multi-physics simulation for endodontic treatment. - Sebastian von Mammen; Marco Weber; Hans-Heinrich Opel; Timothy Davison (SpringSim (MSM), 2015)

Cloud Computing - An Educational Game on Weather Phenomena. - Sarah Edenhofer; Sebastian von Mammen; Katharina Eckardt; Julia Rauscher (VS-GAMES, 2015)

Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic. - Frank Gaibler; Simon Faber; Sarah Edenhofer; Sebastian von Mammen (VS-GAMES, 2015)

Distributed resource allocation as co-evolution problem. - Sven Tomforde; David Meier; Anthony Stein; Sebastian von Mammen (CEC, 2016)

Design and Evaluation of an Extended Learning Classifier-Based StarCraft Micro AI. - Stefan Rudolph; Sebastian von Mammen; Johannes Jungbluth; Jörg Hähner (EvoApplications (1), 2016)

Self-Organised Construction with Revit. - Sarah Edenhofer; Simon Rädler; Manuel Hoß; Sebastian von Mammen (FAS*W@SASO/ICCAC, 2016)

Robotics for Self-Organised Construction. - Victor Gerling; Sebastian von Mammen (FAS*W@SASO/ICCAC, 2016)

Neozoa: An immersive, interactive sandbox for the study of competing. - Andreas Knote; Sarah Edenhofer; Sebastian von Mammen (KELVAR@VR, 2016)

Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. - Sebastian von Mammen; Heiko Hamann; Michael Heider (VRST, 2016)

Cyber sick but still having fun. - Sebastian von Mammen; Andreas Knote; Sarah Edenhofer (VRST, 2016)

Skynetz: A Playful Experiential Robotics Simulator. - Robin Han; Dominik Auer; Sarah Edenhofer; Sebastian von Mammen (VS-GAMES, 2016)

Pheromander: Real-Time Strategy with Digital Pheromones. - Simon Kerler; Johannes Vilsmeier; Sarah Edenhofer; Sebastian von Mammen (VS-GAMES, 2016)

Self-Organisation in Games, Games on Self-Organisation. - Sebastian von Mammen (VS-GAMES, 2016)

Come Fly with Me - Perceive the World through a Mosquito's Senses. - Christopher Stifter; Sarah Edenhofer; Sebastian von Mammen (VS-GAMES, 2016)

An Organic Computing Approach to Self-Organizing Robot Ensembles. - Sebastian von Mammen; Sven Tomforde; Jörg Hähner (Frontiers Robotics AI, 2016)

A human-in-the-loop environment for developmental biology. - Melanie Däschinger; Andreas Knote; Rebecca Green; Sebastian von Mammen (ECAL, 2017)

An evolutionary approach to behavioural morphometrics. - Melanie Däschinger; Andreas Knote; Sebastian von Mammen (GECCO (Companion), 2017)

Towards EEG-based eye-tracking for interaction design in head-mounted devices. - Marc Philipp Dietrich; Götz Winterfeldt; Sebastian von Mammen (ICCE-Berlin, 2017)

3-D visualization of dynamic runtime structures. - Marcus Ciolkowski; Simon Faber; Sebastian von Mammen (IWSM-Mensura, 2017)

The game of flow - cellular automaton-based fluid simulation for realtime interaction. - Christian Heintz; Moritz Grunwald; Sarah Edenhofer; Jörg Hähner; Sebastian von Mammen (VRST, 2017)

Design and exploration of braiding swarms in VR. - Daniel Wagner; Christian Hofmann; Heiko Hamann; Sebastian von Mammen (VRST, 2017)

A virtual reality simulation for children: Build and create from the perspective of a toy figure. - Juliane Axt; Mareike Schmiedecke; Kristina Bucher; Andreas Knote; Sebastian von Mammen (VS-GAMES, 2017)

VReanimate - Non-verbal guidance and learning in virtual reality. - Tim Blome; Alexander Diefenbach; Stefan Rudolph; Kristina Bucher; Sebastian von Mammen (VS-GAMES, 2017)

Interactive Simulations of Biohybrid Systems. - Sebastian von Mammen; Daniel Wagner; Andreas Knote; Umut Taskin (Frontiers Robotics AI, 2017)

A Gamification Concept for Teaching Swarm Robotics. - Heiko Hamann; Carlo Pinciroli; Sebastian von Mammen (EWME, 2018)

Rethinking real-time strategy games for virtual reality. - Samuel Truman; Nicolas Rapp; Daniel Roth 001; Sebastian von Mammen (FDG, 2018)

Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS. - Andreas Knote; Sebastian von Mammen (SEARIS, 2018)

Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness. - Peter Ziegler; Daniel Roth 001; Andreas Knote; Michael Kreuzer; Sebastian von Mammen (VR, 2018)

Pathomon: A Social Augmented Reality Serious Game. - Daniel Rapp; Jonas Müller; Kristina Bucher; Sebastian von Mammen (VS-GAMES, 2018)

Special issue on self-organised construction. - Heiko Hamann; Sebastian von Mammen; Ingo Mauser (Swarm Intell., 2018)

Immersive Analysis of 3D Multi-cellular In-Vitro and In-Silico Cell Cultures. - Andreas Knote; Sabine C. Fischer; Sylvain Cussat-Blanc; Florian Niebling; David Bernard; Florian Cogoni; Sebastian von Mammen (AIVR, 2019)

Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief. - Daniel Roth 001; Sebastian von Mammen; Julian Keil; Manuel Schildknecht; Marc Erich Latoschik (VS-GAMES, 2019)

Empathy & Information: Ingredients for a Children's Game on Diabetes. - Jan Burkholz; Sebastian von Mammen (VS-GAMES, 2019)

The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting. - Katharina Anna Maria Heydn; Marc Philipp Dietrich; Marcus Barkowsky; Götz Winterfeldt; Sebastian von Mammen; Andreas Nüchter (VS-GAMES, 2019)

VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being. - Sebastian von Mammen; Andreas Müller; Marc Erich Latoschik; Mario Botsch; Kirsten Brukamp; Carsten Schröder; Michel Wacker (VS-GAMES, 2019)

Engineering a Showcase of Virtual Reality Exposure Therapy. - Andreas Müller; Samuel Truman; Sebastian von Mammen; Kirsten Brukamp (VS-GAMES, 2019)

Analyzing Spatial Distribution of Photographs in Cultural Heritage Applications. - Florian Niebling; Jonas Bruschke; Heike Messemer; Markus Wacker; Sebastian von Mammen (Visual Computing for Cultural Heritage, 2020)

Horde Battle III or How to Dismantle a Swarm. - Johannes Büttner; Christian Merz; Sebastian von Mammen (CoG, 2020)

The Art of Loci: Immerse to Memorize. - Anne Vetter; Daniel Götz; Sebastian von Mammen (CoG, 2020)

Emergent Multiplayer Games. - Sebastian Wodarczyk; Sebastian von Mammen (CoG, 2020)

An Integrated Design of World-in-Miniature Navigation in Virtual Reality. - Samuel Truman; Sebastian von Mammen (FDG, 2020)

Generating Real-Time Strategy Heightmaps using Cellular Automata. - Peter Ziegler; Sebastian von Mammen (FDG, 2020)

Immersive Analysis of Crystallographic Diffraction Data. - Andreas Knote; Sebastian von Mammen; YunYun Gao; Andrea Thorn (VRST, 2020)

Stigmergic, Diegetic Guidance of Swarm Construction. - Samuel Truman; Jakob Seitz; Sebastian von Mammen (ACSOS-C, 2021)

Training a Reinforcement Learning Agent based on XCS in a Competitive Snake Environment. - Johannes Büttner; Sebastian von Mammen (CoG, 2021)

Game-Ready Inventory Systems for Virtual Reality. - Marc Mußmann; Samuel Truman; Sebastian von Mammen (CoG, 2021)

A financial game with opportunities for fraud. - Julian Tritscher; Anna Krause; Daniel Schlör; Fabian Gwinner; Sebastian von Mammen; Andreas Hotho (CoG, 2021)

Playing with Dynamic Systems - Battling Swarms in Virtual Reality. - Johannes Büttner; Christian Merz; Sebastian von Mammen (EvoApplications, 2021)

A Swarm Grammar-Based Approach to Virtual World Generation. - Yasin Raies; Sebastian von Mammen (EvoMUSART, 2021)

Modding Support of Game Engines. - Lukas Schreiner; Sebastian von Mammen (FDG, 2021)

Motivating Interactive Self-Organisation. - Sebastian von Mammen (LIFELIKE, 2021)

Interactive, Visual Simulation of a Spatio-Temporal Model of Gas Exchange in the Human Alveolus. - Kerstin Schmid; Andreas Knote; Alexander Mück; Keram Pfeiffer; Sebastian von Mammen; Sabine C. Fischer (Frontiers Bioinform., 2021)

Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments. - Fotis Liarokapis; Sebastian von Mammen; Athanasios Vourvopoulos (J. Multimodal User Interfaces, 2021)

Interactive Hemodynamic Simulation Model of A Cross-Scale Cardiovascular System. - Sarah Hofmann; Andreas Müller; Sebastian von Mammen (ANNSIM, 2022)

Parametric Skin Wound Generation for Medical Simulations. - Christian Schott; Sarah Hofmann; Sebastian von Mammen (IMET, 2022)

Learning Classifier Systems as Recommender Systems. - Sooraj K. Babu; Sebastian von Mammen (LIFELIKE, 2022)

Real-Time Music-Driven Movie Design Framework. - Sarah Hofmann; Maximilian Seeger; Henning Rogge-Pott; Sebastian von Mammen (WICED@Eurographics/EuroVis, 2022)

Opportunities and Challenges of Virtual Reality in Healthcare - A Domain Experts Inquiry. - Andreas Halbig; Sooraj K. Babu; Shirin Gatter; Marc Erich Latoschik; Kirsten Brukamp; Sebastian von Mammen (Frontiers Virtual Real., 2022)

Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments. - Sophia C. Steinhaeusser; Sebastian Oberdörfer; Sebastian von Mammen; Marc Erich Latoschik; Birgit Lugrin (Frontiers Virtual Real., 2022)

Ontologically Mapping Learning Objectives and Gameplay Goals. - Mounsif Chetitah; Sebastian von Mammen (CoG, 2023)

Baked Burger Bash: A Serious Virtual Reality Game Informing about the Effects of Acute Cannabinoid Intoxication. - Anne Vetter; Johannes Büttner; Sebastian von Mammen (CoG, 2023)

User-Centered Engineering of an Interactive Land Use Exploration Tool. - Tobias Buhl; David Marcomin; Stefan Fallert; Jana Blechschmidt; Franziska Bönisch; Robert Mark; Juliano Sarmento Cabral; Sebastian von Mammen (EnvirVis@EuroVis, 2023)

Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. - Mounsif Chetitah; Julian Müller 008; Lorenz Deserno; Maria Waltmann; Sebastian von Mammen (FDG, 2023)

Modulith: A Game Engine Made for Modding. - Daniel Götz; Sebastian von Mammen (FDG, 2023)

Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. - Sarah Hofmann; Cem Özdemir; Sebastian von Mammen (FDG, 2023)

User-centred Design and Development of a Graphical User Interface for Learning Classifier Systems. - Sooraj K. Babu; Tim Schneider; Sebastian von Mammen (GECCO Companion, 2023)

Mitigation of Fear Triggers for Image Viewing in Virtual Reality. - Amelie Hetterich; Sebastian von Mammen; Daniel Pohl (ICAT-EGVE (Posters & Demos), 2023)

Investigating Crowdsourced Help Facilities for Enhancing User Guidance. - Sooraj K. Babu; Tobias Brandner; Samuel Truman; Sebastian von Mammen (IMET, 2023)

Integrating Julia Code into the Unity Game Engine to Dive into Aquatic Plant Growth. - Anne Lewerentz; Nico Manke; David Schantz; Juliano Sarmento Cabral; Sebastian von Mammen (IMET, 2023)

Programmatic Design and Architecture of an Immersive Laser Laboratory. - Andreas Müller; Stefan Müller; Tobias Brixner; Sebastian von Mammen (IMET, 2023)

Surrogate Models of Self-Organising Systems. - Tobias Buhl; Sebastian von Mammen (ACSOS-C, 2024)

Recommender-based User Guidance Framework. - Sooraj K. Babu; Mounsif Chetitah; Sebastian von Mammen (AIxVR, 2024)

Analysis and Generation of Flow in 3D Jump'n'Run Games. - Tobias Brandner; Marc Mußmann; Sebastian von Mammen (CoG, 2024)

The Royal Crush: Analysis of Match-3 Mechanics. - Daniel Eckmann; Kai Schiesser; Sebastian von Mammen (CoG, 2024)

BrainBuilder: A Virtual Reality Serious Game for Insect Neuroanatomy Education. - Anne Vetter; Mounsif Chetitah; Daniel Eckmann; Tobias Lengfeld; Keram Pfeifer; Sebastian von Mammen (CoG, 2024)

The Creation Blockchain: Documentation and Validation of Work Processes. - Wenzel Hünting; Daniel Loebenberger; Sebastian von Mammen (FDG, 2024)

Interpreting Emotions Through the Grad-CAM Lens: Insights and Implications in CNN-Based Facial Emotion Recognition. - Jens Gebele; Philipp Brune; Frank Schwab; Sebastian von Mammen (ICPR (13), 2024)

Handling Interfaces for the Procedural Generation of Complete Buildings. - Damian Kutzias; Sebastian von Mammen (GAS, 2024)

Experimental Immersive 3D Camera Setup for Mobile Phones. - Felix Scheuerpflug; Christian Aulbach; Daniel Pohl; Sebastian von Mammen (VR Workshops, 2024)

Haptic and Auditory Feedback on Immersive Media in Virtual Reality. - Vanessa Pfeiffer; Sebastian von Mammen; Daniel Pohl (VRST, 2024)

Recent Advances in Procedural Generation of Buildings: From Diversity to Integration. - Damian Kutzias; Sebastian von Mammen (IEEE Trans. Games, 2024)

Special issue on technologies and applications for ubiquitous interactive media. - Fotis Liarokapis; Sebastian von Mammen; Hai-Ning Liang (Pers. Ubiquitous Comput., 2024)

VIA-VR: A Platform to Streamline the Development of Virtual Reality Serious Games for Healthcare. - Samuel Truman; Sebastian von Mammen (CBMS, 2025)

Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors. - Johannes Büttner; Sebastian von Mammen (CoG, 2025)

Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on Games. - Anne Vetter; Sebastian von Mammen (CoG, 2025)

A graph-based laser path solver algorithm for virtual reality laboratory simulations. - Andreas Müller; Stefan Müller; Tobias Brixner; Sebastian von Mammen (Simul. Model. Pract. Theory, 2025)