Are Employees Following the Rules? On the Effectiveness of IT Consumerization Policies. - Michael Klesel; Sebastian Weber 002; Finja Walsdorff; Björn Niehaves (Wirtschaftsinformatik, 2019)

Beyond the Obvious - Towards a Creativity Support System using AI-driven Inspiration. - Hans Christian Klein; Frederike Marie Oschinsky; Sebastian Weber 002; Bastian Kordyaka; Björn Niehaves (AMCIS, 2020)

How Autonomy is Used in Information Systems Research: Status Quo and Prospective Opportunities. - Sebastian Weber 002; Michael Klesel; Frederike Marie Oschinsky; Björn Niehaves (HICSS, 2020)

Does one Creative Tool Fit All? Initial Evidence on Creativity Support Systems and Wikipedia-based Stimuli. - Hans Christian Klein; Sebastian Weber 002; Michael Schlechtinger; Frederike Marie Oschinsky (ICIS, 2020)

MUSE - Towards a Concept of Inspiring Ambient Technology Driven by Artificial Intelligence. - Hans Christian Klein; Frederike Marie Oschinsky; Sebastian Weber 002; Björn Niehaves (PACIS, 2020)

The Saliency of Dispositions: Personality Traits, Anger. and Aggression as Antecedents of Toxicity in Multiplayer Online Battle Arena Games. - Bastian Kordyaka; Samuli Laato; Sebastian Weber 002; Gerhard Klassen (ACIS, 2023)

Decoding Gamification: A Randomized Within-Subjects Experiment on Affordances. - Bastian Kordyaka; Sebastian Weber 002; Gerhard Klassen; Björn Niehaves (ACIS, 2023)

Enhancing Creative Problem-Solving with Contextual Stimuli: A Study on Individual Characteristics and Computational Methods. - Sebastian Weber 002; Hans Christian Klein; Bastian Kordyaka; Raphael Palombo; Björn Niehaves (ACIS, 2023)

Is a Fool With a(n AI) Tool Still a Fool? An Empirical Study of the Creative Quality of Human-AI Collaboration. - Sebastian Weber 002; Bastian Kordyaka; Raphael Palombo; Dominik Siemon; Björn Niehaves (ACIS, 2023)

Illuminating the Predictive Power of Gamification to Inspire Technology Users. - Sebastian Weber 002; Gerhard Klassen; Marc Wyszynski; Bastian Kordyaka (MuC (Workshopband), 2023)

Lookout Point ahead: VR Station Design for Tacit Knowledge Transfer in the Value Chain. - Raphael Paul Palombo; Sebastian Weber 002; Björn Niehaves (AMCIS, 2024)

Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature. - Bastian Kordyaka; Samuli Laato; Sebastian Weber 002; Juho Hamari; Björn Niehaves (CHI, 2024)

Turning Tenders into Tinder: How AI and Open Data can spark Bidding Matches. - Gerhard Klassen; Luca T. Bauer; Robin Fritzsche; Bastian Kordyaka; Sebastian Weber 002; Björn Niehaves (RVI, 2024)

Designing Inspiration: A Study of the Impact of Gamification in Virtual Try-On Technology. - Sebastian Weber 002; Bastian Kordyaka; Marc Wyszynski; Björn Niehaves (HCI (37), 2024)

Leveraging Gamification to Facilitate Information Sharing in the Service Industry: An Empirical Study. - Sebastian Weber 002; Bastian Kordyaka; Björn Niehaves (HICSS, 2024)

Designing successful Human-AI Collaboration for Creative-Problem Solving in Architectural Design. - Sebastian Weber 002; Hans Christian Klein; Dominik Siemon; Bastian Kordyaka; Björn Niehaves (ICIS, 2024)

VR says a Thousand Words - An Analysis of Expectancy Disconfirmation Treatment with VR in Complex Sales Processes. - Raphael Palombo; Sebastian Weber 002; Björn Niehaves (PACIS, 2024)

Urban Gamification: Designing Municipal Websites for Enhanced Citizen Trust. - Bastian Kordyaka; Sebastian Weber 002; Luca T. Bauer; Robin Fritzsche; Gerhard Klassen; Raphael Palombo; Dulce Villegas; Marc Wyszynski; Björn Niehaves (Wirtschaftsinformatik, 2024)

Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorption. - Raphael Palombo; Sebastian Weber 002; Marc Wyszynski; Björn Niehaves (Frontiers Virtual Real., 2024)

Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players. - Bastian Kordyaka; Samuli Laato; Sebastian Weber 002; Björn Niehaves (Proc. ACM Hum. Comput. Interact., 2024)