Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Rémi Cozot; Géry Casiez (VR, 2008)

Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Rémi Cozot; Géry Casiez (IEEE Computer Graphics and Applications, 2008)

Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? - Léo Terziman; Anatole Lécuyer; Sébastien Hillaire; Jan M. Wiener (VR, 2009)

Gaze behavior and visual attention model when turning in virtual environments. - Sébastien Hillaire; Anatole Lécuyer; Gaspard Breton; Tony Regia-Corte (VRST, 2009)

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. - Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérôme Royan; Gaspard Breton (VRST, 2010)

Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. - Sébastien Hillaire; Gaspard Breton; Nizar Ouarti; Rémi Cozot; Anatole Lécuyer (Comput. Graph. Forum, 2010)

The Virtual Crepe Factory: 6DoF haptic interaction with fluids. - Gabriel Cirio; Maud Marchal; Sébastien Hillaire; Anatole Lécuyer (SIGGRAPH Emerging Technologies, 2011)

Six Degrees-of-Freedom Haptic Interaction with Fluids. - Gabriel Cirio; Maud Marchal; Sébastien Hillaire; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2011)

Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. - Sébastien Hillaire; Anatole Lécuyer; Tony Regia-Corte; Rémi Cozot; Jérôme Royan; Gaspard Breton (IEEE Trans. Vis. Comput. Graph., 2012)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Laurent Belcour; Will Earl; Niklas Harrysson; Sébastien Hillaire; Naty Hoffman; Lee Kerley; Jasmin Patry; Rob Pieké; Igor Skliar; Jonathan Stone 002; et al. (SIGGRAPH Courses, 2020)

A Scalable and Production Ready Sky and Atmosphere Rendering Technique. - Sébastien Hillaire (Comput. Graph. Forum, 2020)