New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology. - Sébastien Kubicki; Sophie Lepreux; Yoann Lebrun; Philippe Dos Santos; Christophe Kolski; Jean Caelen (HCI (3), 2009)

TangiSense: présentation d'une table interactive avec technologie RFID permettant la manipulation d'objets tangibles et traçables. - Sébastien Kubicki; Sophie Lepreux; Christophe Kolski; Christian Perrot; Jean Caelen (IHM, 2009)

Towards new human-machine systems in contexts involving interactive table and tangible objects. - Sébastien Kubicki; Sophie Lepreux; Christophe Kolski; Jean Caelen (IFAC HMS, 2010)

A Multi-Agent System Approach for Interactive Table Using RFID. - Yoann Lebrun; Emmanuel Adam; Sébastien Kubicki; René Mandiau (PAAMS, 2010)

Contribution à la prise en considération du contexte dans la conception de tables interactives sous l'angle de l'IHM, application à des contextes impliquant table interactive RFID et objets tangibles. - Sébastien Kubicki (2011)

Distributed Interactive Surfaces: A Step Towards the Distribution of Tangible and Virtual Objects. - Sophie Lepreux; Sébastien Kubicki; Christophe Kolski; Jean Caelen (Distributed User Interfaces, 2011)

From Centralized Interactive Tabletops to Distributed Surfaces: The Tangiget Concept. - Sophie Lepreux; Sébastien Kubicki; Christophe Kolski; Jean Caelen (Int. J. Hum. Comput. Interact., 2012)

RFID-driven situation awareness on TangiSense, a table interacting with tangible objects. - Sébastien Kubicki; Sophie Lepreux; Christophe Kolski (Pers. Ubiquitous Comput., 2012)

Implementation of the stroop task using an interactive table: an experimental study. - Holly C. Miller; Sébastien Kubicki; Christophe Kolski; Janick Naveteur (CHI Extended Abstracts, 2013)

Simulation in contexts involving an interactive table and tangible objects. - Sébastien Kubicki; Yoann Lebrun; Sophie Lepreux; Emmanuel Adam; Christophe Kolski; René Mandiau (Simul. Model. Pract. Theory, 2013)

Distributed UI on Interactive Tabletops: Issues and Context Model. - Sébastien Kubicki; Sophie Lepreux; Christophe Kolski (Distributed User Interfaces, 2013)

Contextual Interfaces for Operator-Simulator Interaction. - Alexandre Kabil; Patrick Brézillon; Sébastien Kubicki (CONTEXT, 2015)

RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices. - Alexandre Kabil; Sébastien Kubicki (HCI (2), 2015)

RFID interactive tabletop application with tangible objects: exploratory study to observe young children' behaviors. - Sébastien Kubicki; Marion Wolff; Sophie Lepreux; Christophe Kolski (Pers. Ubiquitous Comput., 2015)

Using a tangible interactive tabletop to learn at school: empirical studies in the wild. - Sébastien Kubicki; Denis Pasco; Charlotte Hoareau; Ingrid Arnaud (IHM, 2016)

The Stroop and Reverse Stroop Effects as Measured by an Interactive Tabletop. - Holly C. Miller; Sébastien Kubicki; Delphine Caffier; Christophe Kolski; Janick Naveteur (Int. J. Hum. Comput. Interact., 2016)

Tangible interactions for temporal navigation in a virtual environment: application to history of science and technology. - Pierre Mahieux; Sylvain Laubé; Sébastien Kubicki; Ronan Querrec (IHM (Adjunct), 2019)

WAAT: A Workstation AR Authoring Tool for Industry 4.0. - Pierre Bégout; Thierry Duval; Sébastien Kubicki; Bertrand Charbonnier; Emmanuel Bricard (AVR (2), 2020)

Time Navigation in a Virtual Environment using Tangible Interactions: application to the domain of History of Science and Technology. - Pierre Mahieux; Sébastien Kubicki; Sylvain Laubé; Ronan Querrec (ETIS, 2020)

PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments. - Jean-Michel Fazzari; Sébastien Kubicki; Ronan Querrec (ISMAR Adjunct, 2020)

PRISME: Toward a model linking tangible interaction and domain-specific tasks in mixed reality environments. - Jean-Michel Fazzari; Sébastien Kubicki; Ronan Querrec (SVR, 2020)

Tangible Interactions to Navigate Through Space and Time Inside a Virtual Environment. - Pierre Mahieux; Sébastien Kubicki; Sylvain Laubé; Ronan Querrec (EuroXR, 2021)

SABLIER : a Tangible Interactor to Navigate through Space and Time. - Pierre Mahieux; Romain Biannic; Sébastien Kubicki; Ronan Querrec (CHI, 2022)

Augmented Reality Authoring of Digital Twins: Design, Implementation and Evaluation in an Industry 4.0 Context. - Pierre Bégout; Sébastien Kubicki; Emmanuel Bricard; Thierry Duval (Frontiers Virtual Real., 2022)

A unifying method-based classification of robot swarm spatial self-organisation behaviours. - Aymeric Hénard; Jérémy Rivière 002; Etienne Peillard; Sébastien Kubicki; Gilles Coppin (Adapt. Behav., 2023)

Human perception of swarm fragmentation. - Aymeric Hénard; Etienne Peillard; Jérémy Rivière 002; Sébastien Kubicki; Gilles Coppin (HRI, 2024)

Evaluating the effects of Situated and Embedded Visualisation in Augmented Reality Guidance for Isolated Medical Assistance. - Frederick George Vickery; Sébastien Kubicki; Charlotte Hoareau; Lucas Brand; Aurelien Duval; Seamus Thierry; Ronan Querrec (VRST, 2024)