Effects of Active Navigation on Object Recognition in Virtual Environments. - Jinsun Hahm; Kanghee Lee; Seung-Lark Lim; Sei-Young Kim; Hyun-Taek Kim; Jang-Han Lee (Cyberpsychology Behav. Soc. Netw., 2007)

SENSE factors for reliable cortical thickness measurement. - Hae-Jeong Park; Tak Youn; Seok-Oh Jeong; Maeng-Keun Oh; Sei-Young Kim; Eung-Yeop Kim (NeuroImage, 2008)

A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS. - Joong-Ho Lee; Sei-Young Kim; Hae Cheol Yoon; Bo Kyung Huh; Ji-Hyung Park (CHI, 2013)

The effects of visual displacement on simulator sickness in video see-through head-mounted displays. - Sei-Young Kim; Joong-Ho Lee; Ji-Hyung Park (ISWC, 2014)

Towards Designing a Mobile Social Learning Application with Meaningful Gamification Strategies. - Sei-Young Kim; Hyo-Jeong So; Soonmo Kwon; Seungjae Oh; Kyudong Park; Minjin Ko; Jaewon Yoo; Gyuhwan Oh (ICALT, 2015)

Children as Participatory Designers of a New Type of Mobile Social Learning Application. - Soonmo Kwon; Seungjae Oh; Kyudong Park; Sei-Young Kim; Hyo-Jeong So (MobileHCI Adjunct, 2015)