A Plug-in Based Adaptive System: SAAW. - Leônidas de Oliveira Brandão; Seiji Isotani; Janine Gomes Moura (Intelligent Tutoring Systems, 2004)

An Integrated Framework for Fine-Grained Analysis and Design of Group Learning Activities. - Seiji Isotani; Riichiro Mizoguchi (ICCE, 2006)

Using Ontologies for an Effective Design of Collaborative Learning Activities. - Seiji Isotani; Riichiro Mizoguchi (AIED, 2007)

Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios. - Seiji Isotani; Riichiro Mizoguchi (CRIWG, 2007)

Towards a Complete Ontology-Aware Authoring Tool for Collaborative Learning. - Seiji Isotani; Riichiro Mizoguchi (ICCE, 2007)

Theory-Driven Group Formation through Ontologies. - Seiji Isotani; Riichiro Mizoguchi (Intelligent Tutoring Systems, 2008)

Tying Ontologies to Domain Contents for CSCL. - Seiji Isotani; Riichiro Mizoguchi (Intelligent Tutoring Systems, 2008)

Adventures in the Boundary between Domain-Independent Ontologies and Domain Content for CSCL. - Seiji Isotani; Riichiro Mizoguchi (KES (3), 2008)

An algorithm for automatic checking of exercises in a dynamic geometry system: iGeom. - Seiji Isotani; Leônidas de Oliveira Brandão (Comput. Educ., 2008)

An Ontology-based Framework and its Application to Effective Collaboration. - Seiji Isotani; Riichiro Mizoguchi (CLEI Electron. J., 2008)

Looking Into Collaborative Learning: Design from Macro- and Micro-Script Perspectives. - Eloy D. Villasclaras-Fernández; Seiji Isotani; Yusuke Hayashi; Riichiro Mizoguchi (AIED, 2009)

Intelligent and innovative support of collaborative learning activities (WIISCOLA). - Jacqueline Bourdeau; Riichiro Mizoguchi; Seiji Isotani; Barbara Wasson; Weiqin Chen 001; Jelena Jovanovic 001 (CSCL (2), 2009)

Toward a Learning/Instruction Process Model for Facilitating the Instructional Design Cycle. - Yusuke Hayashi; Seiji Isotani; Jacqueline Bourdeau; Riichiro Mizoguchi (WCCE, 2009)

An ontology engineering approach to the realization of theory-driven group formation. - Seiji Isotani; Akiko Inaba; Mitsuru Ikeda; Riichiro Mizoguchi (Int. J. Comput. Support. Collab. Learn., 2009)

Estado da Arte em Web Semântica e Web 2.0: Potencialidades e Tendências da Nova Geração de Ambientes de Ensino na Internet. - Seiji Isotani; Ig Ibert Bittencourt; Riichiro Mizoguchi; Evandro Costa (Revista Brasileira de Informática na Educ., 2009)

iGeom: Towards an Interactive Geometry Software with Intelligent Guidance Capabilities. - Leônidas de Oliveira Brandão; Seiji Isotani; Danilo Leite Dalmon (Intelligent Tutoring Systems (2), 2010)

Towards Intelligent Tutoring with Erroneous Examples: A Taxonomy of Decimal Misconceptions. - Seiji Isotani; Bruce M. McLaren; Max Altman (Intelligent Tutoring Systems (2), 2010)

An Authoring Tool to Support the Design and Use of Theory-Based Collaborative Learning Activities. - Seiji Isotani; Riichiro Mizoguchi; Sadao Isotani; Olimpio M. Capeli; Naoko Isotani; Antonio R. P. L. de Albuquerque (Intelligent Tutoring Systems (2), 2010)

The foundations of a theory-aware authoring tool for CSCL design. - Seiji Isotani; Riichiro Mizoguchi; Akiko Inaba; Mitsuru Ikeda (Comput. Educ., 2010)

A Common Model of Didactic and Collaborative Learning for Theory-Aware Authoring Support. - Yusuke Hayashi; Seiji Isotani; Jacqueline Bourdeau; Riichiro Mizoguchi (AIED, 2011)

When Is It Best to Learn with All Worked Examples? - Bruce M. McLaren; Seiji Isotani (AIED, 2011)

An Ontological Model to Blend Didactic Instruction and Collaborative Learning. - Yusuke Hayashi; Seiji Isotani; Jacqueline Bourdeau; Riichiro Mizoguchi (CRIWG, 2011)

Can Erroneous Examples Help Middle-School Students Learn Decimals? - Seiji Isotani; Deanne Adams; Richard E. Mayer; Kelley Durkin; Bethany Rittle-Johnson; Bruce M. McLaren (EC-TEL, 2011)

Evaluating a Bayesian Student Model of Decimal Misconceptions. - George Goguadze; Sergey A. Sosnovsky; Seiji Isotani; Bruce M. McLaren (EDM, 2011)

Work in progress - A framework for building Interactive Learning Modules. - Danilo Leite Dalmon; Anarosa A. F. Brandão; Seiji Isotani; Leônidas de Oliveira Brandão (FIE, 2011)

Work in progress - Enhancing Interactive Geometry Systems with intelligent tutoring features. - Danilo Leite Dalmon; Seiji Isotani; Anarosa A. F. Brandão; Leônidas de Oliveira Brandão (FIE, 2011)

Towards a Bayesian Student Model for Detecting Decimal Misconceptions. - George Goguadze; Sergey A. Sosnovsky; Seiji Isotani; Bruce M. McLaren (ICCE, 2011)

Mineração de Dados Educacionais: Oportunidades para o Brasil. - Ryan Baker 001; Seiji Isotani; Adriana M. J. B. de Carvalho (Revista Brasileira de Informática na Educ., 2011)

Guest Editorial: Special Issue on Intelligent and Innovative Support Systems for CSCL. - Seiji Isotani; Jacqueline Bourdeau; Riichiro Mizoguchi; Weiqin Chen 001; Barbara Wasson; Jelena Jovanovic 001 (IEEE Trans. Learn. Technol., 2011)

Erroneous Examples Versus Problem Solving: Can We Improve How Middle School Students Learn Decimals? - Deanne Adams; Bruce M. McLaren; Kelley Durkin; Richard E. Mayer; Bethany Rittle-Johnson; Seiji Isotani; Martin Van Velsen (CogSci, 2012)

To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students. - Bruce M. McLaren; Deanne Adams; Kelley Durkin; George Goguadze; Richard E. Mayer; Bethany Rittle-Johnson; Sergey A. Sosnovsky; Seiji Isotani; Martin Van Velsen (EC-TEL, 2012)

Work in progress: A generic model for interactivity-intense intelligent tutor authoring tools. - Danilo Leite Dalmon; Leônidas de Oliveira Brandão; Guilherme M. Gomes; Anarosa A. F. Brandão; Seiji Isotani (FIE, 2012)

Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study. - Helena Macedo Reis; Simone S. Borges; Vinicius H. S. Durelli; Luis Fernando de S. Moro; Anarosa A. F. Brandão; Ellen Francine Barbosa; Leônidas de Oliveira Brandão; Seiji Isotani; Patrícia Augustin Jaques; Ig Ibert Bittencourt (ISM, 2012)

Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments. - Endhe Elias; Dalgoberto Miquilino; Ig Ibert Bittencourt; Thyago Tenório; Rafael Ferreira 002; Alan Silva; Seiji Isotani; Patrícia Augustin Jaques (ITS, 2012)

A Tool for Efficient Development of Ontology-based Applications. - Olavo Holanda; Ig Ibert Bittencourt; Seiji Isotani; Endhe Elias; Judson Bandeira (ONTOBRAS-MOST, 2012)

Towards an Ontological Infrastructure for Content Modeling and Personalization. - Joice B. Machado; Seiji Isotani; Ellen Francine Barbosa; Marcelo Blois Ribeiro (SMAP, 2012)

Erroneous Examples as Desirable Difficulty. - Deanne Adams; Bruce M. McLaren; Richard E. Mayer; George Goguadze; Seiji Isotani (AIED, 2013)

An ontology-based user model for personalization of educational content (S). - Joice B. Machado; Gustavo L. Martins; Seiji Isotani; Ellen Francine Barbosa (SEKE, 2013)

A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories. - Seiji Isotani; Riichiro Mizoguchi; Sadao Isotani; Olimpio M. Capeli; Naoko Isotani; Antonio R. P. L. de Albuquerque; Ig Ibert Bittencourt; Patrícia Augustin Jaques (Comput. Educ., 2013)

JOINT: Java ontology integrated toolkit. - Olavo Holanda; Seiji Isotani; Ig Ibert Bittencourt; Endhe Elias; Thyago Tenório (Expert Syst. Appl., 2013)

Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math. - Patrícia Augustin Jaques; Henrique M. Seffrin; Geiseane L. Rubi; Felipe de Morais; Cássio Ghilardi; Ig Ibert Bittencourt; Seiji Isotani (Expert Syst. Appl., 2013)

An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios. - Geiser Chalco Challco; Dilvan A. Moreira; Riichiro Mizoguchi; Seiji Isotani (CRIWG, 2014)

Group Formation Algorithms in Collaborative Learning Contexts: A Systematic Mapping of the Literature. - Wilmax Marreiro Cruz; Seiji Isotani (CRIWG, 2014)

Interactive Geometry Goes Mobile with GeoTouch. - Seiji Isotani; Lais Z. Pedro; Helena Macedo Reis; Simone S. Borges; Aparecida M. Z. Lopes; Joao P. T. Souza; Anarosa A. F. Brandão; Leônidas de Oliveira Brandão (ICALT, 2014)

Towards an Ontology for Gamifying Collaborative Learning Scenarios. - Geiser Chalco Challco; Dilvan A. Moreira; Riichiro Mizoguchi; Seiji Isotani (Intelligent Tutoring Systems, 2014)

A Systematic Approach for Providing Personalized Pedagogical Recommendations Based on Educational Data Mining. - Ranilson Oscar Araújo Paiva; Ig Ibert Bittencourt Santa Pinto; Alan Pedro da Silva; Seiji Isotani; Patrícia Augustin Jaques (Intelligent Tutoring Systems, 2014)

A systematic mapping on gamification applied to education. - Simone de Sousa Borges; Vinicius H. S. Durelli; Helena Macedo Reis; Seiji Isotani (SAC, 2014)

Towards a learning design authoring tool that generates personalized units of learning for CSCL. - Geiser Chalco Challco; Seiji Isotani (SAC, 2014)

A Systematic Review on the Use of Ontologies in Requirements Engineering. - Diego Dermeval; Jéssyka Vilela; Ig Ibert Bittencourt; Jaelson Castro; Seiji Isotani; Patrick Henrique da S. Brito (SBES, 2014)

A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters. - Flávio E. A. Horita; Luiz F. F. G. Assis; Raul E. S. Castanhari; Seiji Isotani; Wilmax Marreiro Cruz; João Porto de Albuquerque (SBSI, 2014)

Using erroneous examples to improve mathematics learning with a web-based tutoring system. - Deanne Adams; Bruce M. McLaren; Kelley Durkin; Richard E. Mayer; Bethany Rittle-Johnson; Seiji Isotani; Martin Van Velsen (Comput. Hum. Behav., 2014)

Automated instructional design for CSCL: A hierarchical task network planning approach. - Geiser Chalco Challco; Marco Aurélio Gerosa; Ig Ibert Bittencourt; Seiji Isotani (Expert Syst. Appl., 2014)

Steps Towards the Gamification of Collaborative Learning Scenarios Supported by Ontologies. - Geiser Chalco Challco; Riichiro Mizoguchi; Ig Ibert Bittencourt; Seiji Isotani (AIED, 2015)

Quality Evaluation of Web-Based Educational Software: A Systematic Mapping. - Aparecida M. Z. Lopes; Lais Z. Pedro; Seiji Isotani; Ig Ibert Bittencourt (ICALT, 2015)

A Dictionary of Gestures for Multitouch-Based Interactive Geometry Software. - Helena Macedo Reis; Seiji Isotani; Isabela Gasparini; Riichiro Mizoguchi (ICALT, 2015)

Affective States in CSCL Environments: A Systematic Mapping of the Literature. - Rachel Carlos Duque Reis; Carla Lopes Rodriguez; Kamila Takayama Lyra; Patrícia Augustin Jaques; Ig Ibert Bittencourt; Seiji Isotani (ICALT, 2015)

Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment. - Ranilson Oscar Araújo Paiva; Ig Ibert Bittencourt; Alan Pedro da Silva; Seiji Isotani; Patrícia Augustin Jaques (SAC, 2015)

Does gamification work for boys and girls?: An exploratory study with a virtual learning environment. - Lais Z. Pedro; Aparecida M. Z. Lopes; Bruno G. Prates; Julita Vassileva; Seiji Isotani (SAC, 2015)

Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies. - Geiser Chalco Challco; Riichiro Mizoguchi; Ig Ibert Bittencourt; Seiji Isotani (SOCIALEDU, 2015)

Ontology-based feature modeling: An empirical study in changing scenarios. - Diego Dermeval; Thyago Tenório; Ig Ibert Bittencourt; Alan Silva; Seiji Isotani; Márcio Ribeiro 001 (Expert Syst. Appl., 2015)

Teaching novice programmers using ProgTest. - Draylson Micael de Souza; Seiji Isotani; Ellen Francine Barbosa (Int. J. Knowl. Learn., 2015)

Concepção de uma Família de Gestos para Construção de Objetos Geométricos e sua Utilização em um Sistema de Geometria Interativa para Dispositivos Móveis: GeoTouch. - Helena Macedo Reis; Seiji Isotani; Leônidas de Oliveira Brandão; Wilmax Marreiro Cruz; Anarosa A. F. Brandão; Ramilio R. R. Filho (Revista Brasileira de Informática na Educ., 2015)

Estado da Arte sobre Afetividade na Formação de Grupos em Ambientes Colaborativos de Aprendizagem. - Rachel Carlos Duque Reis; Carla Lopes Rodriguez; Kamila Takayama Lyra; Patrícia Augustin Jaques; Ig Ibert Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2015)

Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent. - Thiago Marquez Nunes; Ig Ibert Bittencourt; Seiji Isotani; Patrícia Augustin Jaques (EC-TEL, 2016)

OntoSoft Process: Towards an Agile Process for Ontology-Based Software. - Joice B. Machado; Seiji Isotani; Armando Barbosa; Judson Bandeira; Williams Alcantara; Ig Ibert Bittencourt; Ellen Francine Barbosa (HICSS, 2016)

Infographics or Graphics+Text: Which Material is Best for Robust Learning? - Kamila Takayama Lyra; Seiji Isotani; Rachel Carlos Duque Reis; Leonardo B. Marques; Lais Z. Pedro; Patrícia Augustin Jaques; Ig Ibert Bittencourt (ICALT, 2016)

Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and Mathematics. - Sivaldo J. de Santana; Ranilson Paiva; Ig Ibert Bittencourt; Patrícia Espinheira Ospina; Rafael de Amorim Silva; Seiji Isotani (ICALT, 2016)

Modelling Students' Algebraic Knowledge with Dynamic Bayesian Networks. - Henrique M. Seffrin; Ig Ibert Bittencourt; Seiji Isotani; Patrícia Augustin Jaques (ICALT, 2016)

Interface to support caregivers in daily record and information visualization of patients with dementia. - Wilmax Marreiro Cruz; Seiji Isotani; Luís Carriço; Tiago João Guerreiro 001 (IHC, 2016)

The Bright and Dark Sides of Gamification. - Fernando R. H. Andrade; Riichiro Mizoguchi; Seiji Isotani (ITS, 2016)

A Quantitative Analysis of the Most Relevant Gamification Elements in an Online Learning Environment. - Sivaldo J. de Santana; Hugo A. Souza; Victor A. F. Florentin; Ranilson Paiva; Ig Ibert Bittencourt; Seiji Isotani (WWW (Companion Volume), 2016)

Reduced GUI for an interactive geometry software: Does it affect students' performance? - Simone S. Borges; Helena Macedo Reis; Leonardo B. Marques; Vinicius H. S. Durelli; Ig Ibert Bittencourt; Patrícia Augustin Jaques; Seiji Isotani (Comput. Hum. Behav., 2016)

What do students do on-line? Modeling students' interactions to improve their learning experience. - Ranilson Paiva; Ig Ibert Bittencourt; Thyago Tenório; Patrícia Augustin Jaques; Seiji Isotani (Comput. Hum. Behav., 2016)

Does peer assessment in on-line learning environments work? A systematic review of the literature. - Thyago Tenório; Ig Ibert Bittencourt; Seiji Isotani; Alan Pedro da Silva (Comput. Hum. Behav., 2016)

A gamified peer assessment model for on-line learning environments in a competitive context. - Thyago Tenório; Ig Ibert Bittencourt; Seiji Isotani; Alan Pedro da Silva; Patrícia Ospina (Comput. Hum. Behav., 2016)

FOCA: A Methodology for Ontology Evaluation. - Judson Bandeira; Ig Ibert Bittencourt; Patrícia Espinheira; Seiji Isotani (CoRR, 2016)

Toward A Unified Modeling of Learner's Growth Process and Flow Theory. - Geiser Chalco Challco; Fernando R. H. Andrade; Simone S. Borges; Ig Ibert Bittencourt; Seiji Isotani (J. Educ. Technol. Soc., 2016)

Computer-based systems for automating instructional design of collaborative learning scenarios: a systematic literature review. - Geiser Chalco Challco; Ig Ibert Bittencourt; Seiji Isotani (Int. J. Knowl. Learn., 2016)

Interaction interfaces in interactive geometry software: are we exploring new devices and possibilities? - Helena Macedo Reis; Anarosa A. F. Brandão; Leônidas de Oliveira Brandão; Seiji Isotani (Int. J. Learn. Technol., 2016)

Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles. - Rachel Carlos Duque Reis; Carla Lopes Rodriguez; Geiser Chalco Challco; Kamila Takayama Lyra; Leonardo B. Marques; Patrícia Augustin Jaques; Ig Ibert Bittencourt; Seiji Isotani (IxD&A, 2016)

An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology. - Geiser Chalco Challco; Riichiro Mizoguchi; Seiji Isotani (Revista Brasileira de Informática na Educ., 2016)

Applications of ontologies in requirements engineering: a systematic review of the literature. - Diego Dermeval; Jéssyka Vilela; Ig Ibert Bittencourt; Jaelson Castro; Seiji Isotani; Patrick Henrique da S. Brito; Alan Silva (Requir. Eng., 2016)

Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue. - Peter Brusilovsky; Mike Sharples; Gustavo R. Alves; Tiffany Barnes; Sherry Y. Chen; Carol H. C. Chu; Hendrik Drachsler; Seiji Isotani; Euan Lindsay; Xavier Ochoa 001; Mykola Pechenizkiy; Ma. Mercedes T. Rodrigo; et al. (IEEE Trans. Learn. Technol., 2016)

A systematic review on multi-device inclusive environments. - Ig Ibert Bittencourt; Maria Cecília Calani Baranauskas; Roberto Pereira 002; Diego Dermeval; Seiji Isotani; Patrícia Augustin Jaques (Univers. Access Inf. Soc., 2016)

Group Formation in CSCL: A Review of the State of the Art. - Simone de Sousa Borges; Riichiro Mizoguchi; Ig Ibert Bittencourt; Seiji Isotani (HEFA, 2017)

Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL. - Geiser Chalco Challco; Riichiro Mizoguchi; Seiji Isotani (HEFA, 2017)

An Agile Method for Developing OERs and Its Application in Serious Game Design. - Rafaela V. Rocha; Pedro Pedro Henrique Valle; José Carlos Maldonado; Ig Ibert Bittencourt; Seiji Isotani (HEFA, 2017)

The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education. - Armando Maciel Toda; Pedro Henrique Dias Valle; Seiji Isotani (HEFA, 2017)

Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS). - Simone S. Borges; Vinicius H. S. Durelli; Helena Macedo Reis; Ig Ibert Bittencourt; Riichiro Mizoguchi; Seiji Isotani (ICALT, 2017)

The Use of Handwriting Input in Math Tutoring Systems: An Use Case with PAT2Math. - Felipe de Morais; Ig Ibert Bittencourt; Seiji Isotani; Patrícia Augustin Jaques (ICALT, 2017)

AIMED: Agile, Integrative and Open Method for Open Educational Resources Development. - Rafaela V. Rocha; Pedro Henrique Dias Valle; José Carlos Maldonado; Ig Ibert Bittencourt; Seiji Isotani (ICALT, 2017)

An object triple mapping system supporting detached objects: A performance and memory usage empirical comparison. - Olavo Holanda; Seiji Isotani; Ig Ibert Bittencourt; Diego Dermeval; Williams Alcantara (Eng. Appl. Artif. Intell., 2017)

An ontology-driven software product line architecture for developing gamified intelligent tutoring systems. - Diego Dermeval; Glauber Rodrigues Leite; João Almeida; Josmario Albuquerque; Ig Ibert Bittencourt; Sean W. M. Siqueira; Seiji Isotani; Alan Pedro da Silva (Int. J. Knowl. Learn., 2017)

Estrutura Ontológica para representar Papéis Colaborativos Afetivos em ambientes CSCL. - Rachel Carlos Duque Reis; Carla Lopes Rodriguez; Kamila Takayama Lyra; Seiji Isotani (Revista Brasileira de Informática na Educ., 2017)

Metodologia de Desenvolvimento de Jogos Sérios: especificação de ferramentas de apoio open source. - Rafaela Vilela Rocha; Aparecida Maria Zem-Lopes; Laís Zagatti Pedro; Ig Ibert Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2017)

A semi-automatic system to evaluate the performance and scalability of ontology persistent APIs. - Endhe Elias; Jário José Santos; Ig Ibert Bittencourt; Seiji Isotani; Olavo Holanda; Patrick H. S. Brito (Sci. Comput. Program., 2017)

Prediction of Interpersonal Help-Seeking Behavior from Log Files in an In-Service Education Distance Course. - Bruno Elias Penteado; Seiji Isotani; Paula Maria Pereira Paiva; Marina Morettin-Zupelari; Deborah Viviane Ferrari (AIED (2), 2018)

A Plot from the Stars: Educational Game Development for Teaching Basic Mathematical Functions. - Gabriel Toschi de Oliveira; Claudio Fabiano Motta Toledo; Seiji Isotani; Geiser Chalco Challco; Hugo Henriques Pereira (CIG, 2018)

Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping. - Laíza Ribeiro Silva; Alan Pedro da Silva; Armando Maciel Toda; Seiji Isotani (ICALT, 2018)

Analysis of Permanence Time in Emotional States: A Case Study Using Educational Software. - Helena Macedo Reis; Danilo Alvares; Patrícia Augustin Jaques; Seiji Isotani (ITS, 2018)

An agile project management experience: points of view of graduate students. - Kamila Takayama Lyra; Marcela Lopes Alves; Fernando H. Carvalho Silva; Kathiani Elisa de Souza; Seiji Isotani (SBES, 2018)

Integrating Project Based Learning and Project Management for Software Engineering Teaching: An Experience Report. - Maria Lydia Fioravanti; Bruno Sena; Leo Natan Paschoal; Laíza R. Silva; Ana P. Allian; Elisa Yumi Nakagawa; Simone R. S. Souza; Seiji Isotani; Ellen F. Barbosa (SIGCSE, 2018)

GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study. - Armando Maciel Toda; Ricardo Melo Casseb do Carmo; Alan Pedro da Silva; Seiji Isotani (WorldCIST (2), 2018)

Affective states in computer-supported collaborative learning: Studying the past to drive the future. - Rachel Carlos Duque Reis; Seiji Isotani; Carla Lopes Rodriguez; Kamila Takayama Lyra; Patrícia Augustin Jaques; Ig Ibert Bittencourt (Comput. Educ., 2018)

A DGS gesture dictionary for modelling on mobile devices. - Seiji Isotani; Helena Macedo Reis; Danilo Alvares; Anarosa A. F. Brandão; Leônidas de Oliveira Brandão (Interact. Learn. Environ., 2018)

A systematic review on the use of best practices for publishing linked data. - Danila Feitosa; Diego Dermeval; Thiago Ávila; Ig Ibert Bittencourt; Bernadette Farias Lóscio; Seiji Isotani (Online Inf. Rev., 2018)

Informática na Educação baseada em Evidências: Um Manifesto. - Ig Ibert Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2018)

Sistemas Tutores Inteligentes que Detectam as Emoções dos Estudantes: um Mapeamento Sistemático. - Helena Macedo Reis; Patrícia Augustin Jaques; Seiji Isotani (Revista Brasileira de Informática na Educ., 2018)

Flow Theory to Promote Learning in Educational Systems: Is it Really Relevant? - Wilk Oliveira dos Santos; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Leonardo Brandão Marques; Ismar Frango Silveira (Revista Brasileira de Informática na Educ., 2018)

Educational Data Mining: A review of evaluation process in the e-learning. - Marcos Wander Rodrigues; Seiji Isotani; Luiz Enrique Zárate (Telematics Informatics, 2018)

Quantify: An Information Fusion Model Based on Syntactic and Semantic Analysis and Quality Assessments to Enhance Situation Awareness. - Leonardo Castro Botega; Állan Cesar Moreira de Oliveira; Valdir Amancio Pereira Junior; Jordan Ferreira Saran; Lucas Zanco Ladeira; Gustavo Marttos Cáceres Pereira; Seiji Isotani (Information Quality in Information Fusion and Decision Making, 2019)

Discovery of Study Patterns that Impacts Students' Discussion Performance in Forum Assignments. - Bruno Elias Penteado; Seiji Isotani; Paula Maria Pereira Paiva; Marina Morettin-Zupelari; Deborah Viviane Ferrari (AIED (2), 2019)

Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach. - Wilk Oliveira; Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Seiji Isotani; Lei Shi 003 (CHI PLAY (Companion), 2019)

Planning Gamification Strategies based on User Characteristics and DM: A Gender-based Case Study. - Armando Maciel Toda; Wilk Oliveira; Lei Shi 003; Ig Ibert Bittencourt; Seiji Isotani; Alexandra I. Cristea (EDM, 2019)

The Effects of Ontology-Based Gamification in Scripted Collaborative Learning. - Geiser Chalco Challco; Seiji Isotani; Ig Ibert Bittencourt (ICALT, 2019)

Narrative for Gamification in Education: Why Should you Care? - Paula Toledo Palomino; Armando Maciel Toda; Wilk Oliveira; Alexandra I. Cristea; Seiji Isotani (ICALT, 2019)

Detecting Behavioral Trajectories in Continued Education Online Courses. - Bruno Elias Penteado; Seiji Isotani; Paula Maria Pereira Paiva; Marina Morettin-Zupelari; Deborah Viviane Ferrari (ICALT, 2019)

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. - Armando Maciel Toda; Wilk Oliveira; Ana Carolina Tomé Klock; Paula Toledo Palomino; Marcelo Pimenta; Ig Ibert Bittencourt; Lei Shi 003; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (ICALT, 2019)

How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education. - Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Luiz A. L. Rodrigues; Ana C. T. Klock; Isabela Gasparini; Alexandra I. Cristea; Seiji Isotani (J. Educ. Technol. Soc., 2019)

GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems. - Diego Dermeval; Josmário Albuquerque; Ig Ibert Bittencourt; Seiji Isotani; Alan Pedro da Silva; Julita Vassileva (Frontiers Artif. Intell., 2019)

An approach for planning and deploying gamification concepts with social networks within educational contexts. - Armando Maciel Toda; Ricardo Melo Casseb do Carmo; Alan Pedro da Silva; Ig Ibert Bittencourt; Seiji Isotani (Int. J. Inf. Manag., 2019)

Um framework de classificação de complexidade para infográficos. - Kamila Takayama Lyra; Rachel Carlos Duque Reis; Wilmax Marreiro Cruz; Seiji Isotani (Revista Brasileira de Informática na Educ., 2019)

Análise exploratória sobre a abertura de dados educacionais no Brasil: como torná-los prontos para o ecossistema da Web? - Bruno Elias Penteado; Ig Ibert Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2019)

Analysing gamification elements in educational environments using an existing Gamification taxonomy. - Armando Maciel Toda; Ana Carolina Tomé Klock; Wilk Oliveira; Paula Toledo Palomino; Luiz A. L. Rodrigues; Lei Shi 003; Ig Ibert Bittencourt; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (Smart Learn. Environ., 2019)

Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions? - Geiser Chalco Challco; Ig Ibert Bittencourt; Seiji Isotani (AIED (1), 2020)

A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments. - Olena Pastushenko; Wilk Oliveira; Seiji Isotani; Tomás Hruska (CHI Extended Abstracts, 2020)

Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience. - Wilk Oliveira; Armando Maciel Toda; Paula Toledo Palomino; Lei Shi 003; Julita Vassileva; Ig Ibert Bittencourt; Seiji Isotani (HICSS, 2020)

GamiCSM: relating education, culture and gamification - a link between worlds. - Armando M. Toda; Ana Carolina Tomé Klock; Paula T. Palomino; Luiz A. L. Rodrigues; Wilk Oliveira; Craig D. Stewart; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani (IHC, 2020)

Data-Driven Analysis of Engagement in Gamified Learning Environments: A Methodology for Real-Time Measurement of MOOCs. - Khulood Alharbi; Laila Alrajhi; Alexandra I. Cristea; Ig Ibert Bittencourt; Seiji Isotani; Annie James (ITS, 2020)

Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge. - Filipe D. Pereira; Armando Maciel Toda; Elaine H. T. Oliveira; Alexandra I. Cristea; Seiji Isotani; Dion Laranjeira; Adriano Almeida; Jonas Mendonça (ITS, 2020)

Personalized gamification: A literature review of outcomes, experiments, and approaches. - Luiz A. L. Rodrigues; Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Seiji Isotani (TEEM, 2020)

Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming. - Filipe D. Pereira; Elaine H. T. Oliveira; David B. F. Oliveira; Alexandra I. Cristea; Leandro S. G. Carvalho; Samuel C. Fonseca; Armando Maciel Toda; Seiji Isotani (Br. J. Educ. Technol., 2020)

Validating the Effectiveness of Data-Driven Gamification Recommendations: An Exploratory Study. - Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Wilk Oliveira; Lei Shi 003; Seiji Isotani; Alexandra I. Cristea (CoRR, 2020)

The Use of Personality Traits to Enhance Theory-driven Group Formation. - Rachel Carlos Duque Reis; Kamila Takayama Lyra; Clausius Duque Gonçalves Reis; Bruno Elias Penteado; Seiji Isotani (Revista Brasileira de Informática na Educ., 2020)

Does gamification affect flow experience? A systematic literature review. - Wilk Oliveira; Olena Pastushenko; Luiz A. L. Rodrigues; Armando M. Toda; Paula T. Palomino; Juho Hamari; Seiji Isotani (GamiFIN, 2021)

Do people's user types change over time? An exploratory study. - Ana Cláudia Guimarães Santos; Wilk Oliveira; Juho Hamari; Seiji Isotani (GamiFIN, 2021)

Enhancing Students' Learning Experience Through Gamification: Perspectives and Challenges. - Paula T. Palomino; Luiz A. L. Rodrigues; Armando M. Toda; Seiji Isotani (GranDGamesBR, 2021)

Modeling students' flow experience through data logs in gamified educational systems. - Wilk Oliveira; Seiji Isotani; Olena Pastushenko; Tomás Hruska; Juho Hamari (ICALT, 2021)

A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning. - Filipe D. Pereira; Hermino B. F. Junior; Luiz Rodriguez; Armando M. Toda; Elaine H. T. Oliveira; Alexandra I. Cristea; David B. F. Oliveira; Leandro S. G. Carvalho; Samuel C. Fonseca; Ahmed Alamri; Seiji Isotani (ITS, 2021)

Learning and Gamification Dashboards: A Mixed-Method Study with Teachers. - Kamilla Tenório; Bruno Lemos; Pedro Nascimento; Rodrigo Santos; Alexandre Machado; Diego Dermeval; Ranilson Paiva; Seiji Isotani (ITS, 2021)

Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. - Luiz A. L. Rodrigues; Armando M. Toda; Wilk Oliveira; Paula T. Palomino; Anderson Paulo Avila Santos; Seiji Isotani (SIGCSE, 2021)

Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model. - Filipe Dwan Pereira; Samuel C. Fonseca; Elaine H. T. Oliveira; Alexandra I. Cristea; Henrik Bellhäuser; Luiz A. L. Rodrigues; David B. F. Oliveira; Seiji Isotani; Leandro S. G. Carvalho (IEEE Access, 2021)

A Proposal of Model of Emotional Regulation in Intelligent Learning Environments. - Helena Macedo Reis; Danilo Alvares; Patrícia A. Jaques; Seiji Isotani (Informatics Educ., 2021)

Personalization Improves Gamification: Evidence from a Mixed-methods Study. - Luiz A. L. Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Wilk Oliveira; Anderson P. Avila-Santos; Isabela Gasparini; Seiji Isotani (Proc. ACM Hum. Comput. Interact., 2021)

Customização da Regulação Emocional de acordo com a Personalidade dos Estudantes em Sistemas Tutores Inteligentes. - Helena Macedo Reis; Danilo Alvares; Patrícia A. Jaques; Seiji Isotani (Revista Brasileira de Informática na Educ., 2021)

Predicting students' flow experience through behavior data in gamified educational systems. - Wilk Oliveira; Kamilla Tenório; Juho Hamari; Olena Pastushenko; Seiji Isotani (Smart Learn. Environ., 2021)

The State-of-the-Art on Collective Intelligence in Online Educational Technologies. - Thyago Tenório; Seiji Isotani; Ig Ibert Bittencourt; Yu Lu 003 (IEEE Trans. Learn. Technol., 2021)

The relationship between user types and gamification designs. - Ana Cláudia Guimarães Santos; Wilk Oliveira; Juho Hamari; Luiz A. L. Rodrigues; Armando M. Toda; Paula T. Palomino; Seiji Isotani (User Model. User Adapt. Interact., 2021)

GARFIELD: A Recommender System to Personalize Gamified Learning. - Luiz A. L. Rodrigues; Armando M. Toda; Filipe D. Pereira; Paula T. Palomino; Ana C. T. Klock; Marcela Pessoa; David B. F. Oliveira; Isabela Gasparini; Elaine H. T. Oliveira; Alexandra I. Cristea; Seiji Isotani (AIED (1), 2022)

Authoring Inner Loops of Intelligent Tutoring Systems Using Collective Intelligence. - Thyago Tenório; Seiji Isotani; Ig Ibert Bittencourt (AIED (2), 2022)

Gamification Through the Looking Glass - Perceived Biases and Ethical Concerns of Brazilian Teachers. - Armando M. Toda; Paula T. Palomino; Luiz A. L. Rodrigues; Ana C. T. Klock; Filipe D. Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine H. Teixeira; Seiji Isotani; Alexandra I. Cristea (AIED (2), 2022)

An Overview of Software Architecture Education. - Brauner R. N. Oliveira; Lina Garcés; Kamila Takayama Lyra; Daniel Soares Santos; Seiji Isotani; Elisa Yumi Nakagawa (CIBSE, 2022)

Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil. - Armando M. Toda; Ana C. T. Klock; Filipe Dwan Pereira; Luiz A. L. Rodrigues; Paula Toledo Palomino; Vinícius Lopes; Craig D. Stewart; Elaine H. T. Oliveira; Isabela Gasparini; Seiji Isotani; Alexandra I. Cristea (EDM, 2022)

The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems. - Wilk Oliveira; Kamilla Tenório; Juho Hamari; Seiji Isotani (HICSS, 2022)

Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design. - Danielle Akemi Jogo; Geiser Chalco Challco; Ig Ibert Bittencourt; Marcelo Reis; Laíza Ribeiro Silva; Seiji Isotani (Int. J. Child Comput. Interact., 2022)

Computational approaches for literacy of children with autism: a systematic mapping. - Laíza Ribeiro Silva; Alan Pedro da Silva; Nassim Chamel Elias; Seiji Isotani (Interact. Learn. Environ., 2022)

Are They Learning or Playing? Moderator Conditions of Gamification's Success in Programming Classrooms. - Luiz A. L. Rodrigues; Filipe D. Pereira; Armando M. Toda; Paula T. Palomino; Wilk Oliveira; Marcela Pessoa; Leandro S. G. Carvalho; David B. F. Oliveira; Elaine Harada T. de Oliveira; Alexandra I. Cristea; Seiji Isotani (ACM Trans. Comput. Educ., 2022)

Systematic map and review of Google Classroom usage during the Covid-19 pandemic: an analysis by data clustering approach. - Danielli Araújo Lima; Seiji Isotani (Revista Brasileira de Informática na Educ., 2022)

Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado. - Jário José Santos; Kamila Benevides; Ester Andrade; João Vitor Lourenço Batista Do Nascimento; Kelly Silva; Ig Ibert Bittencourt; Marcos Pereira; Sheyla Fernandes; Cristiana Carina Bld Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2022)

The effects of personalized gamification on students' flow experience, motivation, and enjoyment. - Wilk Oliveira; Juho Hamari; Sivaldo Joaquim; Armando M. Toda; Paula T. Palomino; Julita Vassileva; Seiji Isotani (Smart Learn. Environ., 2022)

Automating Gamification Personalization to the User and Beyond. - Luiz A. L. Rodrigues; Armando M. Toda; Wilk Oliveira; Paula Toledo Palomino; Julita Vassileva; Seiji Isotani (IEEE Trans. Learn. Technol., 2022)

The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring. - Jessica Fernanda Silva Barbosa; Geiser Chalco Challco; Francys Rafael Do Nascimento Martins; Breno Felix de Sousa; Ig Ibert Bittencourt; Marcelo Reis; Jário José Santos; Seiji Isotani (AIED (Posters/Late Breaking Results/...), 2023)

Gamiflow: Towards a Flow Theory-Based Gamification Framework for Learning Scenarios. - Geiser Chalco Challco; Ig Ibert Bittencourt; Marcelo Reis; Jário José Santos; Seiji Isotani (AIED (Posters/Late Breaking Results/...), 2023)

AIED Unplugged: Leapfrogging the Digital Divide to Reach the Underserved. - Seiji Isotani; Ig Ibert Bittencourt; Geiser Chalco Challco; Diego Dermeval; Rafael Ferreira Mello (AIED (Posters/Late Breaking Results/...), 2023)

Artificial Intelligence and Educational Policy: Bridging Research and Practice. - Seiji Isotani; Ig Ibert Bittencourt; Erin Walker (AIED (Posters/Late Breaking Results/...), 2023)

A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil. - Carlos Portela 003; Rodrigo Lisbôa Pereira; Koiti Yasojima; Thiago Damasceno Cordeiro; Alan Silva; Diego Dermeval; Leonardo B. Marques; Jário José Santos; Rafael Ferreira Leite de Mello; Valmir Macário; Ig Ibert Bittencourt; Seiji Isotani (AIED (Posters/Late Breaking Results/...), 2023)

Question Classification with Constrained Resources: A Study with Coding Exercises. - Luiz A. L. Rodrigues; Filipe D. Pereira; Jário José Santos; Elaine H. T. Oliveira; Isabela Gasparini; Rafael Ferreira Leite de Mello; Leonardo Brandão Marques; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani (AIED (Posters/Late Breaking Results/...), 2023)

ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations. - Thomaz Edson Veloso da Silva; Geiser Chalco Challco; Luiz Rodrigues 001; Fabiana Maris Versuti; Rodolfo Sena da Penha; Lívia Silva Oliveira; Guilherme Corredato Guerino; Luís Felipe Cavalcanti de Amorim; Marcelo Luiz Monteiro Marinho; Valmir Macario; Diego Dermeval; Ig Ibert Bittencourt; et al. (Human-AI Math Tutoring@AIED, 2023)

Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning. - Maria Takeshita; Geiser Chalco Challco; Marcelo Reis; Jário José Santos; Seiji Isotani; Ig Ibert Bittencourt (AIED (Posters/Late Breaking Results/...), 2023)

Gamification of Virtual Learning Environments: A Narrative and User Experience Approach. - Paula Toledo Palomino; Lennart E. Nacke; Seiji Isotani (IHC, 2023)

Towards explainable prediction of essay cohesion in Portuguese and English. - Hilário Oliveira; Rafael Ferreira Mello; Bruno Alexandre Barreiros Rosa; Mladen Rakovic; Péricles B. C. Miranda; Thiago Damasceno Cordeiro; Seiji Isotani; Ig Ibert Bittencourt; Dragan Gasevic (LAK, 2023)

The Relationship between Users' Behavior and Their Flow Experience in Gamified Systems. - Wilk Oliveira; Juho Hamari; Seiji Isotani (Proc. ACM Hum. Comput. Interact., 2023)

The Consistency of Gamification User Types: A Study on the Change of Preferences over Time. - Ana Cláudia Guimarães Santos; Wilk Oliveira; Juho Hamari; Sivaldo Joaquim; Seiji Isotani (Proc. ACM Hum. Comput. Interact., 2023)

Inteligência Artificial para Educação: Um Caminho para um Campo mais Inclusivo. - Elyda Laisa Soares Xavier Freitas; Ig Ibert Bittencourt; Seiji Isotani; Leonardo B. Marques; Diego Dermeval; Alan Silva; Rafael Ferreira Mello (Revista Brasileira de Informática na Educ., 2023)

Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado. - Marcelo Camargo De Juli; Wilk Oliveira; Isabelle Melo do Nascimento; Seiji Isotani (Revista Brasileira de Informática na Educ., 2023)

An ontology for modelling user' profiles and activities in gamified education. - Paula T. Palomino; Armando M. Toda; Luiz A. L. Rodrigues; Wilk Oliveira; Lennart E. Nacke; Seiji Isotani (Res. Pract. Technol. Enhanc. Learn., 2023)

Methodologies for publishing linked open government data on the Web: A systematic mapping and a unified process model. - Bruno Elias Penteado; José Carlos Maldonado; Seiji Isotani (Semantic Web, 2023)

Tailored gamification in education: A literature review and future agenda. - Wilk Oliveira; Juho Hamari; Lei Shi 003; Armando M. Toda; Luiz A. L. Rodrigues; Paula T. Palomino; Seiji Isotani (Educ. Inf. Technol., 2023)

Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study. - Jário José Santos; Ester Andrade; Kamila Benevides; Kelly Silva; João Vitor Lourenço Batista Do Nascimento; Ig Ibert Bittencourt; Marcos Pereira; Sheyla Fernandes; Seiji Isotani (Educ. Inf. Technol., 2023)

Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams. - Filipe Dwan Pereira; Luiz A. L. Rodrigues; Marcelo Henrique Oliveira Henklain; Hermino B. F. Junior; David B. F. Oliveira; Alexandra I. Cristea; Leandro S. G. Carvalho; Seiji Isotani; Aileen Benedict; Mohsen Dorodchi; Elaine Harada Teixeira de Oliveira (IEEE Trans. Learn. Technol., 2023)

Predicting user types with symbolic images: An empirical validation based on two card-sorting studies. - Paula T. Palomino; Luiz A. L. Rodrigues; Alessandra Luz; Armando M. Toda; Lennart E. Nacke; Seiji Isotani (Entertain. Comput., 2023)

Applications of convolutional neural networks in education: A systematic literature review. - Lenardo Chaves e Silva; Álvaro Alvares de Carvalho César Sobrinho; Thiago Damasceno Cordeiro; Rafael Ferreira Leite de Mello; Ig Ibert Bittencourt; Leonardo Brandão Marques; Diego Dermeval Medeiros da Cunha Matos; Alan Pedro da Silva; Seiji Isotani (Expert Syst. Appl., 2023)

MOOCRev: A Large-Scale Data Repository for Course Reviews. - Mohammad Alshehri; Fahd Alfarsi; Ahmed Alamri; Laila Alrajhi; Saman Rizvi; Filipe Dwan Pereira; Seiji Isotani; Alexandra I. Cristea (AIED Companion (2), 2024)

Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap. - Kamila Benevides; Jário José Santos; Geiser Chalco Challco; Marcelo Reis; Alvaro Sobrinho; Leonardo Brandão Marques; Diego Dermeval; Rafael Ferreira Leite de Mello; Alan Silva; Seiji Isotani; Ig Ibert Bittencourt (AIED Companion (2), 2024)

Exploring NLP and Embedding for Automatic Essay Scoring in the Portuguese. - Ruan Carvalho; Lucas Fernandes Lins; Luiz A. L. Rodrigues; Péricles B. C. Miranda; Hilário Oliveira; Thiago Damasceno Cordeiro; Ig Ibert Bittencourt; Seiji Isotani; Rafael Ferreira Mello (AIED Companion (1), 2024)

An Optimization Approach for Elementary School Handwritten Mathematical Expression Recognition. - Sérgio F. Chevtchenko; Ruan Carvalho; Luiz A. L. Rodrigues; Everton Souza; Daniel Carneiro Rosa; Filipe R. Cordeiro; Cicero Pereira; Thales Vieira; Marcelo Marinho; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani; et al. (AIED Companion (2), 2024)

Contextual Features for Automatic Essay Scoring in Portuguese. - Lucas Galhardi; Maria Fernanda Herculano; Luiz A. L. Rodrigues; Péricles B. C. Miranda; Hilário Oliveira; Thiago Damasceno Cordeiro; Ig Ibert Bittencourt; Seiji Isotani; Rafael Ferreira Mello (AIED Companion (1), 2024)

Breaking the Cycle: AI Boosting Communication Skills of Low-Income Students in Brazil. - Renata Miranda de Gama; Geiser Chalco Challco; Jário José Santos; Marcelo Reis; Alvaro Sobrinho; Seiji Isotani; Ig Ibert Bittencourt (AIED Companion (1), 2024)

Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil. - Carlos S. Portela; Jorge Rocha 004; Paula T. Palomino; Rodrigo Lisbôa Pereira; Thiago Damasceno Cordeiro; Alan Silva; Ig Ibert Bittencourt; Diego Dermeval; Leonardo Brandão Marques; Seiji Isotani (AIED Companion (1), 2024)

Knowledge Tracing Unplugged: From Data Collection to Model Deployment. - Luiz A. L. Rodrigues; Anderson P. Avila-Santos; Thomaz Edson Veloso da Silva; Rodolfo Sena da Penha; Carlos Neto; Geiser Chalco Challco; Ermesson L. dos Santos; Everton Souza; Guilherme Corredato Guerino; Thales Vieira; Marcelo Marinho; Valmir Macario; et al. (AIED (1), 2024)

Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System. - Kelly Silva; Jário José Santos; Geiser Chalco Challco; Marcelo Reis; Leonardo Brandão Marques; Alan Silva; Alvaro Sobrinho; Diego Dermeval; Rafael Ferreira Leite de Mello; Ig Ibert Bittencourt; Seiji Isotani (AIED Companion (2), 2024)

Handwritten Equation Detection in Disconnected, Low-Cost Mobile Devices. - Everton Souza; Ermesson L. dos Santos; Luiz A. L. Rodrigues; Daniel Carneiro Rosa; Filipe R. Cordeiro; Cicero Pereira; Sérgio F. Chevtchenko; Ruan Carvalho; Thales Vieira; Marcelo Marinho; Diego Dermeval; Ig Ibert Bittencourt; et al. (AIED Companion (2), 2024)

Internet of Things for Smart Education: A Systematic Literature Review. - Andreza Ferreira; Wilk Oliveira; Rafael de Amorim Silva; Juho Hamari; Seiji Isotani (ICALT, 2024)

AI in Education Unplugged Support Equity Between Rural and Urban Areas in Brazil. - Carlos S. Portela; Paula T. Palomino; Geiser Chalco Challco; Alvaro Sobrinho; Thiago Damasceno Cordeiro; Rafael Ferreira Leite de Mello; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani (ICTD, 2024)

Near Feasibility, Distant Practicality: Empirical Analysis of Deploying and Using LLMs on Resource-Constrained Smartphones. - Mateus Monteiro Santos; Aristoteles Barros; Luiz Rodrigues 001; Diego Dermeval; Tiago T. Primo; Ig Ibert Bittencourt; Seiji Isotani (ICTD, 2024)

PROPOR'24 Competition on Automatic Essay Scoring of Portuguese Narrative Essays. - Rafael Ferreira Mello; Hilário Oliveira; Moésio Wenceslau; Hyan Batista; Thiago Damasceno Cordeiro; Ig Ibert Bittencourt; Seiji Isotani (PROPOR (2), 2024)

Data-Driven Strategies for Achieving School Equity: Insights From Brazil and Policy Recommendations. - Emanuel Marques Queiroga; Elton Sarmanho Siqueira; Carlos dos Santos Portela; Thiago Damasceno Cordeiro; Ig Ibert Bittencourt; Seiji Isotani; Rafael Ferreira Mello; Roberto Muñoz 001; Cristian Cechinel (IEEE Access, 2024)

Assessing students' handwritten text productions: A two-decades literature review. - Lenardo Chaves e Silva; Alvaro Sobrinho; Thiago Damasceno Cordeiro; Alan Pedro da Silva; Diego Dermeval; Leonardo Brandão Marques; Ig Ibert Bittencourt; Jário José dos Santos Júnior; Rafael Ferreira Mello; Carlos dos Santos Portela; Maurício Ronny de Almeida Souza; Rodrigo Lisbôa Pereira; et al. (Expert Syst. Appl., 2024)

We see You: Understanding Math Teachers from Brazilian Public Schools to Design Equitable Educational Technology. - Guilherme Corredato Guerino; Luiz A. L. Rodrigues; Lívia Silva Oliveira; Marcelo Marinho; Thomaz Edson Veloso da Silva; Luiz Amorim; Diego Dermeval; Rodolfo Sena da Penha; Ig Ibert Bittencourt; Seiji Isotani (Revista Brasileira de Informática na Educ., 2024)

Brazilian Teachers' concerns towards the use of Gamification in Education: perceived barriers to its adoption. - Armando Maciel Toda; Paula Toledo Palomino; Luiz A. L. Rodrigues; Ana Carolina Tomé Klock; Filipe Dwan Pereira; Simone de Sousa Borges; Isabela Gasparini; Elaine Harada Teixeira de Oliveira; Seiji Isotani; Alexandra Ioana Cristea (Revista Brasileira de Informática na Educ., 2024)

Enhancing User Experience in Learning Environments: a Narrative Gamification Framework for Education. - Paula T. Palomino; Seiji Isotani (J. Interact. Syst., 2024)

A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments. - Marcela Pessoa; Márcia Lima; Fernanda Pires 001; Gabriel Haydar; Rafaela Melo; Luiz A. L. Rodrigues; David B. F. Oliveira; Elaine Harada T. de Oliveira; Leandro Galvão 001; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; et al. (IEEE Trans. Learn. Technol., 2024)

Gamification and open learner model: An experimental study on the effects on self-regulatory learning characteristics. - Fabrício Domingos Ferreira da Rocha; Bruno Lemos; Pedro Henrique de Brito; Rodrigo Santos; Luiz A. L. Rodrigues; Seiji Isotani; Diego Dermeval (Educ. Inf. Technol., 2024)

How Personalization Affects Motivation in Gamified Review Assessments. - Luiz A. L. Rodrigues; Paula T. Palomino; Armando M. Toda; Ana C. T. Klock; Marcela Pessoa; Filipe D. Pereira; Elaine H. T. Oliveira; David Braga Fernandes de Oliveira; Alexandra I. Cristea; Isabela Gasparini; Seiji Isotani (Int. J. Artif. Intell. Educ., 2024)

Mathematics intelligent tutoring systems with handwritten input: a scoping review. - Luiz A. L. Rodrigues; Filipe Dwan Pereira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Seiji Isotani; Diego Dermeval; Rafael Ferreira Mello (Educ. Inf. Technol., 2024)

Positive Artificial Intelligence in Education (P-AIED): A Roadmap. - Ig Ibert Bittencourt; Geiser Chalco Challco; Jário José Santos; Sheyla Fernandes; Jesana Silva; Naricla Batista; Claudio Hutz; Seiji Isotani (Int. J. Artif. Intell. Educ., 2024)

Uncovering associations between users' behaviour and their flow experience. - Wilk Oliveira; Juho Hamari; William Ferreira; Olena Pastushenko; Armando M. Toda; Paula Toledo Palomino; Seiji Isotani (Behav. Inf. Technol., 2024)

An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI. - Katja Rogers; Teresa Hirzle; Sukran Karaosmanoglu; Paula Toledo Palomino; Ekaterina Durmanova; Seiji Isotani; Lennart E. Nacke (ACM Trans. Comput. Hum. Interact., 2024)

Evaluating Large Language Model Quality in Resource-Constrained Environments: An Educational Stakeholders' Survey on Accuracy, Completeness, and Readability in Brazil. - Aristoteles Barros; Mateus Monteiro; Luiz A. L. Rodrigues; Diego Dermeval; Seiji Isotani; Ig Ibert Bittencourt (AIED (2), 2025)

Designing for Meaningful Access: Towards a Framework for AI in Education Unplugged. - Matheus Arataque Uema; Talita De Paula Cypriano De Souza; Diego Dermeval; Ig Ibert Bittencourt; Seiji Isotani (AIED (4), 2025)

Usability Evaluation of a Multisensory Tool for Literacy of Children and Young People with Down Syndrome. - Laura Quevedo Jurgina; Lui Gill Aquini; Seiji Isotani; Leomar Soares da Rosa Júnior; Tiago Thompsen Primo; Fernando Moreira (EDUCON, 2025)

Flow Experience, Performance Expectation and Performance: An LGBTQ+ Diversity Perspective on Gamified Systems. - Breno Felix de Sousa; Geiser Chalco Challco; Marcelo Reis; Jessica Fernanda Silva Barbosa; Francys Rafael Do Nascimento Martins; Seiji Isotani; Ig Ibert Bittencourt Santa Pinto (Revista Brasileira de Informática na Educ., 2025)

MathAIde: A Qualitative Study of Teachers' Perceptions of an ITS Unplugged for Underserved Regions. - Luiz A. L. Rodrigues; Guilherme Corredato Guerino; Thomaz Edson Veloso da Silva; Geiser Chalco Challco; Lívia Silva Oliveira; Rodolfo Sena da Penha; Rafael Ferreira Mello; Thales Vieira; Marcelo Marinho; Valmir Macario; Ig Ibert Bittencourt; Diego Dermeval; et al. (Int. J. Artif. Intell. Educ., 2025)

Effects of a collaborative gamification on learning and engagement of children with Autism. - Laíza Ribeiro Silva; Armando Maciel Toda; Geiser Chalco Challco; Nassim Chamel Elias; Ig Ibert Bittencourt; Seiji Isotani (Univers. Access Inf. Soc., 2025)

Exploring Brazilian Teachers' Perceptions and a priori Needs to Design Smart Classrooms. - Andreza Ferreira; Danielli Araújo Lima; Wilk Oliveira; Ig Ibert Bittencourt; Diego Dermeval; Fernando Reimers; Seiji Isotani (Int. J. Artif. Intell. Educ., 2025)

A Mixed User-Centered Approach to Enable Augmented Intelligence in Intelligent Tutoring Systems: The Case of MathAIde app. - Guilherme Corredato Guerino; Luiz A. L. Rodrigues; Luana Bianchini; Mariana Alves; Marcelo Marinho; Thomaz Edson Veloso da Silva; Valmir Macario; Diego Dermeval; Thales Vieira; Ig Ibert Bittencourt; Seiji Isotani (CoRR, 2025)

The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits. - Ana Cláudia Guimarães Santos; Wilk Oliveira; Julita Vassileva; Juho Hamari; Seiji Isotani (Int. J. Hum. Comput. Interact., 2025)