Learning by teaching with virtual peers and the effects of technological design choices on learning. - Sandra Y. Okita; Selen Türkay; Mihwa Kim; Yumiko Murai (Comput. Educ., 2013)

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers. - Bruce D. Homer; Charles K. Kinzer; Jan L. Plass; Susan M. Letourneau; Dan Hoffman 001; Meagan Bromley; Elizabeth O. Hayward; Selen Türkay; Yolanta Kornak (Comput. Educ., 2014)

The Effects of Avatar: Based Customization on Player Identification. - Selen Türkay; Charles K. Kinzer (Int. J. Gaming Comput. Mediat. Simulations, 2014)

The effects of whiteboard animations on retention and subjective experiences when learning advanced physics topics. - Selen Türkay (Comput. Educ., 2016)

Getting to Know English Language Learners in MOOCs: Their Motivations, Behaviors, and Outcomes. - Selen Türkay; Hadas Eidelman; Yigal Rosen; Daniel T. Seaton; Glenn Lopez; Jacob Whitehill (L@S, 2017)

Appeal of online collectible card games: social features of hearthstone. - Selen Türkay; Sonam Adinolf (OZCHI, 2017)

Itero: A Revision History Analytics Tool for Exploring Writing Behavior and Reflection. - Selen Türkay; Daniel T. Seaton; Andrew M. Ang (CHI Extended Abstracts, 2018)

Toxic Behaviors in Esports Games: Player Perceptions and Coping Strategies. - Sonam Adinolf; Selen Türkay (CHI PLAY (Companion), 2018)

Player Choices, Game Endings and the Design of Moral Dilemmas in Games. - Nicoletta Tancred; Nicole Vickery; Peta Wyeth; Selen Türkay (CHI PLAY (Companion), 2018)

Educational virtuality: cognitive benefits, design processes and new frontiers. - Ross Brown 001; Selen Türkay; Laurianne Sitbon (OZCHI, 2018)

Understanding online collectible card game players' motivations: a survey study with two games. - Selen Türkay; Sonam Adinolf (OZCHI, 2018)

Exploring Uses of Augmented Reality in Participatory Marketing. - Niamh Conway; Alessandro Soro; Ross Brown 001; Selen Türkay (CHI Extended Abstracts, 2019)

Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game. - Selen Türkay; Sonam Adinolf (CHI, 2019)

Understanding Turkish NGOs' Digital Technology Use in Helping Refugees in Turkey. - Bilgen Türkay; Selen Türkay (CHI Extended Abstracts, 2019)

Differences in Player Experiences of Need Satisfaction Across Four Games. - Sonam Adinolf; Selen Türkay (DiGRA Conference, 2019)

Towards a Typology for Playable Digital Interventions in Urban Public. - Kuangfan Chen; Kavita Gonsalves; Mirko Guaralda; Selen Türkay; Jeremy Kerr (ISMAR Adjunct, 2019)

The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game. - Robert Cuthbert; Selen Türkay; Ross Brown 001 (OZCHI, 2019)

Virtual and Augmented Reality for Positive Social Impact. - Kate Ferris; Ryan M. Kelly 001; Ross Brown 001; Greg Wadley; Steven Baker 001; Jenny Waycott; Eduardo Velloso; Selen Türkay (OZCHI, 2019)

The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment. - Joel Harman; Ross Brown 001; Daniel Johnson 001; Selen Türkay (OZCHI, 2019)

Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves. - Vahid Pooryousef; Ross Brown 001; Selen Türkay (OZCHI, 2019)

Social Robots with Gamification Principles to Increase Long-Term User Interaction. - Nicole L. Robinson; Selen Türkay; Leonie A. N. Cooper; Daniel Johnson 001 (OZCHI, 2019)

Vague Gesture Control: Implications for Burns Patients. - Rodney G. Zsolczay; Ross Brown 001; Frédéric Maire; Selen Türkay (OZCHI, 2019)

Exploration of Aural & Visual Media About Birds Informs Lessons for Citizen Science Design. - Jessica L. Oliver; Margot Brereton; Selen Turkay; David M. Watson; Paul Roe (Conference on Designing Interactive Systems, 2020)

Towards a Smart and Socialised Augmented Reality. - Alessandro Soro; Ross Brown 001; Peta Wyeth; Selen Türkay (CHI Extended Abstracts, 2020)

Understanding Women Modders using the Serious Leisure Perspective. - Nicoletta Tancred; Selen Türkay; Nicole Vickery; Peta Wyeth; Anna McCoombe (CHI, 2020)

See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with Toxicity. - Selen Türkay; Jessica Formosa; Sonam Adinolf; Robert Cuthbert; Roger Altizer (CHI, 2020)

Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. - Robert Cuthbert; Selen Turkay; Ross Brown 001; Daniel Johnson 001; Roger Altizer; Mathilde R. Desselle (CHI PLAY, 2020)

Collaborative and Interactive Detection and Repair of Activity Labels in Process Event Logs. - Sareh Sadeghianasl; Arthur H. M. ter Hofstede; Suriadi Suriadi; Selen Turkay (ICPM, 2020)

Making friends in online games: gender differences and designing for greater social connectedness. - Kellie Vella; Madison Klarkowski; Selen Turkay; Daniel Johnson 001 (Behav. Inf. Technol., 2020)

Special Interest Group: The Present and Future of Esports in HCI. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Laia Turmo Vidal; Madison Klarkowski; Katja Rogers; Selen Turkay; Magy Seif El-Nasr; Elena Márquez Segura; Anders Drachen; Perttu Hämäläinen (CHI Extended Abstracts, 2021)

Meals for Monsters: a Mobile Application for the Feasibility of Gaming and Social Mechanisms. - Samantha Olinsky; Pooja M. Desai; Selen Turkay; Elizabeth M. Heitkemper; Elliot G. Mitchell; Lena Mamykina; Maria L. Hwang (CHI Extended Abstracts, 2021)

Engaging with Nature Sounds & Citizen Science by Designing for Creative & Contextual Audio Encounters. - Jessica L. Oliver; Selen Turkay; Margot Brereton; David M. Watson; Paul Roe (CHI, 2021)

Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports. - Selen Turkay; Jessica Formosa; Robert Cuthbert; Sonam Adinolf; Ross Andrew Brown (CHI, 2021)

Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research. - Cael Gallagher; Selen Turkay; Ross Andrew Brown (OZCHI, 2021)

Process Activity Ontology Learning From Event Logs Through Gamification. - Sareh Sadeghianasl; Arthur H. M. ter Hofstede; Moe Thandar Wynn; Selen Turkay; Trina S. Myers (IEEE Access, 2021)

Process training for industrial organisations using 3D environments: An empirical analysis. - Michael Leyer; Banu Aysolmaz; Ross Brown 001; Selen Türkay; Hajo A. Reijers (Comput. Ind., 2021)

Motivation Outcomes in Math-Related Videogames. - Daniel L. Hoffman; Seungoh Paek; Zhou Zhou; Selen Türkay (Technol. Knowl. Learn., 2021)

Self-Determination Theory in HCI: Shaping a Research Agenda. - Nick Ballou; Sebastian Deterding; April Tyack; Elisa D. Mekler; Rafael A. Calvo; Dorian Peters; Gabriela Villalobos-Zúñiga; Selen Turkay (CHI Extended Abstracts, 2022)

An Immersive Fold Instruction Module for Training Undergraduate Geologists. - Cael Aidin Gallagher; Mackenzie Muir; David Conroy; Ross Andrew Brown; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2022)

Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures. - Mackenzie Muir; Cael Aidin Gallagher; David Conroy; Ross Andrew Brown; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2022)

Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. - Ethan Luxford; Selen Türkay; Julian Frommel; Stephanie J. Tobin; Regan L. Mandryk; Jessica Formosa; Daniel Johnson 001 (Cyberpsychology Behav. Soc. Netw., 2022)

Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. - Jessica Formosa; Daniel Johnson 001; Selen Türkay; Regan L. Mandryk (Comput. Hum. Behav., 2022)

Esports meets human-computer interaction. - Simone Kriglstein; Anna Lisa Martin-Niedecken; Josef B. Spjut; Nicole B. Damen; Selen Türkay; Anders Drachen (Interactions, 2022)

Definitions of Esports: A Systematic Review and Thematic Analysis. - Jessica Formosa; Nicholas O'Donnell; Ella M. Horton 001; Selen Türkay; Regan L. Mandryk; Michael Hawks; Daniel Johnson 001 (Proc. ACM Hum. Comput. Interact., 2022)

Multifocal Realities with Augmenting Reality: An Exploratory Study with Older Creative Writers. - Aloha May Hufana Ambe; Ross Brown 001; Selen Türkay; Joel Harman; Alessandro Soro (OZCHI, 2023)

From Micro to Macro Challenges: Advancing Geological Field Mapping Skills through VR Immersion and Scale. - Cael Aidin Gallagher; Mackenzie Muir; David Conroy; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2023)

Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective. - Nicoletta Chiara Tancred; Selen Türkay; Nicole E. M. Vickery; Peta Wyeth (OZCHI, 2023)

CHI in the Sky: Role of Human Computer Interaction for Space and Planetary Surface Exploration. - Selen Türkay; Abigail Allwood; Ross Brown 001; Christoph Eckart Schrank; Luke Nothdurft; Thierry Peynot; Cael Gallagher (OZCHI, 2023)

Mars Up Close: Unpacking University Students' Experiences with a VR Module in Geology Education. - Selen Türkay; David Conroy; Cael Gallagher; David Murphy (OZCHI, 2023)

Touch-less Remedial Game Prototype for Hand Rehabilitation - Feedback Results. - Rodney G. Zsolczay; Dimitri Perrin; Frédéric Maire; Selen Türkay (OZCHI, 2023)

Self-determination theory approach to understanding the impact of videogames on wellbeing during COVID-19 restrictions. - Selen Türkay; Allan Lin; Daniel Johnson 001; Jessica Formosa (Behav. Inf. Technol., 2023)

Humans-in-the-loop: Gamifying activity label repair in process event logs. - Sareh Sadeghianasl; Arthur H. M. ter Hofstede; Moe Thandar Wynn; Selen Türkay (Eng. Appl. Artif. Intell., 2024)

Do videogame rewards influence players' subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning. - Blake Kammermann; Selen Türkay; Daniel Johnson 001; Stephanie J. Tobin (Int. J. Hum. Comput. Stud., 2024)

Virtual, Augmented, and Mixed Reality for Human-Robot Interaction Workshop (VAM-HRI). - Selen Türkay; Maciej K. Wozniak; Gregory LeMasurier; Glenda Amayo Caldwell; Jasper Vermeulen; Alan G. Burden (HRI, 2025)

Emotion regulation, need satisfaction, passion and problematic video game play during difficult times. - Jessica Formosa; Julian Frommel; Regan L. Mandryk; Stephanie J. Tobin; Selen Türkay; Daniel Johnson 001 (Behav. Inf. Technol., 2025)

A systematic exploration of collaborative immersive systems for sense-making in STEM. - Brandon V. Syiem; Selen Türkay (Behav. Inf. Technol., 2025)

Virtual Rewards, Real World Impact? Investigating the Prosocial Effects of Videogame Reward Salience. - Blake Kammermann; Selen Türkay; Daniel Johnson 001; Stephanie J. Tobin (Int. J. Hum. Comput. Interact., 2025)