Selective and adaptive supersampling for real-time ray tracing. - Bongjun Jin; Insung Ihm; Byungjoon Chang; Chanmin Park; Won-Jong Lee; Seokyoon Jung (High Performance Graphics, 2009)

SGRT: a scalable mobile GPU architecture based on ray tracing. - Won-Jong Lee; Shihwa Lee; Jae-Ho Nah; Jin-Woo Kim 004; Youngsam Shin; Jaedon Lee; Seokyoon Jung (SIGGRAPH Posters, 2012)

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. - Won-Jong Lee; Youngsam Shin; Jaedon Lee; Jin-Woo Kim 004; Jae-Ho Nah; Seokyoon Jung; Shihwa Lee; Hyun-Sang Park; Tack-Don Han (High Performance Graphics, 2013)

Mobile GPU shader processor based on non-blocking Coarse Grained Reconfigurable Arrays architecture. - Kwontaek Kwon; Sungjin Son; Jeong-Soo Park 004; Jeongae Park; Sangoak Woo; Seokyoon Jung; Soojung Ryu (FPT, 2013)

A novel mobile GPU architecture based on ray tracing. - Won-Jong Lee; Youngsam Shin; Jaedon Lee; Jin-Woo Kim 004; Jae-Ho Nah; Hyun-Sang Park; Seokyoon Jung; Shihwa Lee (ICCE, 2013)

Tile binning algorithm for vector graphics minimizing false overlap. - Jeong-Joon Yoo; Seungwon Lee; Seokyoon Jung; Shihwa Lee (ICCE, 2013)

Tile boundary sharing for tile-based vector graphics rendering. - Jeong-Joon Yoo; Seokyoon Jung; Soojung Ryu; Jeongwook Kim (ICCE, 2014)

Path rendering for high resolution mobile device. - Jeong-Joon Yoo; Sundeep Krishnadasan; John Brothers; Seokyoon Jung; Soojung Ryu; Jeongwook Kim (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Path rendering using winding number generator. - Jeong-Joon Yoo; Sundeep Krishnadasan; John Brothers; Seokyoon Jung; Soojung Ryu; Jeongwook Kim (ICCE, 2015)

HART: A Hybrid Architecture for Ray Tracing Animated Scenes. - Jae-Ho Nah; Jin-Woo Kim 004; Junho Park; Won-Jong Lee; Jeong-Soo Park 004; Seokyoon Jung; Woo-Chan Park; Dinesh Manocha; Tack-Don Han (IEEE Trans. Vis. Comput. Graph., 2015)