Predicting churn in mobile free-to-play games. - Sang-Kwang Lee; Seung-Jin Hong; Seong-Il Yang; Hunjoo Lee (ICTC, 2016)

Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games. - JiHoon Jeon; DuMim Yoon; Seong-Il Yang; Kyung-Joong Kim 001 (CIG, 2017)

Optimizing game live service for mobile free-to-play games. - Sang-Kwang Lee; Seong-Il Yang (CIG, 2017)

Object detection with sliding window in images including multiple similar objects. - Jinsu Lee; Junseong Bang; Seong-Il Yang (ICTC, 2017)

Social Link Prediction and Feature Analysis in Mobile Game. - Dae-Wook Kim; Hyoungjin Kwon; Sang-Kwang Lee; Wooyoung Jeong; Seong-Il Yang (ICTC, 2018)

Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game. - Hyoungjin Kwon; Wooyoung Jeong; Dae-Wook Kim; Seong-Il Yang (ICTC, 2018)

Oversampling for Imbalanced Data Classification Using Adversarial Network. - Sang-Kwang Lee; Seung-Jin Hong; Seong-Il Yang (ICTC, 2018)

An Ensemble Method of CNN Models for Object Detection. - Jinsu Lee; Sang-Kwang Lee; Seong-Il Yang (ICTC, 2018)

Player Behavior Analysis for Validation of Mobile Game Update Effectiveness. - Si-Hwan Jang; Seong-Il Yang (ICTC, 2019)

An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach. - Dae-Wook Kim; Sungyun Park; Seong-Il Yang (ICTC, 2019)

Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data. - EunJo Lee; Yoonjae Jang; DuMim Yoon; JiHoon Jeon; Seong-Il Yang; Sang-Kwang Lee; Dae-Wook Kim; Pei Pei Chen; Anna Guitart; Paul Bertens; África Periáñez; Fabian Hadiji; et al. (IEEE Trans. Games, 2019)

Mastering Fighting Game Using Deep Reinforcement Learning With Self-play. - Dae-Wook Kim; Sungyun Park; Seong-Il Yang (CoG, 2020)

Champion Recommendation System of League of Legends. - Seung-Jin Hong; Sang-Kwang Lee; Seong-Il Yang (ICTC, 2020)

Predicting Game Outcome in Multiplayer Online Battle Arena Games. - Sang-Kwang Lee; Seung-Jin Hong; Seong-Il Yang (ICTC, 2020)

Reusing Agent's Representations for Adaptation to Tuned-environment in Fighting Game. - Dae-Wook Kim; Sungyun Park; Seong-Il Yang (ICTC, 2021)

An Efficient Policy Improvement in Human Interactive Learning Using Entropy. - Sungyun Park; Dae-Wook Kim; Sang-Kwang Lee; Seong-Il Yang (ICTC, 2021)

Integrated Framework for Game Development and Verification Based on Artificial Intelligence. - Si-Hwan Jang; Seong-Il Yang; SungJune Chang; Dae-Wook Kim; Youn-Hee Gil (ICTC, 2024)

Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection. - Dae-Wook Kim; Sung-Yun Park; Seong-Il Yang; Sang-Kwang Lee (IEEE Trans. Games, 2025)