Platform Market Share of Korean Online Game under Two-Sided Market with Low Switching Costs. - SeonJun Kang; Sang-Yong Tom Lee (PACIS, 2013)

Korean Online Game's Platform Competition under Two-Sided Market Characteristic. - SeonJun Kang; Sang-Yong Tom Lee (J. Glob. Inf. Manag., 2014)

Can bots help create knowledge? The effects of bot intervention in open collaboration. - SeonJun Kang; Xiaojin (Jim) Liu; Yeongin Kim; Victoria Y. Yoon (Decis. Support Syst., 2021)