Layered Relief Textures. - Sergey Parilov; Wolfgang Stürzlinger (WSCG, 2002)

Per-Pixel Divisions. - Sergey Parilov; Wolfgang Stuerzlinger (J. Graphics, GPU, & Game Tools, 2002)

Multi-View Visibility Orderings for Real-Time Point-Sampled Rendering. - Sergey Parilov; Wolfgang Stürzlinger (CGVR, 2006)