A collision avoidance model based on the Lobula giant movement detector (LGMD) neuron of the locust. - Sergi Bermúdez i Badia; Paul F. M. J. Verschure (IJCNN, 2004)

A Biologically Based Flight Control System for a Blimp-based UAV. - Sergi Bermúdez i Badia; Pawel Pyk; Paul F. M. J. Verschure (ICRA, 2005)

An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search. - Pawel Pyk; Sergi Bermúdez i Badia; Ulysses Bernardet; Philipp Knüsel; Mikael Carlsson; Jing Gu; Eric Chanie; Bill S. Hansson; Tim C. Pearce; Paul F. M. J. Verschure (Auton. Robots, 2006)

A fly-locust based neuronal control system applied to an unmanned aerial vehicle: the invertebrate neuronal principles for course stabilization, altitude control and collision avoidance. - Sergi Bermúdez i Badia; Pawel Pyk; Paul F. M. J. Verschure (Int. J. Robotics Res., 2007)

re(PER)curso: an interactive mixed reality chronicle. - Anna Mura; Behdad Rezazadeh; Armin Duff; Jônatas Manzolli 001; Sylvain Le Groux; Zenon Mathews; Ulysses Bernardet; Sytse Wierenga; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (SIGGRAPH Talks, 2008)

A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study. - Ulysses Bernardet; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (Theory Biosci., 2008)

Insect-Like mapless navigation based on head direction cells and contextual learning using chemo-visual sensors. - Zenon Mathews; Miguel Lechon; José Maria Blanco Calvo; Anant Dhir; Armin Duff; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (IROS, 2009)

The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle. - Sergi Bermúdez i Badia; Aleksander Väljamäe; Fabio Manzi; Ulysses Bernardet; Anna Mura; Jônatas Manzolli 001; Paul F. M. J. Verschure (Presence Teleoperators Virtual Environ., 2009)

An insect-based method for learning landmark reliability using expectation reinforcement in dynamic environments. - Zenon Mathews; Paul F. M. J. Verschure; Sergi Bermúdez i Badia (ICRA, 2010)

The real-world localization and classification of multiple odours using a biologically based neurorobotics approach. - José Maria Blanco Calvo; Sergi Bermúdez i Badia; Hector Tapia Simo; Paul F. M. J. Verschure (IJCNN, 2010)

The role of neural synchrony and rate in high-dimensional input systems. The Antennal Lobe: A case study. - Miguel Lechon; Dominique Martinez; Paul F. M. J. Verschure; Sergi Bermúdez i Badia (IJCNN, 2010)

Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector. - Sergi Bermúdez i Badia; Ulysses Bernardet; Paul F. M. J. Verschure (PLoS Comput. Biol., 2010)

The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation. - Ulysses Bernardet; Sergi Bermúdez i Badia; Armin Duff; Martin Inderbitzin; Sylvain Le Groux; Jônatas Manzolli 001; Zenon Mathews; Anna Mura; Aleksander Väljamäe; Paul F. M. J. Verschure (The Engineering of Mixed Reality Systems, 2010)

PASAR: An integrated model of prediction, anticipation, sensation, attention and response for artificial sensorimotor systems. - Zenon Mathews; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (Inf. Sci., 2012)

Including Social Interaction in Stroke VR-Based Motor Rehabilitation Enhances Performance: A Pilot Study. - Belén Rubio Ballester; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (Presence Teleoperators Virtual Environ., 2012)

RehabNet: A distributed architecture for motor and cognitive neuro-rehabilitation. - Athanasios Vourvopoulos; Ana Lúcia Faria; Monica Cameirao; Sergi Bermúdez i Badia (Healthcom, 2013)

Supporting collective learning experiences in special education. - Catia Afonseca; Sergi Bermúdez i Badia (SeGAH, 2013)

WAYLA: novel gaming experience through unique gaze interaction. - Wein Chang; Po-An Shen; Kushal Ponnam; Helena Barbosa; Monchu Chen; Sergi Bermúdez i Badia (SIGGRAPH Emerging Technologies, 2013)

RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living. - Athanasios Vourvopoulos; Ana Lúcia Faria; Kushal Ponnam; Sergi Bermúdez i Badia (Advances in Computer Entertainment, 2014)

AdaptNow - A Revamped Look for the Web: An Online Web Enhancement Tool for the Elderly. - Roberto Dias; Sergi Bermúdez i Badia (ICCHP (1), 2014)

Eye gaze patterns after stroke: correlates of a VR action execution and observation task. - Júlio Alves; Athanasios Vourvopoulos; Alexandre Bernardino; Sergi Bermúdez i Badia (PervasiveHealth, 2014)

An assistive mobile platform for delivering knowledge of performance feedback. - Davide Neves; Athanasios Vourvopoulos; Monica Cameirao; Sergi Bermúdez i Badia (PervasiveHealth, 2014)

Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke. - Davide Neves; Athanasios Vourvopoulos; Monica Cameirao; Sergi Bermúdez i Badia (REHAB, 2014)

Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine. - André Ferreira; Athanasios Vourvopoulos; Sergi Bermúdez i Badia (BIH, 2015)

Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis. - John Edison Muñoz Cardona; Sergi Bermúdez i Badia; Elvio Rubio; Monica S. Cameirao (EMBC, 2015)

Development and evaluation of a web-based cognitive task generator for personalized cognitive training: a proof of concept study with stroke patients. - Ana Lúcia Faria; Sergi Bermúdez i Badia (REHAB, 2015)

Applications and Issues for Physiological Computing Systems: An Introduction to the Special Issue. - Stephen H. Fairclough; Hugo Plácido da Silva; Hugo Gamboa; Kiel Mark Gilleade; Sergi Bermúdez i Badia (Interact. Comput., 2015)

The principles of insect navigation applied to flying and roving robots: from vision to olfaction - Sergi Bermúdez i Badia (2015)

Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related? - Athanasios Vourvopoulos; Sergi Bermúdez i Badia (AH, 2016)

Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study. - John Edison Muñoz Cardona; Afonso Rodrigues Gonçalves; Tatiana Vieira; D. Cró; Yoram Chisik; Sergi Bermúdez i Badia (PhyCS, 2016)

NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback. - Athanasios Vourvopoulos; André Ferreira; Sergi Bermúdez i Badia (PhyCS, 2016)

A dataset for the automatic assessment of functional senior fitness tests using kinect and physiological sensors. - Alexandre Bernardino; Christian Vismara; Sergi Bermúdez i Badia; Elvio Gouveia; Fátima Baptista; Filomena Carnide; Simao Oom; Hugo Gamboa (TISHW, 2016)

Modulation of Physiological Responses and Activity Levels during Exergame Experiences. - John Edison Muñoz Cardona; Monica S. Cameirao; Teresa Paulino; Sergi Bermúdez i Badia; Elvio Rubio (VS-GAMES, 2016)

Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches. - John Edison Muñoz Cardona; E. R. Gouveia; Monica S. Cameirao; Sergi Bermúdez i Badia (icSPORTS, 2017)

The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames. - John Edison Muñoz Cardona; E. R. Gouveia; Mónica Cameirão; Sergi Bermúdez i Badia (PhyCS, 2017)

EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction. - Athanasios Vourvopoulos; Sergi Bermúdez i Badia; Fotis Liarokapis (Vis. Comput., 2017)

Physiologically Attentive User Interface for Robot Teleoperation - Real Time Emotional State Estimation and Interface Modification using Physiology, Facial Expressions and Eye Movements. - Gaganpreet Singh; Sergi Bermúdez i Badia; Rodrigo Ventura 001; José Luís Silva 001 (BIOSIGNALS, 2018)

Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults. - John Edison Muñoz; Mónica Cameirão; Sergi Bermúdez i Badia; Élvio Rúbio Gouveia (CHI PLAY, 2018)

Feasibility Study of an Augmented Reality System for People with Dementia. - Luis Duarte Andrade Ferreira; Sofia Cavaco; Sergi Bermúdez i Badia (ICAT-EGVE, 2018)

Design of an Integrative System for Configurable Exergames Targeting the Senior Population. - Teresa Paulino; John Edison Muñoz; Sergi Bermúdez i Badia; Mónica S. Cameirão (IHSED, 2018)

From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming. - Afonso Gonçalves 001; Filipa Nóbrega; Mónica Cameirão; John Edison Muñoz; Élvio Rúbio Gouveia; Sergi Bermúdez i Badia (PhyCS (Selected Papers), 2018)

Development and Assessment of a Self-paced BCI-VR Paradigm Using Multimodal Stimulation and Adaptive Performance. - Athanasios Vourvopoulos; André Ferreira; Sergi Bermúdez i Badia (PhyCS (Selected Papers), 2018)

Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults. - John Edison Muñoz Cardona; Afonso Rodrigues Gonçalves; Monica S. Cameirao; Sergi Bermúdez i Badia; E. R. Gouveia (VS-GAMES, 2018)

PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population. - John Edison Muñoz Cardona; Élvio Rúbio Gouveia; Monica S. Cameirao; Sergi Bermúdez i Badia (Multim. Tools Appl., 2018)

KAVE: Building Kinect Based CAVE Automatic Virtual Environments, Methods for Surround-Screen Projection Management, Motion Parallax and Full-Body Interaction Support. - Afonso Rodrigues Gonçalves; Sergi Bermúdez i Badia (Proc. ACM Hum. Comput. Interact., 2018)

Comparison of Visual and Auditory Modalities for Upper-Alpha EEG-Neurofeedback. - Teresa Bucho; Gina Caetano; Athanasios Vourvopoulos; Floriana Accoto; Inês Esteves; Sergi Bermúdez i Badia; Agostinho C. Rosa; Patrícia Figueiredo (EMBC, 2019)

Musiquence: a serious game customization system for dementia. - Luis Duarte Andrade Ferreira; Sofia Cavaco; Sergi Bermúdez i Badia (exp.at, 2019)

Musiquence: a framework to customize music and reminiscence cognitive stimulation activities for the dementia population. - Luis Duarte Andrade Ferreira; Sofia Cavaco; Sergi Bermúdez i Badia (exp.at, 2019)

Usability evaluation of an integrative exergaming system for the senior population. - Teresa Paulino; Sergi Bermúdez i Badia; Mónica Cameirão (exp.at, 2019)

Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations of activities of daily living. - Teresa Paulino; Ana Lúcia Faria; Sergi Bermúdez i Badia (exp.at, 2019)

Custom-made exergames for older people: New inputs for multidimensional physical. - Honorato Sousa; E. R. Gouveia; Mónica S. Cameirão; Afonso Gonçalves 001; John Edison Muñoz; Teresa Paulino; Hugo Simão; Ricardo Rodrigues Nunes; Alexandre Bernardino; Sergi Bermúdez i Badia (exp.at, 2019)

Learning to assess the quality of stroke rehabilitation exercises. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (IUI, 2019)

A usability study with healthcare professionals of a customizable framework for reminiscence and music based cognitive activities for people with dementia. - Luis Duarte Andrade Ferreira; Sofia Cavaco; Sergi Bermúdez i Badia (PCI, 2019)

A Study on EEG Power and Connectivity in a Virtual Reality Bimanual Rehabilitation Training System. - Diego Andrés Blanco-Mora; Yuri Almeida; Carolina Jorge Vieira; Sergi Bermúdez i Badia (SMC, 2019)

Toward Emotionally Adaptive Virtual Reality for Mental Health Applications. - Sergi Bermúdez i Badia; Luis Velez Quintero; Mónica S. Cameirão; Alice Chirico; Stefano Triberti; Pietro Cipresso; Andrea Gaggioli (IEEE J. Biomed. Health Informatics, 2019)

AI-Rehab: A Framework for AI Driven Neurorehabilitation Training - The Profiling Challenge. - Yuri Almeida; Manisha Sanjay Sirsat; Sergi Bermúdez i Badia; Eduardo Fermé (HEALTHINF, 2020)

Interactive hybrid approach to combine machine and human intelligence for personalized rehabilitation assessment. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (CHIL, 2020)

To Binge or not to Binge: Viewers' Moods and Behaviors During the Consumption of Subscribed Video Streaming. - Diogo Cabral; Deborah Castro; Jacob M. Rigby; Harry Vasanth; Mónica S. Cameirão; Sergi Bermúdez i Badia; Valentina Nisi (ICEC, 2020)

Towards Personalized Interaction and Corrective Feedback of a Socially Assistive Robot for Post-Stroke Rehabilitation Therapy. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (RO-MAN, 2020)

An Exploratory Study on Techniques for Quantitative Assessment of Stroke Rehabilitation Exercises. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (UMAP, 2020)

Opportunities of a Machine Learning-based Decision Support System for Stroke Rehabilitation Assessment. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (CoRR, 2020)

Designing Personalized Interaction of a Socially Assistive Robot for Stroke Rehabilitation Therapy. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (CoRR, 2020)

Co-Design and Evaluation of an Intelligent Decision Support System for Stroke Rehabilitation Assessment. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (Proc. ACM Hum. Comput. Interact., 2020)

Brain-Computer Interfacing with Interactive Systems - Case Study 2. - Athanasios Vourvopoulos; Evangelos Niforatos; Sergi Bermúdez i Badia; Fotis Liarokapis (Intelligent Computing for Interactive System Design, 2021)

Efficacy of Augmented Reality-based Virtual Hiking in Cardiorespiratory Endurance: A Pilot Study. - Muhammad Asif Ahmad; Honorato Sousa; Élvio Rúbio Quintal; Sergi Bermúdez i Badia (HEALTHINF, 2021)

Finding the Optimal Time Window for Increased Classification Accuracy during Motor Imagery. - Diego Andrés Blanco-Mora; Audrey L. Aldridge; Carolina Jorge Vieira; Athanasios Vourvopoulos; Patrícia Figueiredo; Sergi Bermúdez i Badia (BIODEVICES, 2021)

A Human-AI Collaborative Approach for Clinical Decision Making on Rehabilitation Assessment. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (CHI, 2021)

Feasibility of Pitch and Rhythm Musical Distortions as Cueing Method for People with Dementia in AR Cognitive Stimulation Tasks. - Luis Ferreira; Mónica Spínola; Joana Câmara; Sergi Bermúdez i Badia; Sofia Cavaco (SEGAH, 2021)

Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults. - Afonso Rodrigues Gonçalves; John Edison Muñoz; Élvio Rúbio Gouveia; Mónica da Silva Cameirão; Sergi Bermúdez i Badia (Vis. Comput., 2021)

Adaptive Control of Cardio-respiratory Training in a Virtual Reality Hiking Simulation: A Feasibility Study. - Rodrigo Lima 001; Muhammad Asif Ahmad; Honorato Sousa; Sergi Bermúdez i Badia (BIOSIGNALS, 2022)

Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage. - Louis Michael Sousa Rodrigues; João Freitas; Mara Dionísio; Sergi Bermúdez i Badia (HCI (23), 2022)

Impact of Combined Music and Reminiscence Cognitive Stimulation in Dementia: A Longitudinal Pilot Study Using Musiquence. - Luis Ferreira; Mónica Spínola; Sofia Cavaco; Sergi Bermúdez i Badia (IHAW, 2022)

A Pilot Study to Evaluate the Feasibility of a Science-Based Game Called Symphony to Alleviate Depression Symptoms. - Diana C. Gonçalves Mendes; Yuri Aristides da Silva Godinho de Almeida; Carla Vale Lucas; Luísa Soares; Sergi Bermúdez i Badia (IHAW, 2022)

Towards Efficient Annotations for a Human-AI Collaborative, Clinical Decision Support System: A Case Study on Physical Stroke Rehabilitation Assessment. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (IUI, 2022)

Enhancing Motor-Imagery Brain-Computer Interface Training With Embodied Virtual Reality: A Pilot Study With Older Adults. - Athanasios Vourvopoulos; Diego Andrés Blanco-Mora; Audrey Aldridge; Carolina Jorge Vieira; Patrícia Figueiredo; Sergi Bermúdez i Badia (MetroXRAINE, 2022)

Virtual Reality for Health and Wellbeing. - Filipa Ferreira-Brito; Hristijan Gjoreski; Oscar Mayora; Mitja Lustrek; Emilija Kizhevska; João Guerreiro 002; Kathrin Gerling; Sergi Bermúdez i Badia; Tiago João Guerreiro 001 (MUM, 2022)

Automatic Cognitive Fatigue Detection Using Wearable fNIRS and Machine Learning. - Rui Varandas; Rodrigo Lima 001; Sergi Bermúdez i Badia; Hugo Silva 001; Hugo Gamboa (Sensors, 2022)

Evaluation of a Low-Cost Virtual Reality Surround-Screen Projection System. - Afonso Gonçalves 001; Adrián Borrego; Jorge Latorre; Roberto Lloréns 001; Sergi Bermúdez i Badia (IEEE Trans. Vis. Comput. Graph., 2022)

Reh@Store: An Open-Source Framework for Enhancing ICT-Based Health Interventions with Secure Distribution, Maintenance, and Data Collection. - Ivan Teixeira; Diogo Branco; Sergi Bermúdez i Badia (CENTERIS/ProjMAN/HCist, 2023)

Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience. - Mónica S. Cameirão; José Gabriel Agrela; Diana C. Gonçalves Mendes; Rita Costa; Sergi Bermúdez i Badia (SeGAH, 2023)

Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation. - Guilherme Freitas; Teresa Paulino; Sergi Bermúdez i Badia (SeGAH, 2023)

A retrospective analysis and systematic review of the areas of entertainment computing and persuasive technologies for health. - Paula Alexandra Silva; Sergi Bermúdez i Badia; Mónica S. Cameirão (Frontiers Comput. Sci., 2023)

A Systematic Review of International Affective Picture System (IAPS) around the World. - Diogo Branco; Óscar F. Gonçalves; Sergi Bermúdez i Badia (Sensors, 2023)

Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults. - Sergi Bermúdez i Badia; João Avelino; Alexandre Bernardino; Mónica S. Cameirão; John Edison Muñoz; Heitor Cardoso; Afonso Gonçalves 001; Teresa Paulino; Ricardo A. Ribeiro; Hugo Simão; Honorato Sousa (Everyday Virtual and Augmented Reality, 2023)

Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders. - Joana Câmara; Rute Ferreira; Liliana Teixeira; Joana Nóbrega; Carina Romeira; Sergi Bermúdez i Badia; Ana Lúcia Faria (Virtual Real., 2023)

A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study. - Afonso Gonçalves 001; Maria Fernanda Montoya Vega; Robert Llorens 001; Sergi Bermúdez i Badia (Virtual Real., 2023)

Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (User Model. User Adapt. Interact., 2023)

Assessing social cognition using virtual reality in the neurosurgical context. - André Freitas; Débora Velosa; Sofia Ferreira; Sergi Bermúdez i Badia; Ana Lúcia Faria (CENTERIS/ProjMAN/HCist, 2024)

Task Generator 2.0: Integrating Interactive Technology with Personalized Task Generation. - Tomás Marcos; Ana Lúcia Faria; Sergi Bermúdez i Badia; Filipe Quintal (CENTERIS/ProjMAN/HCist, 2024)

Validity and Reliability of VR-based Cable Car simulation for balance assessment using the Nintendo Wii balance board. - Muhammad Asif Ahmad; Sergi Bermúdez i Badia (SeGAH, 2024)

Immersive Exergaming: Harnessing Virtual Reality Head-Mounted Displays for Health and Fitness Enhancement Through Case Study. - Diogo Branco; Ana Henriques Pereira; Leonor Sardinha; Mónica S. Cameirão; Sergi Bermúdez i Badia; Ana Lúcia Faria (SeGAH, 2024)

Ecologically Valid Tablet-based Cognitive Training: A Case Report of a Bilateral Thalamic Stroke Patient. - Joana Câmara; Ana Rita Sousa e Silva; Teresa Paulino; Sergi Bermúdez i Badia; Manuela Vilar; Eduardo Fermé (SeGAH, 2024)

Harnessing music and reminiscence approaches to personalize serious games for people with dementia: a randomized controlled trial. - Paulo Brando Fernandes; Luís Andrade Ferreira; Sergi Bermúdez i Badia; Ana Lúcia Faria (SeGAH, 2024)

Flow Optimizer: A Dynamic Difficulty Adjustment Framework for Serious Games in Neurorehabilitation. - Pedro Lobo; Rodrigo Lima 001; Diogo Branco; Sergi Bermúdez i Badia (SeGAH, 2024)

Evaluating the Impact of Anthropomorphism and Verbal Interaction on Users' Perception of a Virtual Agent in Facilitating Self-Disclosure. - Diana C. Gonçalves Mendes; Rita Costa; José Gabriel Agrela; Sergi Bermúdez i Badia; Mónica S. Cameirão (SeGAH, 2024)

Editorial: Entertainment computing and persuasive technologies. - Teresa Romão; Sergi Bermúdez i Badia (Frontiers Comput. Sci., 2024)

Enabling AI and Robotic Coaches for Physical Rehabilitation Therapy: Iterative Design and Evaluation with Therapists and Post-stroke Survivors. - Min Hun Lee; Daniel P. Siewiorek; Asim Smailagic; Alexandre Bernardino; Sergi Bermúdez i Badia (Int. J. Soc. Robotics, 2024)

Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality. - Rodrigo Lima 001; Alice Chirico; Rui Varandas; Hugo Gamboa; Andrea Gaggioli; Sergi Bermúdez i Badia (Virtual Real., 2024)