VolumeEVM: A new approach for surface/volume integration. - Jorge Ernesto Rodríguez; Dolors Ayala; Sergi Grau (Comput. Graph., 2005)

Boolean Operations in Open-Source Blender Project. - Marc Freixas; Sergi Grau; David Silva (SIACG, 2006)

Ray-casting time-varying volume data sets with frame-to-frame coherence. - Dani Tost; Sergi Grau; Maria Ferre; Anna Puig (Visualization and Data Analysis, 2006)

Frame-to-frame coherent GPU ray-casting for time-varying volume data. - Sergi Grau; Dani Tost (VMV, 2007)

Time-Varying Multimodal Volume Rendering with 3D Textures. - Pascual Abellán; Sergi Grau; Dani Tost (GRAPP, 2008)

3D reconstruction and quantification of porous structures. - Eduard Vergés; Dolors Ayala; Sergi Grau; Dani Tost (Comput. Graph., 2008)

An Adaptive Cutaway with Volume Context Preservation. - Sergi Grau; Anna Puig (ISVC (2), 2009)

Design of 3D Virtual Neuropsychological Rehabilitation Activities. - Sergi Grau; Dani Tost; Ricard Campeny; Sergio Moya; Marcel Ruiz (VS-GAMES, 2010)

Exploration of porous structures with illustrative visualizations. - Sergi Grau; Eduard Vergés; Dani Tost; Dolors Ayala (Comput. Graph., 2010)

Animation of 3D Avatars for Rehabilitation of the Upper Limbs. - Sergio Moya; Sergi Grau; Dani Tost; Ricard Campeny; Marcel Ruiz (VS-GAMES, 2011)

Interactive Graphical Design of 3D Serious Neurorehabilitation Games. - Sergio Moya; Dani Tost; Sergi Grau (Presence Teleoperators Virtual Environ., 2012)

Intelligent Interactive Volume Classification. - Sergi Grau; Anna Puig; Sergio Escalera; Maria Salamó (PG (Short Papers), 2013)

Efficient complementary viewpoint selection in volume rendering. - Sergi Grau; Anna Puig; Sergio Escalera; Maria Salamó; Oscar Amoros (WSCG, 2013)

Regions-based illustrative visualization of multimodal datasets. - Pascual Abellán; Dani Tost; Sergi Grau; Anna Puig (Comput. Medical Imaging Graph., 2013)

The wise cursor: assisted selection in 3D serious games. - Sergio Moya; Sergi Grau; Dani Tost (Vis. Comput., 2013)

A Serious Games platform for early diagnosis of mild cognitive impairments. - Stefania Pazzi; Valentina Falleri; Stefano Puricelli; Daniela Tost Pardell; Ariel von Barnekow; Sergi Grau; Elena Cavallini; Sara Bottiroli; Chiara Zucchella; Cristina Tassorelli (GFHEU, 2014)

First-Person Locomotion in 3D Virtual Environments: a Usability Analysis. - Sergio Moya; Sergi Grau; Dani Tost (J. Univers. Comput. Sci., 2014)

SKETCH'NDO: A framework for the creation of task-based serious games. - Sergio Moya; Dani Tost; Sergi Grau; Ariel von Barnekow; Eloy Felix (J. Vis. Lang. Comput., 2016)

Tissue Segmentation for Automatic Chronic Wound Assessment. - David Reifs; Ramón Angosto; Andrea Fernandez; Sergi Grau; Ramón Reig Bolaño (CCIA, 2019)

Chlorine Concentration Modelling and Supervision in Water Distribution Systems. - Ramon Pérez; Albert Martínez-Torrents; Manuel Martínez; Sergi Grau; Laura Vinardell; Ricard Tomàs; Xavier Martínez-Lladó; Irene Jubany (Sensors, 2022)

Decision Support System for the Diagnosis of Chronic Wounds Using Artificial Intelligence Algorithms on Images. - Lorena Casanova; David Reifs; Ramón Reig Bolaño; Sergi Grau (CCIA, 2024)