Interpretação Automatizada de Textos: Processamento de Anáforas. - Sérgio Antônio Andrade de Freitas (2005)

An Anaphora Based Information Retrieval Model Extension. - Francisco Santiago do Carmo Pereira; Hilario Seibel Junior; Sérgio Antônio Andrade de Freitas (CSIE (4), 2009)

Deployment of Collaborative Softwares as a Service in a Private Cloud to a Software Factory. - Guilherme Fay Vergara; Edna Dias Canedo; Sérgio Antônio Andrade de Freitas (ICCSA (1), 2015)

An automatic essay correction for an active learning environment. - Cristóvão Lima Frinhani; Sérgio Antônio Andrade de Freitas; Mauricio Vidotti Fernandes; Edna Dias Canedo (AICCSA, 2016)

Using an Active Learning Environment to Increase Students' Engagement. - Sérgio Antônio Andrade de Freitas; Wander C. M. P. Silva; George Marsicano (CSEE&T, 2016)

An Integrated Approach to the Requirements Engineering and Process Modelling Teaching. - George Marsicano; Fabiana Freitas Mendes; Mauricio Vidotti Fernandes; Sérgio Antônio Andrade de Freitas (CSEE&T, 2016)

A tool for students' grouping in classroom. - Sérgio Antônio Andrade de Freitas; Rita de Cássia da Silva; Edna Dias Canedo; Tiago Franklin R. Lucena (FIE, 2016)

Smart Quizzes in the Engineering Education. - Sérgio Antônio Andrade de Freitas; Rita de Cássia da Silva; Tiago Franklin R. Lucena; Eduardo do N. Ribeiro; Victor Cotrim de Lima; Rodrigo M. S. da Silva (HICSS, 2016)

Experience and Innovation Factory: Adaptation of an Experience Factory Model for a Research and Development Laboratory. - Attany Araújo; Keli Cristina Vieira Sirqueira Borges; Sérgio Antônio Andrade de Freitas; Edna Dias Canedo; Wander Cleber Pereira Da Silva (AMCIS, 2017)

Analysis of the teaching-learning methodology adopted in the introduction to computer science classes. - Edna Dias Canedo; Giovanni Almeida Santos; Sérgio Antônio Andrade de Freitas (FIE, 2017)

Gamification in education: A methodology to identify student's profile. - Sérgio Antônio Andrade de Freitas; Arthur R. T. de Lacerda; Paulo M. R. O. Calado; Thiago S. Lima; Edna Dias Canedo (FIE, 2017)

Evaluation of an Automatic Essay Correction System Used as an Assessment Tool. - Sérgio Antônio Andrade de Freitas; Edna Dias Canedo; Cristóvão Lima Frinhani; Maurício F. Vidotti; Marcia C. Silva (HCI (9), 2017)

Evaluating the use of gamification in mathematics learning in primary school children. - Geovania Cezana Araujo Cunha; Luciana Pelissari Barraqui; Sérgio Antônio Andrade de Freitas (FIE, 2018)

An Implementation of the OAuth 2.0 for an Enterprise Service Bus. - Alysson de Sousa Ribeiro; Edna Dias Canedo; Sérgio Antônio Andrade de Freitas (ICCSA (1), 2018)

Similarities Building a Network between Researchers based on the Curriculum Lattes Platform. - Sérgio Antônio Andrade de Freitas; Edna Dias Canedo; Edgard Costa Oliveira; Dionlan Alves de Jesus (ICEIS (2), 2018)

Analysis of the Risk Management Process on the Development of the Public Sector Information Technology Master Plan. - Sérgio Antônio Andrade de Freitas; Edna Dias Canedo; Rodrigo César Santos Felisdório; Heloise Acco Tives Leão (Inf., 2018)

A Systematic Literature Review for Service-Oriented Architecture and Agile Development. - James Taylor Faria Chaves; Sérgio Antônio Andrade de Freitas (ICCSA (5), 2019)

NatVi - A Framework for Agile Software Development, Service-Oriented Architecture and Quality Assurance. - James Taylor Faria Chaves; Sérgio Antônio Andrade de Freitas (ICCSA (6), 2020)

Evaluation of the Change in the Quality of Reports with the Application of Gamification in a Corporative Institution. - Publio Pastrolin Cavalcante; Sérgio Antônio Andrade de Freitas (HCI (26), 2022)

Gamification Project to Receive Continuous Feedback in the Context of the Evolution of Public Service for Lawyers. - Ricardo Cordeiro Galvão SantAna van Erven; Demétrius de Almeida Jubé; Helen Reis Santos; Sérgio Antônio Andrade de Freitas; Edna Dias Canedo (FIE, 2023)

Gamification in Organizational Contexts: A Systematic Literature Review. - Luciana S. Assis; Sérgio Antônio Andrade de Freitas (HCI (28), 2023)

Crafting Personalized Learning Environments Through Motivational Profiling. - Sérgio Antônio Andrade de Freitas; Mylena Angélica Silva Farias; Cristiane Soares Ramos; Marcus Vinícius Paiva Martins; Juan Mangueira Alves; Leda Cardoso Sampson Pinto (FIE, 2024)

Implementing Neuroscientific Principles in Gamified Software Engineering Courses. - Sérgio Antônio Andrade de Freitas; Cristiane Soares Ramos; Eduardo Bessa; Márcia Renata Mortari; Dianne Magalhães Viana (FIE, 2024)

A Process to Identify Players' Motivational Profiles for Designing a Gamification Project. - Cristiane Soares Ramos; Mylena Angélica Silva Farias; Sérgio Antônio Andrade de Freitas; Marcus Vinícius Paiva Martins; Juan Mangueira Alves; Leda Cardoso Sampson Pinto (ICCSA (2), 2024)

A CP-SAT Approach for Academic Resource Timetabling in Higher Education Institutions: A Case Study at a Major Public University. - Éber Júnio Borges Moreira; Sérgio Antônio Andrade de Freitas (ITHET, 2024)