Super Pop VRTM: An Adaptable Virtual Reality Game for Upper-Body Rehabilitation. - Sergio García-Vergara; Yu-Ping Chen; Ayanna M. Howard (HCI (19), 2013)

Three-Dimensional Fitt's Law Model Used to Predict Movement Time in Serious Games for Rehabilitation. - Sergio García-Vergara; Ayanna M. Howard (HCI (17), 2014)

Developing a baseline for upper-body motor skill assessment using a robotic kinematic model. - Sergio García-Vergara; Miguel Moises Serrano; Yu-Ping Chen; Ayanna M. Howard (RO-MAN, 2014)

Engaging Children in Play Therapy: The Coupling of Virtual Reality Games with Social Robotics. - Sergio García-Vergara; LaVonda Brown; Hae Won Park 001; Ayanna M. Howard (Technologies of Inclusive Well-Being, 2014)

Increasing Super Pop VR^TM V R T M Users' Intrinsic Motivation by Improving the Game's Aesthetics. - Sergio García-Vergara; Hongfei Li; Ayanna M. Howard (HCI (9), 2015)

Evaluating the Effect of Robot Feedback on Motor Skill Performance in Therapy Games. - LaVonda Brown; Sergio García-Vergara; Ayanna M. Howard (SMC, 2015)

Increasing the efficacy of rehabilitation protocols for children via a robotic playmate providing real-time corrective feedback. - Sergio García-Vergara; LaVonda Brown; Yu-Ping Chen; Ayanna M. Howard (RO-MAN, 2016)

An infant smart-mobile system to encourage kicking movements in infants at-risk of cerebral palsy. - De'Aira G. Bryant; Janelle Boyd; Jgenisius Harris; Michelle Smith; Sergio García-Vergara; Yu-Ping Chen; Ayanna M. Howard (ARSO, 2017)

Coupling of an objective and quantifiable methodology for assessing upper-body movements with virtual reality gaming platforms. - Sergio García-Vergara (2017)