A Call for Emotion Modeling in Interactive Storytelling. - Sergio Poo Hernandez; Vadim Bulitko (Intelligent Narrative Technologies, 2013)

Predicting Army Combat Outcomes in StarCraft. - Marius Stanescu; Sergio Poo Hernandez; Graham Erickson; Russell Greiner; Michael Buro (AIIDE, 2013)

Emotion-Based Interactive Storytelling with Artificial Intelligence. - Sergio Poo Hernandez; Vadim Bulitko; Emilie St. Hilaire (AIIDE, 2014)

Playable Experiences at AIIDE 2015. - Michael Cook 001; Squirrel Eiserloh; Justus Robertson; Robert Michael Young; Tommy Thompson; David Churchill; Martin Cerný 001; Sergio Poo Hernandez; Vadim Bulitko (AIIDE, 2015)

Keeping the Player on an Emotional Trajectory in Interactive Storytelling. - Sergio Poo Hernandez; Vadim Bulitko; Marcia Spetch (AIIDE, 2015)

Deep Learning for Speech Accent Detection in Videogames. - Astrid Ensslin; Tejasvi Goorimoorthee; Shelby Carleton; Vadim Bulitko; Sergio Poo Hernandez (AIIDE Workshops, 2017)

Deep Learning for Classification of Speech Accents in Video Games. - Sergio Poo Hernandez; Vadim Bulitko; Shelby Carleton; Astrid Ensslin; Tejasvi Goorimoorthee (AIIDE Workshops, 2018)

Towards Procedurally Generated Languages for Non-playable Characters in Video Games. - Joshua Sirota; Vadim Bulitko; Matthew R. G. Brown; Sergio Poo Hernandez (CoG, 2019)

Evolving recurrent neural networks for emergent communication. - Joshua Sirota; Vadim Bulitko; Matthew R. G. Brown; Sergio Poo Hernandez (GECCO (Companion), 2019)

Fast Synthesis of Algebraic Heuristic Functions for Video-game Pathfinding. - Vadim Bulitko; Sergio Poo Hernandez; Levi H. S. Lelis (CoG, 2021)

Speeding Up Heuristic Function Synthesis via Extending the Formula Grammar. - Sergio Poo Hernandez; Vadim Bulitko (SOCS, 2021)