GPU-Based Neighbor-Search Algorithm for Particle Simulations. - Serkan Bayraktar; Ugur Güdükbay; Bülent Özgüç (J. Graphics, GPU, & Game Tools, 2009)

Particle-based simulation and visualization of fluid flows through porous media. - Serkan Bayraktar; Ugur Güdükbay; Bülent Özgüç (J. Vis., 2010)

Particle based modeling and simulation of natural phenomena (Doğal nesnelerin parçacık tabanlı yöntemler ile modellenmesi ve benzetilmesi) - Serkan Bayraktar (2010)

Efficient, robust, and scale-invariant decomposition of Raman spectra. - Serkan Bayraktar; Björn Labitzke; Julian Bader; Rainer Bornemann; Peter Haring Bolívar; Andreas Kolb 001 (ICSIPA, 2013)

Consistent surface model for SPH-based fluid transport. - Jens Orthmann; Hendrik Hochstetter; Julian Bader; Serkan Bayraktar; Andreas Kolb 001 (Symposium on Computer Animation, 2013)

Generic visual analysis for multi- and hyperspectral image data. - Björn Labitzke; Serkan Bayraktar; Andreas Kolb 001 (Data Min. Knowl. Discov., 2013)

Particle-based simulation of the interaction between fluid and knitwear. - Ugur Güdükbay; Serkan Bayraktar; Çetin Koca; Bülent Özgüç (Signal Image Video Process., 2014)