AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. - Weina Jin; Servet Ulas; Xin Tong 004 (CHI Extended Abstracts, 2016)

Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. - Diane Gromala; Xin Tong 004; Chris Shaw 002; Ashfaq Amin; Servet Ulas; Gillian Ramsay (ERVR, 2016)

Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. - Servet Ulas; Weina Jin; Xin Tong 004; Diane Gromala; Chris Shaw 002 (HCI (30), 2017)

The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients. - Xin Tong 004; Servet Ulas; Weina Jin; Diane Gromala; Chris Shaw 002 (PervasiveHealth, 2017)

BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives. - Meehae Song; Tamiko Tadeo; Ioana Sandor; Servet Ulas; Steve DiPaola (ICIGP, 2019)

Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives. - Meehae Song; Steve DiPaola; Servet Ulas (ACIIW, 2023)