Modality Effects in Second Life: The Mediating Role of Social Presence and the Moderating Role of Product Involvement. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2009)

Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2009)

Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii. - Seung-A. Annie Jin; Namkee Park (Cyberpsychology Behav. Soc. Netw., 2009)

Effects of 3D Virtual Haptics Force Feedback on Brand Personality Perception: The Mediating Role of Physical Presence in Advergames. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2010)

Does Imposing a Goal Always Improve Exercise Intentions in Avatar-Based Exergames? The Moderating Role of Interdependent Self-Construal on Exercise Intentions and Self-Presence. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2010)

The Roles of Regulatory Focus and Medical Recommendation Avatars' Trustworthiness in Virtual Environment-Based E-Health. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2010)

"I Can Be Happy Even When I Lose the Game": The Influence of Chronic Regulatory Focus and Primed Self-Construal on Exergamers' Mood. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2010)

"I Feel More Connected to the Physically Ideal Mini Me than the Mirror-Image Mini Me": Theoretical Implications of the "Malleable Self" for Speculations on the Effects of Avatar Creation on Avatar-Self Connection in Wii. - Seung-A. Annie Jin (Cyberpsychology Behav. Soc. Netw., 2010)

The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (Second Life). - Seung-A. Annie Jin; Kwan Min Lee (Cyberpsychology Behav. Soc. Netw., 2010)

The effects of incorporating a virtual agent in a computer-aided test designed for stress management education: The mediating role of enjoyment. - Seung-A. Annie Jin (Comput. Hum. Behav., 2010)

Effects of pre-game stories on feelings of presence and evaluation of computer games. - Namkee Park; Kwan Min Lee; Seung-A. Annie Jin; Sukhee Kang (Int. J. Hum. Comput. Stud., 2010)

Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence. - Seung-A. Annie Jin (Presence Teleoperators Virtual Environ., 2010)

Effects of self-disclosure on relational intimacy in Facebook. - Namkee Park; Borae Jin; Seung-A. Annie Jin (Comput. Hum. Behav., 2011)

Leveraging avatars in 3D virtual environments (Second Life) for interactive learning: the moderating role of the behavioral activation system vs. behavioral inhibition system and the mediating role of enjoyment. - Seung-A. Annie Jin (Interact. Learn. Environ., 2011)

"It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments. - Seung-A. Annie Jin (Presence Teleoperators Virtual Environ., 2011)

"To disclose or not to disclose, that is the question": A structural equation modeling approach to communication privacy management in e-health. - Seung-A. Annie Jin (Comput. Hum. Behav., 2012)

The virtual malleable self and the virtual identity discrepancy model: Investigative frameworks for virtual possible selves and others in avatar-based identity construction and social interaction. - Seung-A. Annie Jin (Comput. Hum. Behav., 2012)

"Sad Movies Don't Always Make Me Cry". - Dohyun Ahn; Seung-A. Annie Jin; Ute Ritterfeld (J. Media Psychol. Theor. Methods Appl., 2012)

The moderating role of sensation seeking tendency in robotic haptic interfaces. - Seung-A. Annie Jin (Behav. Inf. Technol., 2013)

Peeling back the multiple layers of Twitter's private disclosure onion: The roles of virtual identity discrepancy and personality traits in communication privacy management on Twitter. - Seung-A. Annie Jin (New Media Soc., 2013)