3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering. - Seung Man Kim; Kwan-Heng Lee (CIS, 2004)

Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production. - Seung Man Kim; Naveen Dachuri; Kwan-Heng Lee (PCM (1), 2004)

Estimation of few light sources from environment maps for fast realistic rendering. - Naveen Dachuri; Seung Man Kim; Kwan-Heng Lee (ICAT, 2005)

Depth-image based full 3D modeling using trilinear interpolation and distance transform. - Seung Man Kim; Jeung-Chul Park; Kwan H. Lee (ICAT, 2005)

Client System for Realistic Broadcasting: A First Prototype. - Jongeun Cha; Seung Man Kim; Sung-Yeol Kim; Sehwan Kim; Seung-Uk Yoon; Ian Oakley; Jeha Ryu; Kwan-Heng Lee; Woontack Woo; Yo-Sung Ho (PCM (2), 2005)

Haptic Interaction with Depth Video Media. - Jongeun Cha; Seung Man Kim; Ian Oakley; Jeha Ryu; Kwan-Heng Lee (PCM (1), 2005)

Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement. - Sung-Yeol Kim; Young-Suk Yoon; Seung Man Kim; Kwan-Heng Lee; Yo-Sung Ho (PCM (1), 2005)

Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation. - Seung Man Kim; Jeung-Chul Park; Kwan-Heng Lee (ICCSA (1), 2006)

3D Mesh Construction from Depth Images with Occlusion. - Jeung-Chul Park; Seung Man Kim; Kwan-Heng Lee (PCM, 2006)

Depth Video Enhancement for Haptic Interaction Using a Smooth Surface Reconstruction. - Seung Man Kim; Jongeun Cha; Jeha Ryu; Kwan-Heng Lee (IEICE Trans. Inf. Syst., 2006)