Lighty: A painting interface for room illumination by robotic light array. - Seung-tak Noh; Sunao Hashimoto; Daiki Yamanaka; Yoichi Kamiyama; Masahiko Inami; Takeo Igarashi (ISMAR, 2012)

Dynamic Comics for Hierarchical Abstraction of 3D Animation Data. - Myung Geol Choi; Seung-tak Noh; Taku Komura; Takeo Igarashi (Comput. Graph. Forum, 2013)

Design and enhancement of painting interface for room lights. - Seung-tak Noh; Sunao Hashimoto; Daiki Yamanaka; Yoichi Kamiyama; Masahiko Inami; Takeo Igarashi (Vis. Comput., 2014)

Retouch transfer for 3D printed face replica with automatic alignment. - Seung-tak Noh; Takeo Igarashi (CGI, 2017)

SkelSeg: Segmentation and Rigging of Raw-Scanned 3D Volume with User-Specified Skeleton. - Seung-tak Noh; Kenichi Takahashi; Masahiko Adachi; Takeo Igarashi (Graphics Interface, 2019)

Shape refinement and rigging of raw-scanned 3D volume by a user-specified skeleton. - Seung-tak Noh; Kenichi Takahashi; Masahiko Adachi; Takeo Igarashi (Comput. Graph., 2020)

A Suggestive Interface for Designing Dance Formations. - Koki Endo; Seung-tak Noh; Kazutaka Nakashima; Xi Yang 017; Takeo Igarashi (SIGGRAPH Posters, 2021)

Inverse Free-form Deformation for interactive UV map editing. - Seung-tak Noh; Takeo Igarashi (SIGGRAPH Asia Technical Communications, 2021)

Parametric fur from an image. - Seung-tak Noh; Kenichi Takahashi; Masahiko Adachi; Takeo Igarashi (Vis. Comput., 2021)

Cover Image. - Tsukasa Fukusato; Ryohei Shibata; Seung-tak Noh; Takeo Igarashi (Comput. Animat. Virtual Worlds, 2022)

Interactive texture editing for garment line drawings. - Tsukasa Fukusato; Ryohei Shibata; Seung-tak Noh; Takeo Igarashi (Comput. Animat. Virtual Worlds, 2022)

PPW Curves: a C2 Interpolating Spline with Hyperbolic Blending of Rational Bézier Curves. - Seung-tak Noh; Hiroki Harada; Xi Yang 017; Tsukasa Fukusato; Takeo Igarashi (IEICE Trans. Inf. Syst., 2022)