A Tele-Presentation System Using Digital Actor. - Ji-Hyung Lee; Sang-Won Ghyme; Seung-Woo Nam 001; In-Ho Lee (CISST, 2003)

Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware. - Sung-Soo Kim; Seung-Woo Nam 001; In-Ho Lee (MIRAGE, 2007)

Hardware-Accelerated Ray-Triangle Intersection Testing for High-Performance Collision Detection. - Sung-Soo Kim; Seung-Woo Nam 001; Do-Hyung Kim 004; In-Ho Lee (J. WSCG, 2007)

Realistic rendering system using the measured BRDFs. - Sung-Soo Kim; Joo-Haeng Lee; Seung-Woo Nam 001 (ICIS, 2009)

Efficient shading system based on similar shader retrieval. - Hee-Kwon Kim; Jea-Ho Lee; Seung-Woo Nam 001 (SIGGRAPH ASIA Posters, 2009)

Procedural Approach for RealisticWoven Fabric Rendering. - Sung-Soo Kim; Young-Min Kang; Seung-Woo Nam 001 (Eurographics (Posters), 2010)

A PCA Decomposition for Real-time BRDF Editing and Relighting with Global Illumination. - Chuong H. Nguyen; Min-Ho Kyung; Joo-Haeng Lee; Seung-Woo Nam 001 (Comput. Graph. Forum, 2010)

On Extracting Perception-Based Features for Effective Similar Shader Retreival. - Min-Hee Jang; Si-Yong Lee; Sang-Wook Kim; Myung-Cheol Roh; Jae-Ho Lee; Seung-Woo Nam 001 (COMPSAC, 2011)

Application adaptation methods of gesture recognition based user interface. - Jae-Ho Lee; Hee-Kwon Kim; Seung-Woo Nam 001; Hyoung-Shin Kim (FCV, 2013)

G-raffe: an elevating tangible block supporting 2.5D interaction in a tabletop computing environment. - Jungu Sim; Chang-Min Kim; Seung-Woo Nam 001; Tek-Jin Nam (UIST (Adjunct Volume), 2014)

Realistic pre-visualization based on color characteristics of 3D printer. - In-Su Jang; Seung-Woo Nam 001; Jin-Seo Kim (ICCE, 2017)