Narratives and sensor driven cognitive behavior training game platform. - Kyungeun Park; Taesuk Kihl; Seungie Park; Min-Jae Kim; Juno Chang (SERA, 2016)

A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning. - Seungie Park; Dae-Woong Rhee; Taesuk Kihl (Int. J. Comput. Vis. Robotics, 2016)

Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies. - Kyungeun Park; Taesuk Kihl; Seungie Park; Min-Jae Kim; Juno Chang (Behav. Inf. Technol., 2019)