The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game. - Seungkeun Song; Joohyeon Lee; Jun Jo 001 (ICHIT, 2006)

A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game. - Seungkeun Song; Joohyeon Lee; Insun Hwang (HCI (4), 2007)

The Cognitive Processing Mechanism for the Players' Rule in MMO Game. - Seungkeun Song; Mijin Kim; Doo Heon Song 001 (Web Intelligence/IAT Workshops, 2008)

An Application Of Goms Model To Analyse And Predict Gamer Behaviours In Mmorpg. - Seungkeun Song; Jun Jo; Michel Eboueya (Int. J. Intell. Games Simul., 2008)

Five Models of Players' Rule Behavior for Game Balance. - Seungkeun Song; Mijin Kim (Cyberpsychology Behav. Soc. Netw., 2012)

The structure of affection descriptors for social network game: case study of CityVille on facebook. - Hun Choi; Eunyoung Choi; Seungkeun Song (Multim. Tools Appl., 2014)