Player-driven procedural texturing. - David (grue) DeBry; Henry Goffin; Chris Hecker; Ocean Quigley; Shalin Shodhan; Andrew Willmott (SIGGRAPH Sketches, 2007)

Spore API: accessing a unique database of player creativity. - Dan Moskowitz; Shalin Shodhan; Michael Twardos (SIGGRAPH Talks, 2009)

Stylized Rendering in Spore. - Shalin Shodhan; Andrew Willmott (GPU Pro, 2010)

Sending 300 monsters to college. - Jonas Jarvers; Shalin Shodhan; Byron Bashforth (SIGGRAPH Talks, 2014)