Using Planning Techniques to Provide Feedback in Interactive Learning Environments. - Ray H. Kemp; Shamus P. Smith (ICTAI, 1994)

Domain and task representation for tutorial process models. - Ray H. Kemp; Shamus P. Smith (Int. J. Hum. Comput. Stud., 1994)

Tandem: a Tool for Facilitating the Development of lntelligent Learning Environments. - H. Kemp; Shamus P. Smith (ICONIP (2), 1997)

Towards Hybrid Interface Specifications for Virtual Environments. - Mieke Massink; David J. Duke; Shamus P. Smith (DSV-IS, 1999)

Working group 1 report. - Shamus P. Smith (DSV-IS, 1999)

The Hybrid World of Virtual Environments. - Shamus P. Smith; David J. Duke; Mieke Massink (Comput. Graph. Forum, 1999)

Binding Virtual Environments to Toolkit Capabilities. - Shamus P. Smith; David J. Duke (Comput. Graph. Forum, 2000)

Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion. - Tim Marsh; Peter C. Wright; Shamus P. Smith (Cyberpsychology Behav. Soc. Netw., 2001)

Editorial: User centred design and implementation of virtual environments. - Shamus P. Smith; Michael D. Harrison (Int. J. Hum. Comput. Stud., 2001)

Blending Descriptive and Numeric Analysis in Human Reliability Design. - Shamus P. Smith; Michael D. Harrison (DSV-IS, 2002)

Improving Hazard Classification through the Reuse of Descriptive Arguments. - Shamus P. Smith; Michael D. Harrison (ICSR, 2002)

Augmenting descriptive scenario analysis for improvements in human reliability design. - Shamus P. Smith; Michael D. Harrison (SAC, 2002)

Reuse in Hazard Analysis: Identification and Support. - Shamus P. Smith; Michael D. Harrison (SAFECOMP, 2003)

Integrating Human Factors in the design of Safety Critical Systems - A barrier based approach. - Bastiaan A. Schupp; Shamus P. Smith; Peter C. Wright; Louis H. J. Goossens (Human Error, Safety and Systems Development, 2004)

How Explicit Are the Barriers to Failure in Safety Arguments? - Shamus P. Smith; Michael D. Harrison; Bastiaan A. Schupp (SAFECOMP, 2004)

Evaluating design guidelines for reducing user disorientation in a desktop virtual environment. - Shamus P. Smith; Tim Marsh (Virtual Real., 2004)

Measuring reuse in hazard analysis. - Shamus P. Smith; Michael D. Harrison (Reliab. Eng. Syst. Saf., 2005)

Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment. - Shamus P. Smith; Jonathan Hart (3DUI, 2006)

Usability and Computer Games: Working Group Report. - T. C. Nicholas Graham; Paul Curzon; Gavin J. Doherty; Philippe A. Palanque; Richard Potter; Christopher Roast; Shamus P. Smith (DSV-IS, 2006)

Exploring the Specification of Haptic Interaction. - Shamus P. Smith (DSV-IS, 2006)

Virtual object specification for usable virtual environments. - Shamus P. Smith; James S. Willans (OZCHI, 2006)

Evaluating a haptic-based virtual environment for venepuncture training. - Shamus P. Smith; Susan Todd (VRST, 2007)

Computer game engines for developing first-person virtual environments. - David Trenholme; Shamus P. Smith (Virtual Real., 2008)

Measuring the effect of gaming experience on virtual environment navigation tasks. - Shamus P. Smith; Sam Du'Mont (3DUI, 2009)

Applying bimanual interaction principles to text input on multi-touch surfaces and tabletops. - Liam Don; Shamus P. Smith (ITS, 2010)

Integrating Haptic Interaction Into An Existing Virtual Environment Toolkit. - Peter Scopes; Shamus P. Smith (TPCG, 2010)

Evaluating virtual weights for haptically enabled online shopping. - Yasser A. Bamarouf; Shamus P. Smith (VRST, 2010)

Relative and absolute mappings for rotating remote 3D objects on multi-touch tabletops. - Shamus P. Smith; Elizabeth Burd; Linxiao Ma; Iyad AlAgha; Andrew Hatch (BCS HCI, 2011)

Exploring Frictional Surface Properties for Haptic-Based Online Shopping. - Yasser A. Bamarouf; Shamus P. Smith (EGVE/EuroVR, 2011)

Developing, evaluating and deploying multi-touch systems. - Shamus P. Smith; Elizabeth Burd; Jochen Rick (Int. J. Hum. Comput. Stud., 2012)

Exploring the effectiveness of commercial and custom-built games for cognitive training. - Shamus P. Smith; Marina Stibric; David Smithson (Comput. Hum. Behav., 2013)

Extending Building Information Models into Game Engines. - Ross Bille; Shamus P. Smith; Kim Maund; Graham Brewer (IE, 2014)

Reusing Simulated Evacuation Behaviour in a Game Engine. - Mingze Xi; Shamus P. Smith (IE, 2014)

Guidelines for supporting real-time multi-touch applications. - Thomas Richardson; Liz Burd; Shamus P. Smith (Softw. Pract. Exp., 2014)

Improving undergraduate soft skills using m-learning and serious games. - Shamus P. Smith; Daniel Hickmott; Ross Bille; Elizabeth Burd; Erica Southgate; Liz Stephens (TALE, 2015)

Building apostrophe power: lessons learnt for serious games development. - Daniel Hickmott; Shamus P. Smith; Ross Bille; Elizabeth Burd; Liz Stephens; Erica Southgate (ACSW, 2016)

Exploring Play-Learners' Analytics in a Serious Game for Literacy Improvement. - Shamus P. Smith; Daniel Hickmott; Erica Southgate; Ross Bille; Liz Stephens (JCSG, 2016)

Automatic identification of rigidly linked 6DoF sensors. - Jake Fountain; Shamus P. Smith (VR, 2016)

Supporting path switching for non-player characters in a virtual environment. - Mingze Xi; Shamus P. Smith (VR, 2016)

Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality. - Jake Fountain; Shamus P. Smith (ICAT-EGVE, 2017)

Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR). - Iulian Radu; Erica Southgate; Francisco R. Ortega 001; Shamus P. Smith (KELVAR@VR, 2017)

Designing and conducting research using immersive technologies in schools: Seven observations. - Erica Southgate; Shamus P. Smith (KELVAR@VR, 2017)

Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth. - Erica Southgate; Shamus P. Smith; Jill Scevak (VR, 2017)

Resolving display shape dependence issues on tabletops. - James McNaughton; Tom Crick; Shamus P. Smith (Comput. Vis. Media, 2018)

Exploring a Comprehensive Approach for the Automated Assessment of UML. - Hayden Cheers; Muhummad Javed; Yuqing Lin; Shamus P. Smith (IIAI-AAI, 2019)

Response activation and inhibition after exposure to virtual reality. - Shamus P. Smith; Elizabeth L. Burd (Array, 2019)

Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice. - Erica Southgate; Shamus P. Smith; Chris Cividino; Shane Saxby; Jivvel Kilham; Graham Eather; Jill Scevak; David Summerville; Rachel Buchanan; Candece Bergin (Int. J. Child Comput. Interact., 2019)

Detecting rigid links between sensors for automatic sensor space alignment in virtual environments. - Jake Fountain; Shamus P. Smith (Virtual Real., 2019)

Detecting Pervasive Source Code Plagiarism through Dynamic Program Behaviours. - Hayden Cheers; Yuqing Lin; Shamus P. Smith (ACE, 2020)

Interaction in Augmented Reality: Challenges to Enhance User Experience. - Yahya Ghazwani; Shamus P. Smith (ICVARS, 2020)

Academic Source Code Plagiarism Detection by Measuring Program Behavioral Similarity. - Hayden Cheers; Yuqing Lin; Shamus P. Smith (IEEE Access, 2021)

Comparing Virtual Environments for Cybersickness Using a Cumulative Optical Flow Entropy Metric. - Shamus P. Smith (IEEE Access, 2021)

Academic Source Code Plagiarism Detection by Measuring Program Behavioural Similarity. - Hayden Cheers; Yuqing Lin; Shamus P. Smith (CoRR, 2021)

Evaluating the robustness of source code plagiarism detection tools to pervasive plagiarism-hiding modifications. - Hayden Cheers; Yuqing Lin; Shamus P. Smith (Empir. Softw. Eng., 2021)

Food Volume Estimation by Integrating 3D Image Projection and Manual Wire Mesh Transformations. - Shamus P. Smith; Marc T. P. Adam; Grace Manning; Tracy Burrows; Clare E. Collins; Megan E. Rollo (IEEE Access, 2022)

Integrating View Magnification into an Augmented Reality Head-Mounted Display to Support Surgery. - Shamus P. Smith; Dilip Gahankari (ISMAR-Adjunct, 2023)

Exploring Cybersickness Experiences via a Markov Chain Model. - Shamus P. Smith (IEEE Access, 2024)

Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences. - Shamus P. Smith; Eugene Nalivaiko; Sam Owen; Didier A. Depireux; Mark Flynn (Frontiers Virtual Real., 2024)