Cross-lagged relationships between problematic Internet use and lifestyle changes. - Chih-Hung Lin; Ssu-Kuang Chen; Shan-Mei Chang; Sunny S. J. Lin (Comput. Hum. Behav., 2013)

Team knowledge with motivation in a successful MMORPG game team: A case study. - Shan-Mei Chang; Sunny S. J. Lin (Comput. Educ., 2014)

The mediation effects of gaming motives between game involvement and problematic Internet use: Escapism, advancement and socializing. - Shan-Mei Chang; Grace M. Y. Hsieh; Sunny S. J. Lin (Comput. Educ., 2018)

Online gaming motive profiles in late adolescence and the related longitudinal development of stress, depression, and problematic internet use. - Shan-Mei Chang; Sunny S. J. Lin (Comput. Educ., 2019)

Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking. - Shan-Mei Chang; Dai-Yi Wang; Zheng-Hong Guan (Comput. Hum. Behav., 2025)