Searching for Concurrent Design Patterns in Video Games. - Micah J. Best; Alexandra Fedorova; Ryan Dickie; Andrea Tagliasacchi; Alex Couture-Beil; Craig Mustard; Shane Mottishaw; Aron Brown; Zhi Feng Huang; Xiaoyuan Xu; Nasser Ghazali; Andrew Brownsword (Euro-Par, 2009)

Synchronization via scheduling: techniques for efficiently managing shared state. - Micah J. Best; Shane Mottishaw; Craig Mustard; Mark Roth; Alexandra Fedorova; Andrew Brownsword (PLDI, 2011)